make a backup of your file and try to use this one.
File: omnibot/et/scripts/et_autoexec.gm
i added
|| GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
and
|| GetModName()=="silent" && GetCvar("g_panzerwar")==1 )
i hope this works for you.
CODE
// New module format
global Util = import("utilities");
global ETUtil = import("et_utilities");
// Load any other scripts that we will need.
ExecScript("et_navconfig.gm");
ExecScript("commands.gm");
ExecScript("et_commands.gm");
ExecScript("server_manager.gm");
ExecScript("et_weapontables.gm");
//ExecScript("autowaypoint.gm");
global RegionTrigger = import("et_regiontriggers");
global ClassManager = import("et_classmanager");
ExecScript("et_botnames_ext.gm"); // note: must be loaded after et_classmanager
// global debug flags
global DEBUG_MAP_SCRIPTS = false;
global DEBUG_GOAL_AVAILABILITY = false;
global DEBUG_SCRIPT_GOALS = false;
global DEBUG_SCRIPT_GOALS_FILTER = {};
DEBUG_SCRIPT_GOALS_FILTER["pathfailed"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["timedout"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["disabled"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["regiontrigger"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["initialized"] = 1;
// global flag to turn off bot chat in supported maps
global MAP_TALK = true;
// enable / disable the class manager
global DisableClassManager = 0;
// set up the class counts
Util.InitializeClassTables();
countAxis = Server.MinClassCount[TEAM.AXIS];
countAllies = Server.MinClassCount[TEAM.ALLIES];
if ( Server.MaxBots < 10 && Server.MaxBots > 0 )
{
countAxis[CLASS.SOLDIER] = 0;
countAxis[CLASS.MEDIC] = 2;
countAxis[CLASS.ENGINEER] = 2;
countAxis[CLASS.COVERTOPS] = 1;
countAxis[CLASS.FIELDOPS] = 0;
countAllies[CLASS.SOLDIER] = 0;
countAllies[CLASS.MEDIC] = 2;
countAllies[CLASS.ENGINEER] = 2;
countAllies[CLASS.COVERTOPS] = 1;
countAllies[CLASS.FIELDOPS] = 0;
}
else
{
countAxis[CLASS.SOLDIER] = 0;
countAxis[CLASS.MEDIC] = 2;
countAxis[CLASS.ENGINEER] = 2;
countAxis[CLASS.COVERTOPS] = 1;
countAxis[CLASS.FIELDOPS] = 0;
countAllies[CLASS.SOLDIER] = 0;
countAllies[CLASS.MEDIC] = 2;
countAllies[CLASS.ENGINEER] = 2;
countAllies[CLASS.COVERTOPS] = 1;
countAllies[CLASS.FIELDOPS] = 0;
if (CLASS.SCIENTIST)
{
countAxis[CLASS.SCIENTIST] = 1;
countAllies[CLASS.SCIENTIST] = 1;
}
if (CLASS.SUPER_SOLDIER)
{
countAxis[CLASS.SUPER_SOLDIER] = 1;
countAllies[CLASS.SUPER_SOLDIER] = 1;
}
}
global PostMapLoad = function()
{
ETUtil.MapStartTime = GetTime() - 1.75; // seems to be a bit of a delay
Util.ProcessMovers();
if ( Map.SnipeMap
|| GetModName()=="Jaymod" && GetCvar("g_sniperwar")==1
|| GetModName()=="nitmod" && GetCvar("g_war")==2 )
|| GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
{
Util.SnipeMap();
}
else if ( Map.PanzerMap
|| GetModName()=="Jaymod" && GetCvar("g_panzerwar")==1
|| GetModName()=="nitmod" && GetCvar("g_war")==1 )
|| GetModName()=="silent" && GetCvar("g_panzerwar")==1 )
{
ETUtil.PanzerMap();
}
if ( GetGameType() == 5 ) // last man standing
{
foreach(goal in Util.GoalTable())
{
if(goal.GoalType!="AMMOCAB" && goal.GoalType!="HEALTHCAB") {
goal.DisableGoal(true);
} else {
goal.SetAvailable(0,true);
}
}
Util.MapDebugPrint( "Running " + GetMapName() + " in LMS mode." );
}
if ( GetModName() == "infected" )
{
foreach(goal in Util.GoalTable()) {
goal.DisableGoal(true);
}
Map.DontDispenseAmmo = true;
}
};
print("ET autoexec script executed.");