Alps 2: Public Beta release
Created by Moth and Recoil
Models and some brushwork created by Splash Damage
Download links
http://returntocastlewolfenstein.filefront.com/file/Alps_2;54126
http://www.junkpile.co.uk/et/alps2_pb.zip (direct link)
Put alps2_pb.pk3 in etmain, and alps2_pb_etpro in etpro. Then play.
Allies attacking, designed for 3v3-8v8.
Please report all bugs and any feedback to http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=131500#131500. This is only a beta release, so there's no guarantees of perfection. There is still a substantial amount of work to be done, especially in increasing frame rates.
Conceived as the second part of a trilogy, Alps 2 sees the Allies advance into a mining village high in the Alps, where the Axis have blocked a key strategic train line. The village has been fortified with a large defensive wall, and two bunkers armed with anti-tank guns. A small detachment of Allied soldiers must break through the defenses and clear the tunnel, so that reinforcements can be brought by train.
A truck full of explosives has been brought with the Allied force in order to blast a hole in the wall once the anti-tank guns have been destroyed. However, maps of the area reveal an entrance to the mine outside the main defensive wall, and plans of the mine show a disused shaft passing through a railway service tunnel. If the mines can be broken into, this may be a possible attack route.
Screenshots
looks cool
Affermative very cool
look not bad this map test i in next time by our server
This map looks might fine.
btw. RAX, you have more banners than Google on a good day. Maybe U should think about removing one or too, so that the pages can load faster. Just a suggestion m8.
sorry han solo swat rax word gelöscht jetzt gibs den swat clan net mehr
mach ich gleich
update habs gefixt.....nur swat rax is gelöscht und sky rax is geändert...:)
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