Hi, i released the first Beta of my map , The Battle of Monte Cassino.
first i must say, its the first beta, so there are many things to do.
Also i m on the memory limit for compile that map, if i have more Ram later in the year a can continue the work.
Now the compile Quality is a bit low.
but look yourself
its playable, botfiles and official release are in work
you can test it here if you want
http://et.splatterladder.com/?mod=serverinfo&idx=760637
you can contact me here
https://discordapp.com/invite/6yFPcR7
ETc|OnkelBob , thats me
The Battle of Monte Cassino Beta 1
Ps. the file size is a bit bigger than usual
here s a faster Download : https://wolke.zipwerk.de/index.php/s/iGRn8njqSg5oFDg <<<---- WITHOUT BOTFILES
here s a smaller version : https://wolke.zipwerk.de/index.php/s/HTFnxQS4a7RT983 (200mb) <<<---- Botfiles are Compatible
edit: the wolffiles news : https://www.wolffiles.de/index.php?news
Download with botfiles included : https://wolffiles.de/index.php?filebase&fid=5072 (smaller version)
thanks to wolffiles especially Wolf enstein for his bot files
Okay. I see why you ran into memory limits and why the map is that large in terms of filesize...
Normal mapping, reflecting water, high res textures, env maps and a ton of custom models.
I'm fairly certain you included close to all visual tricks there are in ET
Because of the filesize, I assume this map is more a playground for you to test all those features rather than a map that is intended for actual play?
Because in regards to gameplay, I think it might be very easy to camp things. The allied spawn has only one exit for example. It looks good with all those plants, no doubt, but from a gameplay perspective it's probably easy for the Axis to shut that route down. Also the objective room also has only one entrance and I only found one (max two) routes inside the casino to get around. From a gameplay perspective, I would assume that map becomes a slaughterhouse.
From a technical/visual standpoint, I have to congratulate you to all those effects. It looks like you created a successful playground testing all those features and I'm sure you learned a lot about mapping and the ET engine while creating this map. Good work.
[edited by Admin]
nice to see a detail mapper,forest looks good tank too,emm 300 mb for a pk3 is 2 much,i have even 60-70 mb pk3 and most say i make big maps,now u make big maps,i start with alies engi and make a ramp after it i make a ladder,then i switch to axis and i spawn still near the alies ladder ,so how alies can there way to the building when axis run in there hands? u must consider where to add axis second spawns after alies make the ladder that axis dont run in alies hands,i sopt some caulk textures u can add textures on it but this u must consider i dont tell u if fix those caulk textures,and the building looks emm empty but this is your map if u like it so then leave it,like kemon say only 1 way entrace maybe u add a second way in?
bugs - https://postimg.cc/7GM12L9R
https://postimg.cc/7fQ37d1q
https://postimg.cc/0rP0qp21
https://postimg.cc/ZCqPW4df
https://postimg.cc/pyCYVpph
https://postimg.cc/GBvGWpWp
https://postimg.cc/7GD0wk4n
https://postimg.cc/308XCHbx
thanks for feedback
yes, hi, you took alot of time to find something
some of them i know, but thanks, you never see all, and other players didnt see it too
the first thing, if you go the way to the meadow, there is a flag between the trees, if thats captured, autospawn is set to south courtyard.
about the second entry, theres pro and contra for it, realistic would be one, a second maybe too easy for allies,
must be tested out with more players, that i couldnt, just a few
edit:
Your map is stunning, OnkelBob, really beautiful work . I enjoyed exploring your map, there's so many superb things to see and enjoy. I haven't tested the gameplay aspects of your map yet, but I'll do that when I create the bots for it.
Thanks for all your hard work .
Thank you Wolfe nstein
one thing i forgot to say
if a server admin wants that the end video plays to the end , they must change g_intermissionTime to 240.
thats jaymod, in nitmod idk, should be very similar
Hi Bob, the botfiles for your map are almost ready. I can't make them the way I want to because this is missing from the map script:
I usually fix this by adding a "wm_announce" message to the map script, however, it is not clear to me where I should put this line in your map script, so I won't do it.
The bots will still work well and complete/defend all the map objectives .
Ok , first a Big thank you to you wolf enstein
if it works, its ok. Release it as it is.
about script, i used a very rudimentary script block for objective.
without Bots it is not a problem, it works
i change that in next release, or maybe only a upgraded script.
Now the Release is official and i want to say thanks to wolffiles for the great news article and especially Wolf enstein for his Bot files.
so heres the link to wolffiles (botfiles included)
https://wolffiles.de/index.php?filebase&fid=5070
the news article
https://www.wolffiles.de/index.php?news
happy fragging
Hi,
1000 THX 4 monastery.bsp which is a master piece of 324 MO :)
You have all understood ;)
After playing your superb map several times, Bob, I was wondering if you could change the Axis first spawn to the courtyard spawn, please?
By doing this, the Allies would get a litle more "breathing space" as they construct the assault ramp and the Axis troops could build their command post and also construct the church defences at the start of the map.
There's no rush, Bob, the map is still great fun to play .
Hi, I uploaded a smaller Version.
I changed nothing in the Map itself, i only removed some unused things and shrinked a oversized texture, now its a bit smaller..
https://wolke.zipwerk.de/index.php/s/HTFnxQS4a7RT983 (200mb) only pk3, no Botfiles
@Wolf Enstein , if you read this, can you add or replace it in wolffiles
thank you
hi, i played arround with the et Legacy renderer
look here for some screenshots
https://forums.splashdamage.com/t/the-battle-of-monte-cassino-first-beta/233871/13
Bob that looks amazing . I never knew that "ET: Legacy" had the power to do these things, it's definitely my favourite mod for "Wolf: ET".
Thanks for sharing the superb screenshots, mate .
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