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#1
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![]() Group: Members Joined: 18-August 15 Member No.: 473259 ![]() |
waypoints and maps names with bots been updated today
1/ maps playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ 2/ waypoints: http://enemyterritory-stuff.net/files/file...waypoints-maps/ have fun |
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#2
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![]() ![]() Group: Members Joined: 13-June 07 From: Finland Member No.: 54089 ![]() |
Good work, Kate! :)
Moderators could "sticky" this topic somewhere easy to find. ![]() -------------------- Discord Chat: Ray#3829
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Yep, nice job as always, Kate
![]() Here's a copy of the Axis-attack map, "Flakstuff Final", which isn't on your list yet: https://mega.nz/#!wk8CHQyI!fZ3I59pN...WPcICgkOZ0zhUds <<< choose the "download through your browser" option There's bots included in the download, I made them a few months ago so that we could use the map on our servers ![]() This post has been edited by {WeB}GANG$TA: Feb 22 2016, 03:55 PM -------------------- ![]() |
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#4
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![]() Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 ![]() |
Good work :-)
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#5
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![]() ![]() Group: Members Joined: 2-May 08 From: et.egclan.de:27960 Member No.: 71259 ![]() |
Verly nice work, thank you for that
![]() Ive download some maps from your list and cant find waypoints for them. Clavier PSL_Koth Do you know where i can find them? Thanks :) This post has been edited by $hooter: Feb 22 2016, 06:25 PM -------------------- |
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#6
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
.......Do you know where i can find them? Try here, $hooter bro: http://svn.assembla.com/svn/omnibot/Enemy-Territory/ -------------------- ![]() |
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#7
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![]() ![]() Group: Members Joined: 13-June 07 From: Finland Member No.: 54089 ![]() |
Yep, nice job as always, Kate ![]() Here's a copy of the Axis-attack map, "Flakstuff Final", which isn't on your list yet: https://mega.nz/#!wk8CHQyI!fZ3I59pN...WPcICgkOZ0zhUds <<< choose the "download through your browser" option There's bots included in the download, I made them a few months ago so that we could use the map on our servers ![]() I played this today for the first time ever..great map! <3 ![]() -------------------- Discord Chat: Ray#3829
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#8
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I played this today for the first time ever..great map! <3 ![]() Glad you enjoyed it, Ray ![]() -------------------- ![]() |
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#9
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![]() ![]() Group: Members Joined: 13-June 07 From: Finland Member No.: 54089 ![]() |
I played this today for the first time ever..great map! <3 ![]() Glad you enjoyed it, Ray ![]() Yes, they worked very well. :) Well done my master. ![]() -------------------- Discord Chat: Ray#3829
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#10
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![]() ![]() Group: Members Joined: 26-April 10 From: Düsseldorf Member No.: 91640 ![]() |
QUOTE i made a post with all the maps names i found playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ feel free to comment if some maps are missing thanks Thx Kate. I moved this thread to Tips & Tricks and made it sticky ;) -------------------- |
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#11
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
QUOTE i made a post with all the maps names i found playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ feel free to comment if some maps are missing thanks Thx Kate. I moved this thread to Tips & Tricks and made it sticky ;) Thanks Stoer -------------------- |
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#12
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
QUOTE i made a post with all the maps names i found playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ feel free to comment if some maps are missing thanks Thx Kate. I moved this thread to Tips & Tricks and made it sticky ;) Thanks Stoer I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/ -------------------- |
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#13
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/ thanks -------------------- |
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#14
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![]() ![]() Group: Members Joined: 2-May 08 From: et.egclan.de:27960 Member No.: 71259 ![]() |
I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/ All waypoints that I otherwise never found ![]() Thanks!! ![]() -------------------- |
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#15
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
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#16
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
ET waypoints been updated today like for the maps names playable with bots
http://enemyterritory-stuff.net/files/file...waypoints-maps/ http://enemyterritory-stuff.net/forums/top...maps-with-bots/ -------------------- |
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#17
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![]() Group: Members Joined: 27-February 15 Member No.: 460071 ![]() |
Webgangsta do you have the waypoints for these 2 maps? Or if someone else have them.
We had them before but we lost them and cant find them again. Maps: Pilsner http://enemyterritory-stuff.net/files/file/465-pilsner/ and villagun_b2 1.0.0 http://enemyterritory-stuff.net/files/file/994-villagun_b2/ |
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#18
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
The map, "Pilsner", is just a "Deathmatch" frag map, Topcat. You want bots for that, bro? I'll take another look at "Villa Gun" and see what I can do with it.
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#19
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
The map, "Pilsner", is just a "Deathmatch" frag map, Topcat. You want bots for that, bro? I'll take another look at "Villa Gun" and see what I can do with it. pilsner is a good map to have in a rotation sad i lost the waypoints for this map, will be great to can have the ways point and for villagun never had the waypoints .... thanks This post has been edited by macbeth: Apr 21 2016, 05:13 PM -------------------- |
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#20
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I've never waypointed a map that doesn't have any objectives
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#21
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![]() Group: Members Joined: 27-February 15 Member No.: 460071 ![]() |
I've never waypointed a map that doesn't have any objectives ![]() ![]() Sorry your right, was only posting cause beth asked if I could make a post, I dont remember map Pilsner so well but yes I agree and how would one make waypoints for a map without any objectives, just let the bots run around and shoot lol. This post has been edited by Topcat: Apr 21 2016, 07:27 PM |
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#22
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![]() ![]() Group: Members Joined: 29-October 06 From: France Member No.: 36715 ![]() |
A bit offtopic, but I can't seem to register on this website: I never get the confirmation e-mail... Checked the address, tried to resend it, no luck.
I thought I have an account there from year ago (before its close-down and re-opening), but neither my e-mail nor my nick was registered -------------------- |
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#23
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
A bit offtopic, but I can't seem to register on this website: I never get the confirmation e-mail... Checked the address, tried to resend it, no luck. I thought I have an account there from year ago (before its close-down and re-opening), but neither my e-mail nor my nick was registered Mateos i activated your account so welcome aboard ![]() yes we moved for IPBOARD instead to Vbulletin but strange u dont got any email our validation system: Email and administrator validation The user will be sent an email containing a special link they have to click to validate their account after which an administrator will need to manually approve the account from the Admin Control Panel. This post has been edited by macbeth: Apr 23 2016, 12:39 PM -------------------- |
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#24
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![]() ![]() Group: Members Joined: 29-October 06 From: France Member No.: 36715 ![]() |
Thank you!
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#25
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
updated today waypoints updated http://enemyterritory-stuff.net/files/file...waypoints-maps/ and maps waypoints list http://enemyterritory-stuff.net/forums/top...maps-with-bots/ if somes are missing in the list , thanks to let us know to WEB or at ETS -------------------- |
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#26
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
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#27
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
thanks a lot i will add them at ets and we will test
![]() other Mirror http://enemyterritory-stuff.net/files/file...nts-script-fix/ This post has been edited by macbeth: May 30 2016, 04:30 PM -------------------- |
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#28
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
The "War Missile" botfiles are 75% finished. I'll need another couple of days and then they should be ready
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#29
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
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#30
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
Thanks Bill i will add the new ones on our server and will update our downmoad section maps and waypoints
our download section http://enemyterritory-stuff.net/files/file...warmissile_fp4/ This post has been edited by macbeth: Jun 4 2016, 05:37 PM -------------------- |
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#31
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
thanks for the great work. -------------------- |
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#32
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
thnaks Gangsta
just tested the map with your botfiles and all is good http://enemyterritory-stuff.net/files/file...warmissile_fp4/ -------------------- |
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#33
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Thanks, folks, I'm glad you like them. That is a wonderful Wolf ET map, Jay, it reminds me very much of an epic Return to Castle Wolfentein adventure
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#34
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Thanks a lot for the great map and the excellent 'botfiles' ![]() ![]() This post has been edited by CS|kOoL: Jun 8 2016, 06:56 AM -------------------- |
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#35
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE
![]() In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this ![]() ![]() -------------------- ![]() |
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#36
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE ![]() In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this ![]() ![]() Hi, Thanks for sharing. I'll take a look and i'll integrate it our stock of maps later because while these last and next days i've a lot of work on a handful of maps to integrate as well... Moreover it is very often a long processus before to see the map(s) running on my server for finally an unique and worked rendering , what a pleasure ;) EDIT: I just come to take a fast look and 1 more time i can say that the map can be lighten easily because some textures in the map are exactly the same as in the game itself then i'll have to edit/modify a script for a smart slim down of the map ![]() And i specify that by advance (and even with any 'HD' textures into) the map on my server will be more light finally than the original map ![]() This post has been edited by CS|kOoL: Jun 16 2016, 05:03 PM -------------------- |
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#37
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
i modified the botsfiles names to have them working for this map: they are not perfect but cant be used
http://enemyterritory-stuff.net/files/file...ia1d-waypoints/ -------------------- |
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#38
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Good stuff, Kate, hopefully they work the way they should. I've finished testing my bots for "ET Dark PHX Beta 3", they run well and complete all map objectives. Both teams will camp/attack various objectives, escort/attack the tank, activate/de-activate the air raid siren and so on. The new crypt area was difficult to waypoint, it's awkward for the bots, but they can get the job done there too
![]() If anyone wants the new bots and the new map version you can download them both HERE ![]() -------------------- ![]() |
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#39
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
today i updated the waypoints
like usual if somes are missing please let us know http://enemyterritory-stuff.net/files/file...waypoints-maps/ the maps list names updated aswell -------------------- |
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#40
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
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#41
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
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#42
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I've downloaded the map, Jay, I'll take a look at it soon. I'm finishing bots just now for "Monte Cassino 2" for Kate. They are almost ready.
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#43
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
cant wait
![]() hope to have more free times for october to waypointing myself -------------------- |
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#44
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here you go, Kate, the bots you wanted for "Monte Cassino Final/Final 2", they have te same .bsp name. The gold crates were labelled as "radarbox1" and "radarbox2", which was a pain in the ass. Also, there's so many possible switches at the gates in the map that I left out some of the underground routes, it would have ruined the over-all bot attack/defence routes and gameplay. I found a way of getting the bots to open the important gates without having to create a switch goal for them, it works quite well.
You can download the bots HERE ![]() Anyone else wanting to test the map can download it HERE ![]() -------------------- ![]() |
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#45
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
thanks you very much Bill
we will test the map tomorrow with the botfiles not a fan to work on the servers the afternoons and evenings usually i do that when i woke up ![]() -------------------- |
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#46
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
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#47
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
I've downloaded the map, Jay, I'll take a look at it soon. I'm finishing bots just now for "Monte Cassino 2" for Kate. They are almost ready. ok great. thx. now i got who you are. taked a bit ![]() -------------------- |
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#48
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
.....now i got who you are. taked a bit ![]() ![]() I started the bots on Saturday, Jay, I'll let you know when they're finished ![]() -------------------- ![]() |
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#49
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map
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#50
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map ![]() ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender ![]() Thanks for working on it. This post has been edited by ETc|Jay: Sep 30 2016, 08:57 PM -------------------- |
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#51
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map ![]() ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender ![]() Thanks for working on it. you still can create a map.scripts to modyfy the times limit -------------------- |
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#52
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map ![]() ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender ![]() Thanks for working on it. you still can create a map.scripts to modyfy the times limit yes with wm_set_round_timelimit but the problem is, the map does not end when time is over. Its showing 0:00 and the map is still running. // Winner on expiration of round timer (0=Axis, 1=Allies, -1=Nobody) wm_setwinner -1 i set that to 0 or 1. -------------------- |
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#53
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
you made a script Jay ?
game_manager { spawn { wm_axis_respawntime 10 wm_allied_respawntime 10 wm_number_of_objectives 3 wm_set_round_timelimit 0 and maybe try wm_set_round_timelimit 30 -------------------- |
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#54
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I had a decision to make with these bots, Jay, as the map is dual objective. I've decided to cancel the goal for the Axis where they flag the V2 documents, so they can concentrate on camping the V2 rocket. Human players on the Axis side will have to focus on the documents once the Festungsmauer wall is destroyed.
Here's the bots so you can test them, let me know what you think of them, please, whether they are suitable or not. Download the botfiles HERE ![]() Anyone interested in the Allied-attack map can download it HERE ![]() ![]() ![]() -------------------- ![]() |
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#55
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
I had a decision to make with these bots, Jay, as the map is dual objective. I've decided to cancel the goal for the Axis where they flag the V2 documents, so they can concentrate on camping the V2 rocket. Human players on the Axis side will have to focus on the documents once the Festungsmauer wall is destroyed. Here's the bots so you can test them, let me know what you think of them, please, whether they are suitable or not. Download the botfiles HERE ![]() Anyone interested in the Allied-attack map can download it HERE Hi, thanks for creating it. Do i have to rename eichsfeld botfiles to eisfaust or is it a wrong link? -------------------- |
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#56
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Hi, thanks for creating it. Do i have to rename eichsfeld botfiles to eisfaust or is it a wrong link? No, bro, I have to be more careful and make sure that I upload the proper botfiles. Those are the ones I made for Kate, a couple of weeks ago ![]() Here's the actual link for the "Eisfaust" bots: Eisfaust Botfiles ![]() -------------------- ![]() |
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#57
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
oops i used first the eichsfeld bots ....
the link does not work for me ![]() This post has been edited by macbeth: Oct 9 2016, 08:30 PM -------------------- |
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#58
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
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#59
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
yes but now i have : Eisfaust-Beta-Bots and bots Eichsfeld -------------------- |
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#60
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
No, bro, I have to be more careful and make sure that I upload the proper botfiles. Those are the ones I made for Kate, a couple of weeks ago ![]() Here's the actual link for the "Eisfaust" bots: Eisfaust Botfiles ![]() the bots doing a good job, thx mate. -------------------- |
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#61
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
yes but now i have : Eisfaust-Beta-Bots and bots Eichsfeld Yes, botfiles for 2 different maps, Kate. What is it that you don't understand ![]() the bots doing a good job, thx mate. That's great, Jay, I'm glad that they're working the way they should ![]() -------------------- ![]() |
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#62
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
nah lol i forgot to add the bots when i tested but the times limit is not fixed for me
![]() i tried that game_manager { spawn { wm_axis_respawntime 10 wm_allied_respawntime 10 wm_number_of_objectives 3 wm_set_round_timelimit 30 -------------------- |
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#63
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![]() ![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 ![]() |
nah lol i forgot to add the bots when i tested but the times limit is not fixed for me ![]() i tried that game_manager { spawn { wm_axis_respawntime 10 wm_allied_respawntime 10 wm_number_of_objectives 3 wm_set_round_timelimit 30 its because of wm_setwinner -1 // Winner when time is over (0=Axis, 1=Allies) -------------------- |
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#64
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
bot files request
did some of you has the waypoints for this map ? http://enemyterritory-stuff.net/files/file..._flugscheibe_b/ thanks -------------------- |
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#65
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
I'll check it out, Kate
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#66
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Private Group: Members Joined: 16-November 16 Member No.: 481812 ![]() |
Great! Thanks!
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#67
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
maps with bots and maps waypoints updated today
http://enemyterritory-stuff.net/forums/top...maps-with-bots/ http://enemyterritory-stuff.net/files/file...waypoints-maps/ have all an happy xmass and thanks a lot for UJE clan who made again new xmass maps ![]() -------------------- |
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#68
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
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#69
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
i deleted the cursor for this map cuz guys been complaining
and the new bots are good thanks for the hard work Wolfy but here we run the sod2_rev1 and not the sod2_rev_b7 when i watched into the maps pk3 i found for the rev1 the files in the folder named scripts been the last ones for somes so dunno really wich one is the best version for this map This post has been edited by macbeth: Dec 13 2016, 12:37 PM -------------------- |
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#70
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
i deleted the cursor for this map cuz guys been complaining What were they complaining about the map, Kate? I made these for Amadeus, a "waypoint" request, it took me longer than usual to make them, due to the problems that the bots face in the map. -------------------- ![]() |
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#71
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
i deleted the cursor for this map cuz guys been complaining What were they complaining about the map, Kate? I made these for Amadeus, a "waypoint" request, it took me longer than usual to make them, due to the problems that the bots face in the map. Wolfy the waypoints you made are perfect i was mentionning about the AN cursor cuz when u have the map in your etmain directory u keep this cursor -------------------- |
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#72
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
....... i was mentionning about the AN cursor cuz when u have the map in your etmain directory u keep this cursor I see, folder "spam" that you need to delete from your Mod folder manually. It can be very annoying, that's for sure, Kate ![]() -------------------- ![]() |
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#73
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
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#74
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
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#75
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
cant find mine old post I moved your posts and merged them for you, Kate. Thanks for the new botfiles update ![]() -------------------- ![]() |
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#76
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's new botfiles that I made, for anyone who needs them, for the map "Krakow Armada Beta 2". You can download them from "Wolffiles" HERE
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#77
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
thanks you very much we tested and they are perfect
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#78
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's some new botfiles that I made for the WF Clan, they are for the map, "D-Day Assault Beta 1". For those who don't know, this map is a variation on the classic "MP Beach" and it's a lot more fun to play too. In this version the Allies have to steal two top secret Axis gun parts, load them onto a truck and then escort the truck to safety. Here's a few screenshots
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can download "D-Day Assault Beta 1" HERE ![]() The new botfiles I've made for it can be downloaded from HERE ![]() -------------------- ![]() |
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#79
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![]() ![]() Group: Members Joined: 6-July 14 From: Goldrush Member No.: 438751 ![]() |
Looks promising from what I can make. Merci G-bro.
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#80
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Yep, it's a fun map to frag on, bro, a big improvement on the original version of the map
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#81
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here are my botfiles that I've created for the ETS Clan, for the map "Radiochatter V2". You can download the map HERE
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#82
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
Here are my botfiles that I've created for the ETS Clan, for the map "Radiochatter V2". You can download the map HERE ![]() ![]() you are an ET loved friend -------------------- |
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#83
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
map added to our server and feedbacks will be posted
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#84
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
map added to our server and feedbacks will be posted Thanks, Kate. You might see one problem which sometimes occurs at the Main Gate. If the Allies plant their dynamite just as the Axis close the Gate Protection, the Gate Protection will stay closed, the Allied bots will not open it again. A human player will have to open it for them. -------------------- ![]() |
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