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Ets|Kate
post Feb 22 2016, 09:30 AM
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waypoints and maps names with bots been updated today

1/ maps playable with bots

http://enemyterritory-stuff.net/forums/top...maps-with-bots/

2/ waypoints:

http://enemyterritory-stuff.net/files/file...waypoints-maps/

have fun
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-|D|-Ray
post Feb 22 2016, 11:02 AM
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Good work, Kate! :)

Moderators could "sticky" this topic somewhere easy to find. respect.gif


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Wolf Enstein
post Feb 22 2016, 02:54 PM
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Yep, nice job as always, Kate cheers.gif .

Here's a copy of the Axis-attack map, "Flakstuff Final", which isn't on your list yet:




https://mega.nz/#!wk8CHQyI!fZ3I59pN...WPcICgkOZ0zhUds <<< choose the "download through your browser" option



There's bots included in the download, I made them a few months ago so that we could use the map on our servers super.gif .


This post has been edited by {WeB}GANG$TA: Feb 22 2016, 03:55 PM


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Nico'x
post Feb 22 2016, 03:24 PM
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Good work :-)
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$hooter
post Feb 22 2016, 06:24 PM
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Verly nice work, thank you for that super.gif

Ive download some maps from your list and cant find waypoints for them.

Clavier
PSL_Koth

Do you know where i can find them?

Thanks :)

This post has been edited by $hooter: Feb 22 2016, 06:25 PM


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Wolf Enstein
post Feb 22 2016, 08:41 PM
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QUOTE ($hooter @ Feb 22 2016, 07:24 PM) *
.......Do you know where i can find them?




Try here, $hooter bro:


http://svn.assembla.com/svn/omnibot/Enemy-Territory/


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-|D|-Ray
post Feb 22 2016, 09:15 PM
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QUOTE ({WeB}GANG$TA @ Feb 22 2016, 03:54 PM) *
Yep, nice job as always, Kate cheers.gif .

Here's a copy of the Axis-attack map, "Flakstuff Final", which isn't on your list yet:




https://mega.nz/#!wk8CHQyI!fZ3I59pN...WPcICgkOZ0zhUds <<< choose the "download through your browser" option



There's bots included in the download, I made them a few months ago so that we could use the map on our servers super.gif .

I played this today for the first time ever..great map! <3 cheers.gif


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Wolf Enstein
post Feb 22 2016, 09:47 PM
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QUOTE (SiNRay @ Feb 22 2016, 10:15 PM) *
I played this today for the first time ever..great map! <3 cheers.gif



Glad you enjoyed it, Ray grin.gif . Did my bots work okay on it?


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-|D|-Ray
post Feb 22 2016, 10:11 PM
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QUOTE ({WeB}GANG$TA @ Feb 22 2016, 10:47 PM) *
QUOTE (SiNRay @ Feb 22 2016, 10:15 PM) *
I played this today for the first time ever..great map! <3 cheers.gif



Glad you enjoyed it, Ray grin.gif . Did my bots work okay on it?


Yes, they worked very well. :) Well done my master. 01lol.gif


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StoerFaktoR
post Feb 23 2016, 07:36 AM
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QUOTE
i made a post with all the maps names i found playable with bots

http://enemyterritory-stuff.net/forums/top...maps-with-bots/

feel free to comment if some maps are missing

thanks


Thx Kate.
I moved this thread to Tips & Tricks and made it sticky ;)


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macbeth
post Feb 23 2016, 11:25 AM
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QUOTE (StoerFaktoR @ Feb 23 2016, 07:36 AM) *
QUOTE
i made a post with all the maps names i found playable with bots

http://enemyterritory-stuff.net/forums/top...maps-with-bots/

feel free to comment if some maps are missing

thanks


Thx Kate.
I moved this thread to Tips & Tricks and made it sticky ;)


Thanks Stoer


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macbeth
post Feb 23 2016, 12:00 PM
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QUOTE (macbeth @ Feb 23 2016, 11:25 AM) *
QUOTE (StoerFaktoR @ Feb 23 2016, 07:36 AM) *
QUOTE
i made a post with all the maps names i found playable with bots

http://enemyterritory-stuff.net/forums/top...maps-with-bots/

feel free to comment if some maps are missing

thanks


Thx Kate.
I moved this thread to Tips & Tricks and made it sticky ;)


Thanks Stoer


I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/


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ETc|Jay
post Feb 23 2016, 05:29 PM
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ZITAT(macbeth @ Feb 23 2016, 12:00 PM) *
I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/


thanks


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$hooter
post Feb 23 2016, 06:30 PM
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ZITAT(macbeth @ Feb 23 2016, 12:00 PM) *
I upldated today the maps waypoints for our site http://enemyterritory-stuff.net/files/file...waypoints-maps/


All waypoints that I otherwise never found grin.gif

Thanks!! cheers.gif


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macbeth
post Feb 24 2016, 10:37 AM
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waypoints requests

http://enemyterritory-stuff.net/forums/top...oints-requests/


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macbeth
post Apr 20 2016, 03:41 PM
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ET waypoints been updated today like for the maps names playable with bots


http://enemyterritory-stuff.net/files/file...waypoints-maps/

http://enemyterritory-stuff.net/forums/top...maps-with-bots/


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Topcat
post Apr 21 2016, 02:15 PM
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Webgangsta do you have the waypoints for these 2 maps? Or if someone else have them.

We had them before but we lost them and cant find them again.

Maps:

Pilsner
http://enemyterritory-stuff.net/files/file/465-pilsner/

and

villagun_b2 1.0.0
http://enemyterritory-stuff.net/files/file/994-villagun_b2/
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Wolf Enstein
post Apr 21 2016, 03:48 PM
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The map, "Pilsner", is just a "Deathmatch" frag map, Topcat. You want bots for that, bro? I'll take another look at "Villa Gun" and see what I can do with it.


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macbeth
post Apr 21 2016, 05:12 PM
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QUOTE ({WeB}GANG$TA @ Apr 21 2016, 04:48 PM) *
The map, "Pilsner", is just a "Deathmatch" frag map, Topcat. You want bots for that, bro? I'll take another look at "Villa Gun" and see what I can do with it.


pilsner is a good map to have in a rotation sad i lost the waypoints for this map, will be great to can have the ways point

and for villagun never had the waypoints ....

thanks

This post has been edited by macbeth: Apr 21 2016, 05:13 PM


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Wolf Enstein
post Apr 21 2016, 06:07 PM
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I've never waypointed a map that doesn't have any objectives gruebel.gif . I'll have to have a think about this one grin.gif .


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Topcat
post Apr 21 2016, 07:26 PM
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QUOTE ({WeB}GANG$TA @ Apr 21 2016, 07:07 PM) *
I've never waypointed a map that doesn't have any objectives gruebel.gif . I'll have to have a think about this one grin.gif .


Sorry your right, was only posting cause beth asked if I could make a post, I dont remember map Pilsner so well but yes I agree and how would one make waypoints for a map without any objectives, just let the bots run around and shoot lol.

This post has been edited by Topcat: Apr 21 2016, 07:27 PM
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Matéos
post Apr 23 2016, 10:17 AM
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A bit offtopic, but I can't seem to register on this website: I never get the confirmation e-mail... Checked the address, tried to resend it, no luck.
I thought I have an account there from year ago (before its close-down and re-opening), but neither my e-mail nor my nick was registered


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macbeth
post Apr 23 2016, 12:36 PM
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QUOTE (Matéos @ Apr 23 2016, 11:17 AM) *
A bit offtopic, but I can't seem to register on this website: I never get the confirmation e-mail... Checked the address, tried to resend it, no luck.
I thought I have an account there from year ago (before its close-down and re-opening), but neither my e-mail nor my nick was registered


Mateos i activated your account so welcome aboard cheers.gif

yes we moved for IPBOARD instead to Vbulletin

but strange u dont got any email

our validation system:

Email and administrator validation
The user will be sent an email containing a special link they have to click to validate their account after which an administrator will need to manually approve the account from the Admin Control Panel.


This post has been edited by macbeth: Apr 23 2016, 12:39 PM


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Matéos
post Apr 23 2016, 01:58 PM
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Thank you!


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macbeth
post May 24 2016, 02:02 PM
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QUOTE (macbeth @ Feb 24 2016, 11:37 AM) *


updated today

waypoints updated http://enemyterritory-stuff.net/files/file...waypoints-maps/
and maps waypoints list http://enemyterritory-stuff.net/forums/top...maps-with-bots/

if somes are missing in the list , thanks to let us know to WEB or at ETS


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Wolf Enstein
post May 30 2016, 03:25 PM
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I've finished my first bots for "ET Dark PHX Beta 2", Kate. You can download them HERE zwinker.gif .


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macbeth
post May 30 2016, 04:02 PM
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thanks a lot i will add them at ets and we will test grin.gif

other Mirror http://enemyterritory-stuff.net/files/file...nts-script-fix/



This post has been edited by macbeth: May 30 2016, 04:30 PM


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Wolf Enstein
post Jun 1 2016, 06:54 PM
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The "War Missile" botfiles are 75% finished. I'll need another couple of days and then they should be ready coffeenews.gif .


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Wolf Enstein
post Jun 4 2016, 04:20 PM
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I've finished the botfiles for "War Missile FP4", you can download them HERE flak.gif .


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macbeth
post Jun 4 2016, 05:29 PM
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Thanks Bill i will add the new ones on our server and will update our downmoad section maps and waypoints

our download section http://enemyterritory-stuff.net/files/file...warmissile_fp4/



This post has been edited by macbeth: Jun 4 2016, 05:37 PM


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ETc|Jay
post Jun 4 2016, 11:48 PM
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ZITAT({WeB}GANG$TA @ Jun 4 2016, 05:20 PM) *
I've finished the botfiles for "War Missile FP4", you can download them HERE flak.gif .

thanks for the great work.


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macbeth
post Jun 5 2016, 10:36 AM
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thnaks Gangsta
just tested the map with your botfiles and all is good

http://enemyterritory-stuff.net/files/file...warmissile_fp4/


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Wolf Enstein
post Jun 5 2016, 06:32 PM
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Thanks, folks, I'm glad you like them. That is a wonderful Wolf ET map, Jay, it reminds me very much of an epic Return to Castle Wolfentein adventure super.gif .


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CS|kOoL
post Jun 7 2016, 01:53 AM
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Thanks a lot for the great map and the excellent 'botfiles' cheers.gif



This post has been edited by CS|kOoL: Jun 8 2016, 06:56 AM


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Wolf Enstein
post Jun 15 2016, 12:17 PM
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Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE zwinker.gif .

In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this depp.gif . Anyway, the bots work fine now and will contribute to the map objectives nicken.gif .


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CS|kOoL
post Jun 16 2016, 02:07 AM
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QUOTE ({WeB}GANG$TA @ Jun 15 2016, 01:17 PM) *
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE zwinker.gif .

In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this depp.gif . Anyway, the bots work fine now and will contribute to the map objectives nicken.gif .

Hi,

Thanks for sharing.

I'll take a look and i'll integrate it our stock of maps later because while these last and next days i've a lot of work on a handful of maps to integrate as well...

Moreover it is very often a long processus before to see the map(s) running on my server for finally an unique and worked rendering , what a pleasure ;)


EDIT: I just come to take a fast look and 1 more time i can say that the map can be lighten easily because some textures in the map are exactly the same as in the game itself then i'll have to edit/modify a script for a smart slim down of the map 01lol.gif

And i specify that by advance (and even with any 'HD' textures into) the map on my server will be more light finally than the original map cheers.gif


This post has been edited by CS|kOoL: Jun 16 2016, 05:03 PM


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macbeth
post Jun 22 2016, 01:04 PM
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i modified the botsfiles names to have them working for this map: they are not perfect but cant be used

http://enemyterritory-stuff.net/files/file...ia1d-waypoints/


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Wolf Enstein
post Jun 22 2016, 02:05 PM
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Good stuff, Kate, hopefully they work the way they should. I've finished testing my bots for "ET Dark PHX Beta 3", they run well and complete all map objectives. Both teams will camp/attack various objectives, escort/attack the tank, activate/de-activate the air raid siren and so on. The new crypt area was difficult to waypoint, it's awkward for the bots, but they can get the job done there too grin.gif .

If anyone wants the new bots and the new map version you can download them both
HERE super.gif


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macbeth
post Aug 8 2016, 01:18 PM
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today i updated the waypoints

like usual if somes are missing please let us know

http://enemyterritory-stuff.net/files/file...waypoints-maps/
the maps list names updated aswell


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macbeth
post Sep 17 2016, 12:46 PM
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waypoints and maps list updated today

http://enemyterritory-stuff.net/files/file...waypoints-maps/


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ETc|Jay
post Sep 23 2016, 03:33 AM
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is it possible to make waypoints for that map?

http://et.splatterladder.com/?mod=mapinfo&idx=587


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Wolf Enstein
post Sep 23 2016, 02:40 PM
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I've downloaded the map, Jay, I'll take a look at it soon. I'm finishing bots just now for "Monte Cassino 2" for Kate. They are almost ready.


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macbeth
post Sep 24 2016, 10:26 AM
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cant wait grin.gif
hope to have more free times for october to waypointing myself


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Wolf Enstein
post Sep 24 2016, 02:47 PM
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Here you go, Kate, the bots you wanted for "Monte Cassino Final/Final 2", they have te same .bsp name. The gold crates were labelled as "radarbox1" and "radarbox2", which was a pain in the ass. Also, there's so many possible switches at the gates in the map that I left out some of the underground routes, it would have ruined the over-all bot attack/defence routes and gameplay. I found a way of getting the bots to open the important gates without having to create a switch goal for them, it works quite well.

You can download the bots
HERE brutale.gif

Anyone else wanting to test the map can download it HERE flak.gif


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macbeth
post Sep 24 2016, 03:44 PM
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thanks you very much Bill
we will test the map tomorrow with the botfiles

not a fan to work on the servers the afternoons and evenings usually i do that when i woke up grin.gif


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macbeth
post Sep 24 2016, 04:02 PM
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http://enemyterritory-stuff.net/files/file...sino-waypoints/


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ETc|Jay
post Sep 24 2016, 06:12 PM
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ZITAT(Wolf Enstein @ Sep 23 2016, 03:40 PM) *
I've downloaded the map, Jay, I'll take a look at it soon. I'm finishing bots just now for "Monte Cassino 2" for Kate. They are almost ready.


ok great. thx.

now i got who you are. taked a bit grin.gif


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Wolf Enstein
post Sep 25 2016, 07:37 PM
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QUOTE (ETc|Jay @ Sep 24 2016, 08:12 PM) *
.....now i got who you are. taked a bit grin.gif



01lol.gif


I started the bots on Saturday, Jay, I'll let you know when they're finished nicken.gif .


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Wolf Enstein
post Sep 30 2016, 02:22 PM
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The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map gruebel.gif .






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ETc|Jay
post Sep 30 2016, 08:56 PM
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ZITAT(Wolf Enstein @ Sep 30 2016, 03:22 PM) *
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map gruebel.gif .


ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender grin.gif
Thanks for working on it.

This post has been edited by ETc|Jay: Sep 30 2016, 08:57 PM


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macbeth
post Sep 30 2016, 10:57 PM
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QUOTE (ETc|Jay @ Sep 30 2016, 09:56 PM) *
QUOTE (Wolf Enstein @ Sep 30 2016, 03:22 PM) *
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map gruebel.gif .


ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender grin.gif
Thanks for working on it.


you still can create a map.scripts to modyfy the times limit


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ETc|Jay
post Oct 1 2016, 09:52 AM
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ZITAT(macbeth @ Sep 30 2016, 11:57 PM) *
ZITAT(ETc|Jay @ Sep 30 2016, 09:56 PM) *
ZITAT(Wolf Enstein @ Sep 30 2016, 03:22 PM) *
The bots for "Eisfaust Festung beta2" are about 60% finished, Jay. I never realised that this map was actually a duel-objective map gruebel.gif .


ah, a member told me somebody added unlimited time to the map. But the map doesnt end, even if the timelimit is over. A team need to win the map or you vote surrender grin.gif
Thanks for working on it.


you still can create a map.scripts to modyfy the times limit


yes with wm_set_round_timelimit

but the problem is, the map does not end when time is over. Its showing 0:00 and the map is still running.

// Winner on expiration of round timer (0=Axis, 1=Allies, -1=Nobody)
wm_setwinner -1

i set that to 0 or 1.


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macbeth
post Oct 1 2016, 11:17 AM
Post #53


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you made a script Jay ?

game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_number_of_objectives 3
wm_set_round_timelimit 0

and maybe try

wm_set_round_timelimit 30


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Wolf Enstein
post Oct 8 2016, 04:10 PM
Post #54


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I had a decision to make with these bots, Jay, as the map is dual objective. I've decided to cancel the goal for the Axis where they flag the V2 documents, so they can concentrate on camping the V2 rocket. Human players on the Axis side will have to focus on the documents once the Festungsmauer wall is destroyed.

Here's the bots so you can test them, let me know what you think of them, please, whether they are suitable or not.




Download the botfiles HERE brutale.gif


Anyone interested in the Allied-attack map can download it HERE nicken.gif



grin.gif


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ETc|Jay
post Oct 9 2016, 05:51 PM
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ZITAT(Wolf Enstein @ Oct 8 2016, 05:10 PM) *
I had a decision to make with these bots, Jay, as the map is dual objective. I've decided to cancel the goal for the Axis where they flag the V2 documents, so they can concentrate on camping the V2 rocket. Human players on the Axis side will have to focus on the documents once the Festungsmauer wall is destroyed.

Here's the bots so you can test them, let me know what you think of them, please, whether they are suitable or not.




Download the botfiles HERE brutale.gif


Anyone interested in the Allied-attack map can download it HERE


Hi, thanks for creating it. Do i have to rename eichsfeld botfiles to eisfaust or is it a wrong link?


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Wolf Enstein
post Oct 9 2016, 06:50 PM
Post #56


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QUOTE (ETc|Jay @ Oct 9 2016, 06:51 PM) *
Hi, thanks for creating it. Do i have to rename eichsfeld botfiles to eisfaust or is it a wrong link?



No, bro, I have to be more careful and make sure that I upload the proper botfiles. Those are the ones I made for Kate, a couple of weeks ago depp.gif .


Here's the actual link for the "Eisfaust" bots:




Eisfaust Botfiles sign_fixed.gif


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macbeth
post Oct 9 2016, 08:25 PM
Post #57


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oops i used first the eichsfeld bots ....
the link does not work for me sadd.gif

This post has been edited by macbeth: Oct 9 2016, 08:30 PM


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Wolf Enstein
post Oct 9 2016, 11:37 PM
Post #58


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QUOTE (Wolf Enstein @ Oct 9 2016, 08:50 PM) *



Did you use that link above, Kate?


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macbeth
post Oct 10 2016, 12:10 AM
Post #59


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QUOTE (Wolf Enstein @ Oct 10 2016, 12:37 AM) *
QUOTE (Wolf Enstein @ Oct 9 2016, 08:50 PM) *



Did you use that link above, Kate?


yes but now i have :
Eisfaust-Beta-Bots
and
bots Eichsfeld


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ETc|Jay
post Oct 10 2016, 01:11 AM
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ZITAT(Wolf Enstein @ Oct 9 2016, 07:50 PM) *
No, bro, I have to be more careful and make sure that I upload the proper botfiles. Those are the ones I made for Kate, a couple of weeks ago depp.gif .


Here's the actual link for the "Eisfaust" bots:




Eisfaust Botfiles sign_fixed.gif


the bots doing a good job, thx mate.


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Wolf Enstein
post Oct 10 2016, 10:44 AM
Post #61


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QUOTE (macbeth @ Oct 10 2016, 02:10 AM) *
yes but now i have :
Eisfaust-Beta-Bots
and
bots Eichsfeld



Yes, botfiles for 2 different maps, Kate. What is it that you don't understand gruebel.gif ?




QUOTE (ETc|Jay @ Oct 10 2016, 03:11 AM) *
the bots doing a good job, thx mate.




That's great, Jay, I'm glad that they're working the way they should super.gif .


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macbeth
post Oct 10 2016, 12:38 PM
Post #62


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nah lol i forgot to add the bots when i tested but the times limit is not fixed for me sadd.gif for eisfaust
i tried that

game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_number_of_objectives 3
wm_set_round_timelimit 30


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ETc|Jay
post Oct 10 2016, 01:01 PM
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ZITAT(macbeth @ Oct 10 2016, 01:38 PM) *
nah lol i forgot to add the bots when i tested but the times limit is not fixed for me sadd.gif for eisfaust
i tried that

game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_number_of_objectives 3
wm_set_round_timelimit 30


its because of

wm_setwinner -1 // Winner when time is over (0=Axis, 1=Allies)


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macbeth
post Oct 14 2016, 12:45 PM
Post #64


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bot files request
did some of you has the waypoints for this map ?

http://enemyterritory-stuff.net/files/file..._flugscheibe_b/

thanks


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Wolf Enstein
post Oct 14 2016, 02:42 PM
Post #65


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From: Scotland
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I'll check it out, Kate nicken.gif .


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David72
post Nov 29 2016, 02:02 PM
Post #66


Private

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Great! Thanks!


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macbeth
post Dec 11 2016, 03:29 PM
Post #67


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maps with bots and maps waypoints updated today

http://enemyterritory-stuff.net/forums/top...maps-with-bots/

http://enemyterritory-stuff.net/files/file...waypoints-maps/

have all an happy xmass

and thanks a lot for UJE clan who made again new xmass maps love.gif


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Wolf Enstein
post Dec 13 2016, 02:15 AM
Post #68


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Here's new botfiles for the Axis-attack map, "Spear of Destiny 2 Revised (beta 7)" HERE brutale.gif .


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macbeth
post Dec 13 2016, 11:36 AM
Post #69


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i deleted the cursor for this map cuz guys been complaining

and the new bots are good thanks for the hard work Wolfy

but here we run the sod2_rev1 and not the sod2_rev_b7

when i watched into the maps pk3 i found for the rev1 the files in the folder named scripts been the last ones for somes so dunno really wich one is the best version for this map










This post has been edited by macbeth: Dec 13 2016, 12:37 PM


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Wolf Enstein
post Dec 13 2016, 02:15 PM
Post #70


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QUOTE (macbeth @ Dec 13 2016, 01:36 PM) *
i deleted the cursor for this map cuz guys been complaining



What were they complaining about the map, Kate? I made these for Amadeus, a "waypoint" request, it took me longer than usual to make them, due to the problems that the bots face in the map.


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macbeth
post Dec 13 2016, 05:29 PM
Post #71


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From: France
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QUOTE (Wolf Enstein @ Dec 13 2016, 02:15 PM) *
QUOTE (macbeth @ Dec 13 2016, 01:36 PM) *
i deleted the cursor for this map cuz guys been complaining



What were they complaining about the map, Kate? I made these for Amadeus, a "waypoint" request, it took me longer than usual to make them, due to the problems that the bots face in the map.



Wolfy the waypoints you made are perfect i was mentionning about the AN cursor cuz when u have the map in your etmain directory u keep this cursor


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Wolf Enstein
post Dec 13 2016, 07:06 PM
Post #72


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QUOTE (macbeth @ Dec 13 2016, 06:29 PM) *
....... i was mentionning about the AN cursor cuz when u have the map in your etmain directory u keep this cursor



I see, folder "spam" that you need to delete from your Mod folder manually. It can be very annoying, that's for sure, Kate motz.gif .



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macbeth
post Apr 7 2017, 08:47 AM
Post #73


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https://enemyterritory-stuff.net/files/file...sand-waypoints/

enjoy to play this great map




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macbeth
post Apr 7 2017, 01:12 PM
Post #74


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cant find mine old post

https://enemyterritory-stuff.net/files/cate...dons-waypoints/

thanks guys




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Wolf Enstein
post Apr 7 2017, 03:39 PM
Post #75


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QUOTE (macbeth @ Apr 7 2017, 02:12 PM) *
cant find mine old post



I moved your posts and merged them for you, Kate. Thanks for the new botfiles update cheers.gif .


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Wolf Enstein
post Jun 7 2017, 07:00 PM
Post #76


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Here's new botfiles that I made, for anyone who needs them, for the map "Krakow Armada Beta 2". You can download them from "Wolffiles" HERE zwinker.gif


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macbeth
post Jun 8 2017, 08:53 AM
Post #77


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thanks you very much we tested and they are perfect


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Wolf Enstein
post Jun 21 2017, 05:01 PM
Post #78


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Member No.: 12398



Here's some new botfiles that I made for the WF Clan, they are for the map, "D-Day Assault Beta 1". For those who don't know, this map is a variation on the classic "MP Beach" and it's a lot more fun to play too. In this version the Allies have to steal two top secret Axis gun parts, load them onto a truck and then escort the truck to safety. Here's a few screenshots nicken.gif :



















You can download "D-Day Assault Beta 1" HERE flak.gif

The new botfiles I've made for it can be downloaded from HERE super.gif


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N3rwitZ
post Jun 21 2017, 07:57 PM
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Looks promising from what I can make. Merci G-bro. friends.gif


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Wolf Enstein
post Jun 22 2017, 01:52 PM
Post #80


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Yep, it's a fun map to frag on, bro, a big improvement on the original version of the map nicken.gif .


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Wolf Enstein
post Jul 11 2017, 04:21 PM
Post #81


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Here are my botfiles that I've created for the ETS Clan, for the map "Radiochatter V2". You can download the map HERE coffeenews.gif

The botfiles can be downloaded from HERE coffeenews.gif


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macbeth
post Jul 11 2017, 05:13 PM
Post #82


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QUOTE (Wolf Enstein @ Jul 11 2017, 05:21 PM) *
Here are my botfiles that I've created for the ETS Clan, for the map "Radiochatter V2". You can download the map HERE coffeenews.gif The botfiles can be downloaded from HERE coffeenews.gif


you are an ET loved friend



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macbeth
post Jul 11 2017, 05:31 PM
Post #83


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map added to our server and feedbacks will be posted


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Wolf Enstein
post Jul 11 2017, 06:02 PM
Post #84


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QUOTE (macbeth @ Jul 11 2017, 07:31 PM) *
map added to our server and feedbacks will be posted



Thanks, Kate. You might see one problem which sometimes occurs at the Main Gate. If the Allies plant their dynamite just as the Axis close the Gate Protection, the Gate Protection will stay closed, the Allied bots will not open it again. A human player will have to open it for them.


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