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#1
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
This is our initial version - off course many internal changes -
https://fearless-assassins.com/et_stats/silent1/ Looking for some feedback. We will be enhancing it with more stats options like aliases, Headshots,Obj stuff, etc etc as we progress. -------------------- |
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#2
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game.
I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() -------------------- ![]() |
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#3
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game. I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() Your suggestions are in planned list for next future versions. Ex - 1. Dyno planted / defused 2. Medic revives. 3. Sprees For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks. This post has been edited by daredevil: Mar 18 2019, 11:59 PM -------------------- |
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#4
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats.
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#5
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() We are going to add those up for next Jaymod stats update. We will also try to show what weapons, teams, etc you use often. Ex - https://www.screencast.com/t/4qhNhg0gXR Off course above is just sample but final outlook may change. But overall that's the goal. Looking forward for some funny name/alias suggestions for Leaderboard. Top 10 Killers Top 10 Targets Top 10 Dyno Planters Top 10 Dyno Defuses Top 10 Headhunters Top 10 Suiciders (For self kill) Max Damager (Top 10 for max damage given) This post has been edited by daredevil: Mar 19 2019, 05:27 AM -------------------- |
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#6
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? -------------------- |
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#7
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? maybe they want the players names doing the maps objectives ? but will be hard i think, cuz almost servers have bots now and you have different kind of objectives to do but i agree with wolfie and Ronboy since ET is focused on objectives side note: @ DD when u added for our old nq server the nq stats program , did you still have that program for your FA nq servers ? this one been an usefull program Good job DD -------------------- |
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#8
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game. I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() Your suggestions are in planned list for next future versions. Ex - 1. Dyno planted / defused 2. Medic revives. 3. Sprees For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks. 2 weeks maybe will be the best to avoid server s crashes -------------------- |
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#9
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? You've highlighted a couple of them already, mate, with the planting/disarming dynamite. You could also add to that: 1] Objectives constructed 2] Objectives destroyed 3] Objectives taken 4] Objectives returned 5] Documents successfully delivered to the cappoint As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game ![]() -------------------- ![]() |
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#10
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
You've highlighted a couple of them already, mate, with the planting/disarming dynamite. You could also add to that: 1] Objectives constructed 2] Objectives destroyed 3] Objectives taken 4] Objectives returned 5] Documents successfully delivered to the cappoint As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game ![]() I agree with Gman; that's what I had in mind, but I should have been more specific in my post above. ![]() -------------------- |
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#11
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Update -
https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 This post has been edited by daredevil: Mar 25 2019, 04:22 AM -------------------- |
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#12
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
You've made excellent progress with this already, Daredevil
![]() For now only enabled for HC server. If players would like to test out... That's your favourite F|A server, Ron ![]() Thanks for the update. -------------------- ![]() |
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#13
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
Update - https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 Nice work once again. This is looking promising! ![]() -------------------- |
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#14
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Update - https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 Nice work once again. This is looking promising! ![]() Thank you! I look forward seeing you on our servers and your name will show up in our up coming leader board. :) I believe all objective lovers, are going to like new leader board! This post has been edited by daredevil: Mar 25 2019, 09:24 PM -------------------- |
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#15
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
@ DD i found the program you used for our nq server years ago https://enemyterritory-stuff.net/files/file..._nq-stats_b0-1/
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#16
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
@ DD i found the program you used for our nq server years ago https://enemyterritory-stuff.net/files/file..._nq-stats_b0-1/ That one is not usable in it's current state. It doesn't work correctly on php 7 + DB schema is really bad (We had do many changes to get it working as is). We tried to fix lot's of issues on it and for now we are using it but it's not long term solution. Once our new framework is ready, it will be generic and then mod specific. We will be replacing our NQ1 stats as well since liberty one is really bad if you want to even achieve 30 days data. Forget anything above last 3 months. More or less, many calculations are plain wrong. It's just ocean to fix that and that to on bad schema, let alone leave the queries. So we took the approach to code it from start for other mods. Once Jaymod stats are done, ETL is next for us and then ETPro, NQ and Nitmod. This post has been edited by daredevil: Apr 1 2019, 12:59 AM -------------------- |
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#17
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
If anyone is looking to run the stats for their clan/community - Feel free to get in touch with me on Discord or PM me here.
https://fearless-assassins.com/et_stats/hc/ Leaderboard - https://fearless-assassins.com/et_stats/hc/...rboard#top_objr Weapons - https://fearless-assassins.com/et_stats/hc/weapons#top_mpt Each one supports, daily (yesterday), weekly and monthly view. We are open for suggestions :) -------------------- |
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#18
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Thanks for the update, Daredevil
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#19
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
I agree with Gman, nice work.
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#20
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
yes good work but if other clans want to use it , if you click at the bottom at fairless in blue then you are redirected to their site
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#21
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
At last, Wolf: ET engineers getting credit for their excellent work in-game
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#22
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
yes good work but if other clans want to use it , if you click at the bottom at fairless in blue then you are redirected to their site ![]() Initially you where against full copyright but it seems at least you understand after having conversation on discord. For the link, every product has link to the original company, group and/or website. Let's take your website for your example - https://www.screencast.com/t/Ld9vBGqZ It has link to theme site which you use - twice, link to your portal add-on and also link to IPS. Stat's is product from our community and has our site for copyright purposes. This is industry standard and non-negotiable. This post has been edited by daredevil: Apr 22 2019, 05:21 PM -------------------- |
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#23
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
dont think ET can be considered like an industry standard
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#24
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
dont think ET can be considered like an industry standard ![]() I agree; people who contribute to Wolf ET and Rtcw also are doing it for fun, not for money. ![]() -------------------- |
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#25
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
dont think ET can be considered like an industry standard ![]() So do you - 1. Host your ET servers for free? 2. Do you host your ET websites for free? 3. Does IPS - provides you for free upgrades for your ET website? 4. Do you get free addons for your ET site? More or less, your English understanding is not correct. I never said ET is industry standard because it's a game. What industry standard is copyright. You put copyright for the things/work which you 'own'. More or less if copyright bothers you that much, I suggest, don't use the stats, then? Stats are provided for 'free' which is 'our' work and not a 'single' minute of your work? I seriously, can't believe people are annoyed over the copyright which every VSP stats in the past had it and every websites has it. I agree; people who contribute to Wolf ET and Rtcw also are doing it for fun, not for money. ![]() Do you also host your websites for free? I believe then your ISP would provide the internet for free to you since you play ET for fun? Free doesn't mean removing copyrights which links back to original organization who developed it for copyright purposes. It's like hosting the code base on github and asking github to remove the copyright. Would github agree to it? You be the best guess. :) I mean no disrespect to you but may be use the same logic for your website and ask Wix to remove the banner? https://www.screencast.com/t/puXNYTf30x This post has been edited by daredevil: Apr 29 2019, 06:22 PM -------------------- |
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#26
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
Do you also host your websites for free? I believe then your ISP would provide the internet for free to you since you play ET for fun? Free doesn't mean removing copyrights which links back to original organization who developed it for copyright purposes. It's like hosting the code base on github and asking github to remove the copyright. Would github agree to it? You be the best guess. :) I mean no disrespect to you but may be use the same logic for your website and ask Wix to remove the banner? https://www.screencast.com/t/puXNYTf30x My website was created for free, but for a price, premium features can be unlocked. However, those don't concern me as well as the Wix banner that you mentioned in your post. It's a basic and free website that serves its purpose, nothing more than that. ![]() -------------------- |
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