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Apr 9 2019, 02:53 PM
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#1
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
I did this yesterday, $mart mate, in order to try and ascertain what would be involved for you, in respects to learning how to create an HD pack for "Wolf: ET". I wondered if it would be as complicated as my "RtCW" HD experience and the answer is, "Yes it definitely is."
Learning to re-texture things in this environment is very difficult at times and can really grind you down. Anyway, I chose one map, "Siwa Oasis", for a quick texture run-through and spent several hours replacing the old textures. Here's some screenshots, using "ET: Legacy". I'm using the vanilla renderer here, I can't find how to upscale this setting, for some reason I only have this option available in my "ET: Legacy" settings. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I changed most of the textures, the props and the plants, but there's still much more to do. When I finish my "RtCW HD" pack I'll make one for "Wolf: ET" for you, amigo -------------------- ![]() |
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Apr 9 2019, 09:23 PM
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#2
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Nice work so far, Gman.
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Apr 10 2019, 12:55 AM
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#3
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Group: Members Joined: 10-November 08 From: US Member No.: 78526 |
Looks kick ass to me!
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Apr 10 2019, 11:27 PM
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#4
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Thanks, lads
Here's more screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I've got a couple of small models to finish and that will be "Siwa Oasis" retextured. -------------------- ![]() |
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Apr 10 2019, 11:47 PM
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#5
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Nice work once again, Gman. That truck model in particular looks amazing.
The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post. -------------------- |
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Apr 11 2019, 01:11 PM
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#6
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post. Yep, you're right, mate, it looks too modern, so I changed for something more contemporary to that era: ![]() ![]() ![]() ![]() ![]() Thanks for the feedback, Ron, I hope you like the new canvas version -------------------- ![]() |
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Apr 11 2019, 05:33 PM
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#7
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![]() Group: Members Joined: 19-September 07 From: South of France xDDDDD Member No.: 59683 |
OMG! It is marvellous ! If it works like HD-ET, it means your work will fit also for other maps (original and/or custom) using the same "textures", example the same sand, the same trees etc … Is-it the case ? If YES it is the right thing ! Thanks for your work but take your time, initially I just wanted to learn how-to make these things …. OOoooops -------------------- |
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Apr 11 2019, 07:34 PM
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#8
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post. Yep, you're right, mate, it looks too modern, so I changed for something more contemporary to that era Thanks for the feedback, Ron, I hope you like the new canvas version Much better. Keep it up! -------------------- |
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Apr 12 2019, 02:11 AM
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#9
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
If it works like HD-ET, it means your work will fit also for other maps (original and/or custom) using the same "textures", example the same sand, the same trees etc … Is-it the case ? Yes, mate, you just put the ".pk3" file in your "etmain" folder and the HD textures will replace the original ones I'm glad you like the work so far, lads, I'll carry on with this and see what transpires -------------------- ![]() |
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Apr 17 2019, 02:02 AM
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#10
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
A few new screenshots, this time from Goldrush and Seawall Battery
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I've still got tons to do, especially on Goldrush, but things are taking shape now. -------------------- ![]() |
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Apr 17 2019, 06:25 PM
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#11
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Keep up the remarkable work, Gman.
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Apr 25 2019, 12:50 AM
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#12
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Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 |
That's actually nice, but some players doesn't like to download, so it would take quite time to download when you're connecting to a server...
Not arguing just saying. Nico |
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Apr 25 2019, 10:53 AM
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#13
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![]() Group: Members Joined: 19-September 07 From: South of France xDDDDD Member No.: 59683 |
No problem with that Nico, it will work like the HDET pack : just a big file in etmain folder thant WILL NOT BE DOWNLOADED by ETPlayers.
You and your teammates and regulars will have to download it separetely on wolffiles webiste if they want to. No mandatory to play with it, no side-effect. V55 -------------------- |
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Apr 25 2019, 06:56 PM
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#14
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
You and your teammates and regulars will have to download it separetely on wolffiles webiste if they want to. No mandatory to play with it, no side-effect. ![]() Here's a few map updates, folks Fueldump ![]() ![]() Siwa Oasis ![]() ![]() ![]() ![]() ![]() ![]() ![]() Goldrush ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Apr 25 2019, 07:05 PM
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#15
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Railgun
![]() ![]() ![]() ![]() ![]() Würzburg Radar ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Apr 26 2019, 01:25 PM
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#16
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Fueldump updated:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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Apr 26 2019, 05:48 PM
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#17
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Remarkable work, Gman. My only suggestion is to improve the lighting on the Radar map, because it seems a little too bright.
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Apr 26 2019, 07:53 PM
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#18
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
My only suggestion is to improve the lighting on the Radar map, because it seems a little too bright. What do you think of this now, mate? ![]() ![]() ![]() ![]() ![]()
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Apr 27 2019, 06:15 AM
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#19
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![]() Group: Members Joined: 19-September 07 From: South of France xDDDDD Member No.: 59683 |
V54
This post has been edited by $mart: Apr 27 2019, 06:16 AM -------------------- |
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Apr 27 2019, 06:24 PM
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#20
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
What do you think of this now, mate? That's better, but I recall that the original version of the map had fog, making it difficult to see in the distance. -------------------- |
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Apr 29 2019, 01:34 AM
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#21
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
I recall that the original version of the map had fog, making it difficult to see in the distance. You're right, that's what's missing, the fog isn't there now. The "Railgun" map is the same. I never removed the fog, I wouldn't even know how to remove it. I wonder why it's disappeared, mate -------------------- ![]() |
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Apr 29 2019, 03:59 PM
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#22
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
You're right, that's what's missing, the fog isn't there now. The "Railgun" map is the same. I never removed the fog, I wouldn't even know how to remove it. I wonder why it's disappeared, mate Did you perhaps change the sky texture on either map to an HD texture? If so, that could be the reason, as a sky texture's shader file dictates the lighting/fog values. I don't know a lot about shaders myself, but I know a few facts about them. -------------------- |
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Apr 29 2019, 11:27 PM
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#23
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Did you perhaps change the sky texture on either map to an HD texture? If so, that could be the reason... No, mate, I haven't touched those files. However, what I did do, was to add a lot of custom maps to my "Etmain" folder, so I removed them and the problem is gone -------------------- ![]() |
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May 2 2019, 03:42 PM
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#24
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Another update, this time a few more screenshots from "Würzburg Radar" and also "Caen 2"
![]() ![]() ![]() ![]() ![]() ![]() Caen 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 3 2019, 09:33 PM
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#25
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Goldrush is pretty much finished now
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 5 2019, 05:23 AM
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#26
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
No, mate, I haven't touched those files. However, what I did do, was to add a lot of custom maps to my "Etmain" folder, so I removed them and the problem is gone Understood and good news. Also, very nice screenshots of Goldrush, Caen2 and Radar. -------------------- |
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May 7 2019, 12:11 PM
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#27
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here's a few more screenshots from Goldrush, mostly of the bank
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() New soldier models. I've modified some of the faces, eyes and uniforms of the troops to make them look at least semi-realistic: ![]() ![]() ![]() ![]() ![]() ![]()
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May 7 2019, 10:16 PM
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#28
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Würzburg Radar updated
![]() ![]() ![]() ![]() ![]() ![]()
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May 8 2019, 12:53 PM
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#29
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
New command posts are ready
![]() ![]() The new HD pack is almost ready, I just need to check a couple of things and run a few more tests -------------------- ![]() |
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May 9 2019, 02:00 AM
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#30
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
The raster motorcycle model
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May 9 2019, 02:10 PM
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#31
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Re-textured Jagdpanther:
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May 9 2019, 10:25 PM
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#32
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Würzburg Radar is pretty much finished now
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 10 2019, 10:19 AM
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#33
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Railgun is now near completion too
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 10 2019, 05:12 PM
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#34
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Weapon improvements
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 11 2019, 04:08 PM
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#35
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
That's Seawall Battery just about completed too
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- ![]() |
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May 11 2019, 09:35 PM
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#36
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Wow, you're fast!
Those texture improvements look great, but I can see a texture alignment error on the first Seawall Battery screenshot that you posted. The button is halfway shown on a piece of machinery. -------------------- |
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May 12 2019, 06:44 PM
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#37
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
.....I can see a texture alignment error on the first Seawall Battery screenshot that you posted. The button is halfway shown on a piece of machinery. Yes, that's the way the original Splash Damage crew used the texture, mate, having that effect occurring didn't seem to bother them. I'l look for a way around it and try and fix it. -------------------- ![]() |
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May 14 2019, 11:12 PM
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#38
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![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
nice work gman. Tell me when its ready for testing :)
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May 15 2019, 01:48 PM
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#39
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Thanks, Jay, I'll keep you posted
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May 26 2019, 08:19 PM
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#40
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Yes, that's the way the original Splash Damage crew used the texture, mate, having that effect occurring didn't seem to bother them. I'l look for a way around it and try and fix it. Perhaps it's a bug that the Splash Damage testers overlooked or forgot to fix? -------------------- |
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May 30 2019, 05:18 PM
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#41
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months
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May 30 2019, 10:30 PM
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#42
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![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months thanks for the great pack, will upload it to our server at weekend. -------------------- |
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May 30 2019, 11:19 PM
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#43
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
thanks for the great pack, will upload it to our server at weekend. You're welcome, Jay, many thanks again for all your great help and support too -------------------- ![]() |
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May 31 2019, 04:29 PM
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#44
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Note to self: Never edit a working beta version just prior to releasing it
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Jun 1 2019, 06:47 AM
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#45
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![]() Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
thanks for the great pack, will upload it to our server at weekend. You're welcome, Jay, many thanks again for all your great help and support too no problem :) Note to self: Never edit a working beta version just prior to releasing it -------------------- |
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Jun 1 2019, 03:22 PM
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#46
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Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
work only for classic maps ?
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Jun 1 2019, 04:17 PM
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#47
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
work only for classic maps ? No, it works for all maps, but the maps that will really improve are the ones without their own custom textures, Kate -------------------- ![]() |
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Jun 1 2019, 05:40 PM
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#48
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months Great news, Gman. I'm looking forward to your finished Rtcw HD pack as well. -------------------- |
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Jun 3 2019, 11:34 PM
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#49
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
...I'm looking forward to your finished Rtcw HD pack as well. Thanks, Ron, I'm going back to work on it again, now that I've released the 2.6 version of the 'Wolf:ET' HD Pack -------------------- ![]() |
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Jun 11 2019, 05:22 PM
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#50
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
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Jun 13 2019, 04:45 PM
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#51
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![]() Group: Members Joined: 15-February 19 Member No.: 543036 |
Thanks, Ron, I'm going back to work on it again, now that I've released the 2.6 version of the 'Wolf:ET' HD Pack Great news about that and also with the release of your Wolf ET HD Pack to Mod DB. More exposure to your HD Pack will make more players aware of the hard work that you've done for this great game. -------------------- |
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Jun 30 2019, 06:37 PM
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#52
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![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
I tested the map, 'Marrakech Streets 2', with my 'Wolf:ET' HD Pack and the results have been very good.
Here's some screenshots ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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