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Wolf Enstein
post Apr 9 2019, 02:53 PM
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I did this yesterday, $mart mate, in order to try and ascertain what would be involved for you, in respects to learning how to create an HD pack for "Wolf: ET". I wondered if it would be as complicated as my "RtCW" HD experience and the answer is, "Yes it definitely is." rolleye.gif .

Learning to re-texture things in this environment is very difficult at times and can really grind you down. Anyway, I chose one map, "Siwa Oasis", for a quick texture run-through and spent several hours replacing the old textures. Here's some screenshots, using "ET: Legacy". I'm using the vanilla renderer here, I can't find how to upscale this setting, for some reason I only have this option available in my "ET: Legacy" settings.














































I changed most of the textures, the props and the plants, but there's still much more to do. When I finish my "RtCW HD" pack I'll make one for "Wolf: ET" for you, amigo zwink.gif .


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Ronboy
post Apr 9 2019, 09:23 PM
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Nice work so far, Gman. respect.gif


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daredevil
post Apr 10 2019, 12:55 AM
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Looks kick ass to me!


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Wolf Enstein
post Apr 10 2019, 11:27 PM
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Thanks, lads thanks.gif . That was just the first texture pass, I've now updated it and changed just about everything, including the old ground textures which, although they were great for their time, looked very flat and featureless today. I've used a combination of 4 different sand textures to achieve the look I wanted.

Here's more screenshots:
































I've got a couple of small models to finish and that will be "Siwa Oasis" retextured.


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Ronboy
post Apr 10 2019, 11:47 PM
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Nice work once again, Gman. That truck model in particular looks amazing. respect.gif

The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post.


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Wolf Enstein
post Apr 11 2019, 01:11 PM
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QUOTE (Ronboy @ Apr 11 2019, 12:47 AM) *
The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post.



Yep, you're right, mate, it looks too modern, so I changed for something more contemporary to that era:











Thanks for the feedback, Ron, I hope you like the new canvas version thanks.gif .


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$mart
post Apr 11 2019, 05:33 PM
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super.gif super.gif super.gif super.gif super.gif super.gif super.gif super.gif

OMG! It is marvellous !

If it works like HD-ET, it means your work will fit also for other maps (original and/or custom) using the same "textures", example the same sand, the same trees etc … Is-it the case ?

If YES it is the right thing !

Thanks for your work but take your time, initially I just wanted to learn how-to make these things …. OOoooops

super.gif super.gif super.gif super.gif super.gif super.gif super.gif super.gif





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Ronboy
post Apr 11 2019, 07:34 PM
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QUOTE (Wolf Enstein @ Apr 11 2019, 08:11 AM) *
QUOTE (Ronboy @ Apr 11 2019, 12:47 AM) *
The only remade texture that needs some work in my opinion is the tarp/sheet shown on the first screenshot of your last post.



Yep, you're right, mate, it looks too modern, so I changed for something more contemporary to that era


Thanks for the feedback, Ron, I hope you like the new canvas version thanks.gif .


Much better. Keep it up! nicken.gif


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Wolf Enstein
post Apr 12 2019, 02:11 AM
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QUOTE ($mart @ Apr 11 2019, 07:33 PM) *
If it works like HD-ET, it means your work will fit also for other maps (original and/or custom) using the same "textures", example the same sand, the same trees etc … Is-it the case ?



Yes, mate, you just put the ".pk3" file in your "etmain" folder and the HD textures will replace the original ones nicken.gif .

I'm glad you like the work so far, lads, I'll carry on with this and see what transpires zwink.gif .



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Wolf Enstein
post Apr 17 2019, 02:02 AM
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A few new screenshots, this time from Goldrush and Seawall Battery nicken.gif :



















I've still got tons to do, especially on Goldrush, but things are taking shape now.


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Ronboy
post Apr 17 2019, 06:25 PM
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Keep up the remarkable work, Gman. respect.gif


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Nico'x
post Apr 25 2019, 12:50 AM
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That's actually nice, but some players doesn't like to download, so it would take quite time to download when you're connecting to a server...
Not arguing just saying.

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$mart
post Apr 25 2019, 10:53 AM
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No problem with that Nico, it will work like the HDET pack : just a big file in etmain folder thant WILL NOT BE DOWNLOADED by ETPlayers.
You and your teammates and regulars will have to download it separetely on wolffiles webiste if they want to.
No mandatory to play with it, no side-effect.


V55


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Wolf Enstein
post Apr 25 2019, 06:56 PM
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QUOTE ($mart @ Apr 25 2019, 11:53 AM) *
You and your teammates and regulars will have to download it separetely on wolffiles webiste if they want to.
No mandatory to play with it, no side-effect.






Here's a few map updates, folks coffeenews.gif :

Fueldump





Siwa Oasis















Goldrush
















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Wolf Enstein
post Apr 25 2019, 07:05 PM
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Railgun











Würzburg Radar




















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Wolf Enstein
post Apr 26 2019, 01:25 PM
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Fueldump updated:

























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Ronboy
post Apr 26 2019, 05:48 PM
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Remarkable work, Gman. My only suggestion is to improve the lighting on the Radar map, because it seems a little too bright.


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Wolf Enstein
post Apr 26 2019, 07:53 PM
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QUOTE (Ronboy @ Apr 26 2019, 06:48 PM) *
My only suggestion is to improve the lighting on the Radar map, because it seems a little too bright.


What do you think of this now, mate?













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$mart
post Apr 27 2019, 06:15 AM
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V54
super.gif Very nice Gman thanks a lot for your work ! Can't wait to beta test it on my nitmod server ! cheers.gif

thanks.gif

This post has been edited by $mart: Apr 27 2019, 06:16 AM


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Ronboy
post Apr 27 2019, 06:24 PM
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QUOTE (Wolf Enstein @ Apr 26 2019, 02:53 PM) *
What do you think of this now, mate?


That's better, but I recall that the original version of the map had fog, making it difficult to see in the distance.


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Wolf Enstein
post Apr 29 2019, 01:34 AM
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QUOTE (Ronboy @ Apr 27 2019, 07:24 PM) *
I recall that the original version of the map had fog, making it difficult to see in the distance.


You're right, that's what's missing, the fog isn't there now. The "Railgun" map is the same. I never removed the fog, I wouldn't even know how to remove it. I wonder why it's disappeared, mate gruebel.gif ?


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Ronboy
post Apr 29 2019, 03:59 PM
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QUOTE (Wolf Enstein @ Apr 28 2019, 08:34 PM) *
You're right, that's what's missing, the fog isn't there now. The "Railgun" map is the same. I never removed the fog, I wouldn't even know how to remove it. I wonder why it's disappeared, mate gruebel.gif ?


Did you perhaps change the sky texture on either map to an HD texture? If so, that could be the reason, as a sky texture's shader file dictates the lighting/fog values. I don't know a lot about shaders myself, but I know a few facts about them. rolleye.gif


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Wolf Enstein
post Apr 29 2019, 11:27 PM
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QUOTE (Ronboy @ Apr 29 2019, 04:59 PM) *
Did you perhaps change the sky texture on either map to an HD texture? If so, that could be the reason...


No, mate, I haven't touched those files. However, what I did do, was to add a lot of custom maps to my "Etmain" folder, so I removed them and the problem is gone nicken.gif .


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Wolf Enstein
post May 2 2019, 03:42 PM
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Another update, this time a few more screenshots from "Würzburg Radar" and also "Caen 2" nicken.gif :














Caen 2




















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Wolf Enstein
post May 3 2019, 09:33 PM
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Goldrush is pretty much finished now nicken.gif .























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Ronboy
post May 5 2019, 05:23 AM
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QUOTE (Wolf Enstein @ Apr 29 2019, 06:27 PM) *
No, mate, I haven't touched those files. However, what I did do, was to add a lot of custom maps to my "Etmain" folder, so I removed them and the problem is gone nicken.gif .


Understood and good news. Also, very nice screenshots of Goldrush, Caen2 and Radar.


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Wolf Enstein
post May 7 2019, 12:11 PM
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Here's a few more screenshots from Goldrush, mostly of the bank nicken.gif :




















New soldier models. I've modified some of the faces, eyes and uniforms of the troops to make them look at least semi-realistic:















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Wolf Enstein
post May 7 2019, 10:16 PM
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Würzburg Radar updated nicken.gif :















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Wolf Enstein
post May 8 2019, 12:53 PM
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New command posts are ready coffeenews.gif :






The new HD pack is almost ready, I just need to check a couple of things and run a few more tests nicken.gif .


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Wolf Enstein
post May 9 2019, 02:00 AM
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The raster motorcycle model nicken.gif :












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Wolf Enstein
post May 9 2019, 02:10 PM
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Re-textured Jagdpanther:









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Wolf Enstein
post May 9 2019, 10:25 PM
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Würzburg Radar is pretty much finished now nicken.gif :































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Wolf Enstein
post May 10 2019, 10:19 AM
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Railgun is now near completion too coffeenews.gif :




















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Wolf Enstein
post May 10 2019, 05:12 PM
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Weapon improvements brutale.gif :

























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Wolf Enstein
post May 11 2019, 04:08 PM
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That's Seawall Battery just about completed too nicken.gif :


























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Ronboy
post May 11 2019, 09:35 PM
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Wow, you're fast! schockiert.gif

Those texture improvements look great, but I can see a texture alignment error on the first Seawall Battery screenshot that you posted. The button is halfway shown on a piece of machinery.


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Wolf Enstein
post May 12 2019, 06:44 PM
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QUOTE (Ronboy @ May 11 2019, 10:35 PM) *
.....I can see a texture alignment error on the first Seawall Battery screenshot that you posted. The button is halfway shown on a piece of machinery.



Yes, that's the way the original Splash Damage crew used the texture, mate, having that effect occurring didn't seem to bother them. I'l look for a way around it and try and fix it.


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ETc|Jay
post May 14 2019, 11:12 PM
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nice work gman. Tell me when its ready for testing :)


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Wolf Enstein
post May 15 2019, 01:48 PM
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Thanks, Jay, I'll keep you posted nicken.gif .


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Ronboy
post May 26 2019, 08:19 PM
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QUOTE (Wolf Enstein @ May 12 2019, 01:44 PM) *
Yes, that's the way the original Splash Damage crew used the texture, mate, having that effect occurring didn't seem to bother them. I'l look for a way around it and try and fix it.


Perhaps it's a bug that the Splash Damage testers overlooked or forgot to fix? rolleye.gif




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Wolf Enstein
post May 30 2019, 05:18 PM
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That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months grin.gif thanks.gif .


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ETc|Jay
post May 30 2019, 10:30 PM
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QUOTE (Wolf Enstein @ May 30 2019, 06:18 PM) *
That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months grin.gif thanks.gif .


thanks for the great pack, will upload it to our server at weekend.


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Wolf Enstein
post May 30 2019, 11:19 PM
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QUOTE (ETc|Jay @ May 31 2019, 12:30 AM) *
thanks for the great pack, will upload it to our server at weekend.



You're welcome, Jay, many thanks again for all your great help and support too thanks.gif .


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Wolf Enstein
post May 31 2019, 04:29 PM
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Note to self: Never edit a working beta version just prior to releasing it hammer.gif .


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ETc|Jay
post Jun 1 2019, 06:47 AM
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QUOTE (Wolf Enstein @ May 31 2019, 12:19 AM) *
QUOTE (ETc|Jay @ May 31 2019, 12:30 AM) *
thanks for the great pack, will upload it to our server at weekend.



You're welcome, Jay, many thanks again for all your great help and support too thanks.gif .


no problem :)



QUOTE (Wolf Enstein @ May 31 2019, 05:29 PM) *
Note to self: Never edit a working beta version just prior to releasing it hammer.gif .


grin.gif


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macbeth
post Jun 1 2019, 03:22 PM
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work only for classic maps ?


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Wolf Enstein
post Jun 1 2019, 04:17 PM
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QUOTE (macbeth @ Jun 1 2019, 04:22 PM) *
work only for classic maps ?


No, it works for all maps, but the maps that will really improve are the ones without their own custom textures, Kate nicken.gif .


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Ronboy
post Jun 1 2019, 05:40 PM
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QUOTE (Wolf Enstein @ May 30 2019, 12:18 PM) *
That's the HD Pack released to the public now, lads, thanks for all your help and encouragement, it's been a chaotic couple of months grin.gif thanks.gif .


Great news, Gman. I'm looking forward to your finished Rtcw HD pack as well. respect.gif


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Wolf Enstein
post Jun 3 2019, 11:34 PM
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QUOTE (Ronboy @ Jun 1 2019, 07:40 PM) *
...I'm looking forward to your finished Rtcw HD pack as well. respect.gif



Thanks, Ron, I'm going back to work on it again, now that I've released the 2.6 version of the 'Wolf:ET' HD Pack zwink.gif .


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Wolf Enstein
post Jun 11 2019, 05:22 PM
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My Wolf: ET HD Pack is now available for download from 'ModDB' Splatterladder HD Pack brutale.gif


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Ronboy
post Jun 13 2019, 04:45 PM
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QUOTE (Wolf Enstein @ Jun 3 2019, 06:34 PM) *
Thanks, Ron, I'm going back to work on it again, now that I've released the 2.6 version of the 'Wolf:ET' HD Pack zwink.gif .


Great news about that and also with the release of your Wolf ET HD Pack to Mod DB. More exposure to your HD Pack will make more players aware of the hard work that you've done for this great game. nicken.gif


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Wolf Enstein
post Jun 30 2019, 06:37 PM
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I tested the map, 'Marrakech Streets 2', with my 'Wolf:ET' HD Pack and the results have been very good.

Here's some screenshots nicken.gif :






































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