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Post
#1
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![]() ![]() Group: RtCW/ET-Division Joined: 26-September 04 From: Bonn, Germany Member No.: 655 ![]() |
Winter is comming! Evenings getting longer! Time to pimp the SL!
That is why we used our braincells to let the SL shine in a new glance! There have been so many tipps and ideas in the meanwhile that it was time to implement them. You can compare it nearly to a relaunch. Many features and essential changes were made. To give a little foretaste to what you can expect we provide you with some info which you might look forward to:
The new SL will raise next Wednesday (25th of october). Because the ip-adress is being also changed there will be short downtime of 2 or 3 hours during that day. The forum is not affected. Stay tuned, your SL-Team! -------------------- |
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Post
#2
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![]() ![]() Group: Members Joined: 5-July 06 Member No.: 29572 ![]() |
I mentioned this in another (evidently the wrong) thread.
Everytime a new player joins a game, or any other player even changes his/her name to something new, or changes colors...they come in the game with a 1 (or is it 0?) rating. This throws the whole system out of whack unless that person is so unproductive as to approximate his non-existant rating. If two players A and B, both rated at 20.00, are dominating a server and both get similar points/minute...they should get +/-0.00. If player A is using an alias, his rating will be nil, and player B will be punished for using his REAL name with a rating loss. If player A is rated a lot higher and gets a higher score/minute, the point changes should be minimal... If he's using an alias with that newborn rating, B's REAL name gets REAL screwed. I absolutely LOVE the new setup and extended stats and more frequent scans. I even think using an Elo based system is a great idea, but it can't work properly in a open system such as this. Elo is for closed, controlled player sets. Innacurate ratings simply CANNOT be allowed to affect accurate ones. A possible solution would be to consider players with too little rating time as 'unrated'. While they are accumulating enough rating time to become 'rated', their rating does NOT enter the calculations for the rated players in that session...but their rating change is calculated normally, or even weighted. Also, new names could begin with an 'average' initial rating, as opposed to 0. Comments? This post has been edited by Warmonger: Nov 7 2006, 10:17 PM -------------------- |
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Lo-Fi Version | Time is now: 12th May 2025 - 07:05 PM |