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#1
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![]() ![]() Group: Management Joined: 10-May 04 From: Thuringia/Germany Member No.: 3 ![]() |
It is fact that many players in the Top100 play only once within 7 days for a short time. They don't want to mess up their ranking. Unfortunately, this isn't according to a ranking and to offer such players an incentive for playing and not penalize active players respectively we have made a "short-lived" ranking now.
This means one doesn't play, the rating is made go down easily so (after 24 hours of inactivity). The more inactive player and the higher his rating, the more steeply he falls in the ranking. The whole isn't as bad as it listens to it here. For example, we have a 20-rating player: If he plays every two days then he loses every two days 0.03 rating points. If he plays only every 5 days then he loses 0.33 each within 5 days. Within 14 days abstinence he loses already 3.02 points. However, these are all values which one can easily make up again. How we recognize does the new modification apply primarily to players who don't play. Active players are virtually untouched of this and that is also not bad. In addition, we have reduced the minimum player limit from 8 to 6 players test wise and therefore more players should get a valid session. If the practice tests are positive we keep the new player limit. -------------------- |
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#2
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![]() Group: Members Joined: 4-March 06 From: United Kingdom Member No.: 23557 ![]() |
QUOTE(Eragon @ Nov 27 2006, 02:07 PM) [snapback]31030[/snapback] Any time man I play on this server 88.191.17.88:27960 I am the 8 best on it (VPS) Hope to see you soon ![]() ----->But soon im going to start playing Etpro<-------- So you will find me there ![]() And im going to give ya a lesson ![]() ![]() That you wont forget ![]() oh and how old are you? Dude, that sentence really makes me laugh, you may have a high rank on SL but as previously mentioned by several other posts that because you play on noob servers, don't get me wrong i like Jaymod to, even my server is jaymod as i thk ETpro has taken to much fun out of the game for public play. What i must stress tho, if and when you play ETpro servers, i think !! you will find your not quite as good as your rank suggests. ![]() Heres an example using myself, When my server was ETpro my splatterladder rank ranged from 12000 - 13500 ish ok and my server was filled more often than not with SL ranked (ETpro) players from 1000 - around 6000 And these guys are good players in clanbase etc in "good" clans. Now my server is Jaymod, my SL rank is falling loads, its now around 3300, now my skills havent changed neither has my hardware etc, its just the fact the players that play there now are just less skilled!!, thats a fact ! and i get more score-per-minute so my rank increases. So overall i would consider your SL rank not as accurate as you might think. EDIT just looked at the top 10 players, and GUESS where they all mostly play ?? ETpub , Jaymod XP save servers etc... NOT 1 ETpro.. But on the subject of the SL rank, I think the only really fair way to track and rank players is to divide it into Different Server Mods, Therefore the score-per-min would be more relative to the "noob" servers as it would to the skilled players who only play ETpro servers. I think then and only then the rank system would be more accurate and imo would seperate the men from the boys ![]() bye for now This post has been edited by |24/7|.GHOST: Nov 28 2006, 07:43 AM -------------------- |
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#3
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![]() ![]() Group: Members Joined: 5-July 06 Member No.: 29572 ![]() |
No offense intended, but it sounds to me as if none of you undertand how the new system works at ALL. Almost nothing said above is relevant to the way the new system works: the new Elo-based system that begun a month or two ago.
Players are NOW only compared to people playing the SAME map, with the SAME spawntimes, using the SAME mod, in the SAME server, at the SAME TIME as that player. None of what is complained about above matters anymore...that was the WHOLE POINT of the change. These were all valid complaints BEFORE the change, which is why the change was instituted. This is ALL FIXED. Because of the new system, all the players you are ever judged against are playing under the EXACT same conditions that you are. Always. No exceptions... The only things that DO matter are: your rating compared to the other players ratings (ONLY the ones in the SAME server at the SAME TIME)...and how you perform compared to how they perform (during THAT map on THAT server for THAT session.) Why is it that none of you noticed the problem of server differences when it actually existed, but think it exists now that it's gone? The only innaccuracy left is caused by players using NEW NAMES(new clan tags...new colors...whatever) who come in with a ZERO rank and play like their REAL rating. (Even a noob can do better then ZERO) That, however, IS a real problem now, and causes the system to BLEED POINTS. Given enough time, EVERYONE will be ranked at 0.000001 The system will bleed points in this way until registration is REQUIRED for inclusion in the ladder, and provisional (estimated) rankings are assigned to new members. I do not think, however, that they plan on ever doing this. See this thread. The change THIS thread is about (the inactivity penalty) only makes this problem WORSE. If points are lost somewhere, they must be gained somewhere else. Just like provisional ratings, this is BASIC ELO. Now the system is bleeding even FASTER. Need a Medic! This post has been edited by Warmonger: Nov 29 2006, 08:11 AM -------------------- |
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