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Post
#1
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![]() ![]() Group: Management Joined: 10-May 04 From: Thuringia/Germany Member No.: 3 ![]() |
It is fact that many players in the Top100 play only once within 7 days for a short time. They don't want to mess up their ranking. Unfortunately, this isn't according to a ranking and to offer such players an incentive for playing and not penalize active players respectively we have made a "short-lived" ranking now.
This means one doesn't play, the rating is made go down easily so (after 24 hours of inactivity). The more inactive player and the higher his rating, the more steeply he falls in the ranking. The whole isn't as bad as it listens to it here. For example, we have a 20-rating player: If he plays every two days then he loses every two days 0.03 rating points. If he plays only every 5 days then he loses 0.33 each within 5 days. Within 14 days abstinence he loses already 3.02 points. However, these are all values which one can easily make up again. How we recognize does the new modification apply primarily to players who don't play. Active players are virtually untouched of this and that is also not bad. In addition, we have reduced the minimum player limit from 8 to 6 players test wise and therefore more players should get a valid session. If the practice tests are positive we keep the new player limit. -------------------- |
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Post
#2
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![]() Group: Members Joined: 4-March 06 From: United Kingdom Member No.: 23557 ![]() |
QUOTE Players are NOW only compared to people playing the SAME map, with the SAME spawntimes, using the SAME mod, in the SAME server, at the SAME TIME as that player. None of what is complained about above matters anymore...that was the WHOLE POINT of the change. These were all valid complaints BEFORE the change, which is why the change was instituted. This is ALL FIXED. Im sorrry but i have to disagree, How the hell can player A who plays xpsave servers only for example where he will have all his skills etc everytime he connects be compared fairly to player B who plays only ETpro servers and always starts at 0 xp there fore is more likely to get less score-per-minute per map than player A , hence his rank will be a LOT lower even tho technically he might be higher skilled. If what you say is correct that only players etc on same map, same server etc are compared, then it makes a complete hash of the whole ranking system which is what most players look at, No one looks for "how did i do on supply depot on X server, compared to joe Bloogs", all they look at is what rank am i out of how many thousands of players tracked by splatter ladder. comparing players who play all different MODS is not going to be fair, despite what you say, its just NOT possible, which is why if you read my last post you would have seen even the example i gave of myself whilst playing regular on two diff mods which prooves it. As i said previously, and going with what you stated, the mods and server types have to have their own ranks, thats the ONLY fair way. And any system based on only score per-minute is always going to be wildy inaccurate because its just not enough info to compare all aspects of the game etc. Personally i dont even look at my rank becuase i know for a fact its probably way of the mark becuase of how it calculated, but my opinion on the topic is i think its fair to award players for playing more than others and to chop away at the rank of those who may be idle for weeks at a time. How exactly they set the scoring / rank / session time played is up to the SL team. This post has been edited by |24/7|.GHOST: Nov 29 2006, 09:20 AM -------------------- |
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Lo-Fi Version | Time is now: 2nd July 2025 - 03:24 AM |