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> Map making :), Making map with GtkRadiant...
sl0wr0ck
post Dec 7 2008, 05:39 PM
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I am working on some new maps in GtkRadiant program, but I am getting some problems...
I get the map working but as soon as i press [L] (limbo menu) it just crashes..
I need some help OR a REALLY GOOD AND UNDERSTANDABLKE MANUAL! :P
Thanks
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RaNGe
post Jan 21 2009, 05:23 PM
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Hello again :>
Sorry only saw this today :P
Let's get on it again then

How to make lights and lighened (lamps etc) objects

There are different ways of doing this:
To give your map an overall minimum level of light, i mean a ambient light, do this:


1:Select the brush (a regular one) you want to put the light on
2:Press N to get at the worldspawn settings
3:Enter Ambient and in the key and number : 10. Don't put more then 15 as it starts to wash things out. 15 is already much. Make some tests...

Example for known maps: Breakout has a setting of 20; 6flags has a setting of 10; and 2tanks has no ambient light.

If you want to have a cagelight :

1:Change the view to 2d overhead
2:Zoom in the room
3:Right click of the center of the room ( Better there ) and select misc/misc_model.
4:Navigate to mapobjects\lights and select a model there ( Some Models dont work properly but erh search a bit some of them work).
5:Do not use this Models as they crash gtk radiant: pendant10k, sdsconce3

Putting a light in the choosen model:

1:Select the model and press N
2:Press the model button at the bottom right of the entities window
3:Navigate to mapobjects/light and select cagelightr.md3
4:Press Exit and then select the light entity and press N
5:Enter the "_color" key and "0.900000 .0100000 0.100000" value as shown. The Light will be red instead of white.

Note:_color numbers are the amount of RGB (Red Green Blue) in the light. Values are 0 to 1 to 6 decimal places.

>You can add a corona. The corona is the glow that a player sees, which is bigger the more of the light source he can see.>Right click in the 2D view at the point shown, and select Corona. Mess with the entities of the Corona to make it better...

Check this.

It is about the light option. Will not affect the players i'm afraid. Useful for tanks etc

How to make map darker
Normally if you want to create a darker map add dark textures(Using shaders) and dont put any light..A texture can change all. About shading a map, you need to make a shader file for a specific texture you want to alter. Note: Alpha brushes is the way to go grin.gif

Example:

This will be blending the texture defined.

CODE
textures/terrain_example/bld_rock2moss1     // Defined here:>
{
qer_editorimage textures/terrain_example/bld_rock2moss1.tga//File format defined.
surfaceparm grasssteps
q3map_nonplanar
q3map_shadeAngle 120

{
map textures/terrain_example/ter_rock2.tga    // Primary
rgbGen identity
}
{
map textures/terrain_example/ter_moss1.tga    // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}


If you want to build a cave, you can check the fueldump.map, dont forget the source code of it has been released. Great way to learn. Check the shaders there!

I'll add more things late..since i'm quite busy now

This post has been edited by RaNGe: Jan 21 2009, 07:39 PM
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sl0wr0ck
post Jan 21 2009, 06:47 PM
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Thanks for helping me out...again grin.gif
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Posts in this topic
- sl0wr0ck   Map making :)   Dec 7 2008, 05:39 PM
- - !FUA!A.   QUOTE (sl0wr0ck @ Dec 7 2008, 06:39 PM) I...   Dec 8 2008, 12:00 PM
- - sl0wr0ck   Thank you   Dec 8 2008, 01:54 PM
- - RaNGe   The tracemap may be causing it.   Dec 8 2008, 10:23 PM
- - sl0wr0ck   I got the map working... But now it gives me anoth...   Dec 17 2008, 03:32 PM
- - RaNGe   I think that error means one of your origin brush ...   Dec 17 2008, 04:28 PM
- - sl0wr0ck   Had some hard time finding that lil brush, but i f...   Jan 2 2009, 07:11 PM
|- - RaNGe   Ill spent my time answering you: I would like t...   Jan 3 2009, 03:31 PM
|- - sl0wr0ck   Wow...really! Thanks a lot!   Jan 3 2009, 04:23 PM
- - RaNGe   If you have more questions, just ask.   Jan 5 2009, 08:52 PM
- - sl0wr0ck   I would like to ask you some questions if you have...   Jan 6 2009, 06:15 PM
|- - sl0wr0ck   I wanted to ask...how to make lights and lighened ...   Jan 19 2009, 05:28 PM
- - RaNGe   Hello again :> Sorry only saw this today :P Let...   Jan 21 2009, 05:23 PM
|- - sl0wr0ck   Thanks for helping me out...again   Jan 21 2009, 06:47 PM
- - sl0wr0ck   You talkin bout some shader from time to time...I ...   Jan 22 2009, 06:46 PM
- - sl0wr0ck   And...I also made a texture file...I think its not...   Jan 22 2009, 06:54 PM
- - RaNGe   Reserved for the answers: Not much time atm just w...   Jan 23 2009, 12:46 AM
- - sl0wr0ck   Yes of course...take ur time mate Btw those Tuto...   Jan 23 2009, 02:06 PM
- - sl0wr0ck   I think I can handle everything else now...but I s...   Jan 27 2009, 06:03 PM
- - sl0wr0ck   Btw, if you can't answer all at once...then an...   Feb 4 2009, 04:41 PM
- - RaNGe   I just stopped playing et and i dont really feel l...   Feb 5 2009, 08:22 PM
- - sl0wr0ck   PLEASE HELP ME!!! I am about to finish...   Feb 14 2009, 06:43 PM
- - sl0wr0ck   Map is done! It is my first map, and its witho...   Feb 19 2009, 07:20 AM
|- - TomDome   Put the map like every other in your server etmain...   Feb 19 2009, 12:15 PM
- - RaNGe   Put it somewhere. Ill try it..   Feb 24 2009, 01:25 AM
- - sl0wr0ck   I wanted to make a (fixed) verion of Fragmaze but ...   Mar 12 2009, 06:45 PM
- - sl0wr0ck   Naah I got it   Mar 16 2009, 03:55 PM


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