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#1
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![]() Group: Members Joined: 23-November 08 Member No.: 78939 ![]() |
I am working on some new maps in GtkRadiant program, but I am getting some problems...
I get the map working but as soon as i press [L] (limbo menu) it just crashes.. I need some help OR a REALLY GOOD AND UNDERSTANDABLKE MANUAL! :P Thanks |
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#2
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![]() Group: Members Joined: 8-November 08 From: Portugal Member No.: 78468 ![]() |
Hello again :>
Sorry only saw this today :P Let's get on it again then How to make lights and lighened (lamps etc) objects There are different ways of doing this: To give your map an overall minimum level of light, i mean a ambient light, do this: 1:Select the brush (a regular one) you want to put the light on 2:Press N to get at the worldspawn settings 3:Enter Ambient and in the key and number : 10. Don't put more then 15 as it starts to wash things out. 15 is already much. Make some tests... Example for known maps: Breakout has a setting of 20; 6flags has a setting of 10; and 2tanks has no ambient light. If you want to have a cagelight : 1:Change the view to 2d overhead 2:Zoom in the room 3:Right click of the center of the room ( Better there ) and select misc/misc_model. 4:Navigate to mapobjects\lights and select a model there ( Some Models dont work properly but erh search a bit some of them work). 5:Do not use this Models as they crash gtk radiant: pendant10k, sdsconce3 Putting a light in the choosen model: 1:Select the model and press N 2:Press the model button at the bottom right of the entities window 3:Navigate to mapobjects/light and select cagelightr.md3 4:Press Exit and then select the light entity and press N 5:Enter the "_color" key and "0.900000 .0100000 0.100000" value as shown. The Light will be red instead of white. Note:_color numbers are the amount of RGB (Red Green Blue) in the light. Values are 0 to 1 to 6 decimal places. >You can add a corona. The corona is the glow that a player sees, which is bigger the more of the light source he can see.>Right click in the 2D view at the point shown, and select Corona. Mess with the entities of the Corona to make it better... Check this. It is about the light option. Will not affect the players i'm afraid. Useful for tanks etc How to make map darker Normally if you want to create a darker map add dark textures(Using shaders) and dont put any light..A texture can change all. About shading a map, you need to make a shader file for a specific texture you want to alter. Note: Alpha brushes is the way to go ![]() Example: This will be blending the texture defined. CODE textures/terrain_example/bld_rock2moss1 // Defined here:> { qer_editorimage textures/terrain_example/bld_rock2moss1.tga//File format defined. surfaceparm grasssteps q3map_nonplanar q3map_shadeAngle 120 { map textures/terrain_example/ter_rock2.tga // Primary rgbGen identity } { map textures/terrain_example/ter_moss1.tga // Secondary blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaFunc GE128 rgbGen identity alphaGen vertex } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } If you want to build a cave, you can check the fueldump.map, dont forget the source code of it has been released. Great way to learn. Check the shaders there! I'll add more things late..since i'm quite busy now This post has been edited by RaNGe: Jan 21 2009, 07:39 PM |
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#3
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![]() Group: Members Joined: 23-November 08 Member No.: 78939 ![]() |
Thanks for helping me out...again
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Lo-Fi Version | Time is now: 3rd July 2025 - 07:32 PM |