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#1
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![]() Group: Members Joined: 4-June 05 Member No.: 9250 ![]() |
Is it possible to remove servers from splatterladder?
There are some private servers which already stopped reporting to the masterservers yet they still keep getting listed here on splatterladder because you continue to scan all servers you found. I'm with GamesTV.org and sometimes it's a pain in the ass that you can just enter a players name and get the server he's playing on - just look at yesterdays EC final if follow that. Some of the matchservers stopped reporting (and are not listed on a masterserver-query for a couple of hours now) but as long as you keep them in your db and keep scanning them its not worth much. Would be nice if they could be removed somehow, is there a mechanism for that? |
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#2
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![]() ![]() Group: Management Joined: 2-January 06 From: Europe Member No.: 20317 ![]() |
And what's the point in having it not monitored? Just set a strong password to get rid of the trolls.
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#3
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![]() Group: Members Joined: 4-June 05 Member No.: 9250 ![]() |
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#4
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![]() ![]() Group: Management Joined: 2-January 06 From: Europe Member No.: 20317 ![]() |
And what's the point in having it not monitored? Just set a strong password to get rid of the trolls. strong password doesnt help against dos attacks or the exploits which surface occasinally If you're afraid of DDOS attacks, you should either get a good and secure server host or learn to secure your servers. It's not our job to worry about your security. Thank you. -------------------- |
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#5
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Private Group: Members Joined: 1-March 09 Member No.: 82126 ![]() |
If you're afraid of DDOS attacks, you should either get a good and secure server host or learn to secure your servers. No offense, but do you know anything at all about networking? Given enough people (or one scriptkiddie with a botnet) any server accessible on the internet can be DDoSed. With enough attackers a basic "smurf attack" will just flood the router of the target computer with requests to be handled, which will make it work slower. When there's a metric fuckton of these requests, it will basically completely freeze, taking ages to handle them all as they keep piling up. For example if a couple of hundred people held down F5 on your front page your server would sure as hell come down, and there's pretty much nothing you can do about it. One way would indeed be to use a VPN such as Hamachi, but surely you should understand that this would require unusually large arrangements, since an important match cannot be played on a random homehosted server, and no server provider I know of supports such things out of the box. It would require negotiations, and I doubt any server provider, YCN for example, would bother with such things. Another way would of course be to set up some firewall that blocks all requests from Splatterladder servers, so that SL couldn't request the serverinfo, but it would really just be too much work. Seeing the circumstances I am astonished to see that you still refuse to cooperate - it is my belief you do not wholly understand the situation. give the server ports that splatterladder not support :) This would be a good idea, but many servers are hosted on server providers with automatic scripts or a firewall in place seeing that only the designated ports are used. Hence changing them in the server config is not an option. There's absolutely no reason to hide a public server, no matter if it's protected by a password or not streaming to the in-game server browser. There is, and it's a valid reason, too. Did you even read the posts above you? Are you aware of what kind of trouble your service has indirectly caused to important matches such as the last EuroCup final? This post has been edited by burneddi: Sep 12 2010, 08:31 PM |
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#6
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![]() ![]() Group: Members Joined: 8-August 04 From: Vienna, AT Member No.: 366 ![]() |
There's absolutely no reason to hide a public server, no matter if it's protected by a password or not streaming to the in-game server browser. Are you aware of what kind of trouble your service has indirectly caused to important matches such as the last EuroCup final? Sorry, but that's one of the biggest bullshit I've ever heard. Even if the server is not in the list, the server is still there, is still "DDoS-able", is still hackable, is still online. People can still use, HLSW, Gamescanner, xFire, GameTracker, etc. to "track" your server Your statement is just an cheap Excuse. If your server was hacked/DDoS'ed, then you should check your security settings on your server, that's something the splatterladder can't do and the SL is also not responsible for this. Alone the point, that you want a gameserver not shown in a serverlist is illogical and shows that you don't know how to handle security issues on a gameserver. And now you try ("indirectly") to blame the SL? that's pathetic! -------------------- |
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#7
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Private Group: Members Joined: 1-March 09 Member No.: 82126 ![]() |
There's absolutely no reason to hide a public server, no matter if it's protected by a password or not streaming to the in-game server browser. Are you aware of what kind of trouble your service has indirectly caused to important matches such as the last EuroCup final? Sorry, but that's one of the biggest bullshit I've ever heard. Even if the server is not in the list, the server is still there, is still "DDoS-able", is still hackable, is still online. People can still use, HLSW, Gamescanner, xFire, GameTracker, etc. to "track" your server Your statement is just an cheap Excuse. If your server was hacked/DDoS'ed, then you should check your security settings on your server, that's something the splatterladder can't do and the SL is also not responsible for this. Alone the point, that you want a gameserver not shown in a serverlist is illogical and shows that you don't know how to handle security issues on a gameserver. And now you try ("indirectly") to blame the SL? that's pathetic! "Security through obscurity". If the DoS attackers do not know the IP of the server, they cannot DoS it. Through SL they get the IP by entering a player's name in the search and hitting enter. Also obviously you are completely unfamiliar with what DDoS attacks do. There is no practical way that could be applied to an ET server hosted by a game hosting company that would prevent these kinds of attacks. As I said, (90% sure) not even your own web servers are protected from even the most basic kinds of DDoSes so you are unfortunately not in a position to instruct other people with their security. This was not a "my server had no combinedfixes.lua and now someone came with an rcon stealer and crashed it baww" -situation. This is "my server IP was leaked to attackers by Splatterladder and hence they DoSed it", which is quite far from what you probably think is going on. As I said, security through obscurity. |
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Lo-Fi Version | Time is now: 9th July 2025 - 11:01 PM |