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#1
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
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Eichsfeld Final custom ET map - by #kAmi.ET ----------------------------------------------------- ![]() ![]() Homepage: www.danger-gaming.de ----------------------------------------------------- PK3 file: Eichsfeld.pk3 Map name: Eichsfeld.bsp Version: 1.0 FINAL From: fastdl.gameserver.gamed.de/s722528/etmain/Eichsfeld.pk3 Installation: Place the eichsfeld.pk3 file in your etmain directory. Default timelimit: 12 minutes Axis spawn (defense): 30 seconds Allied spawn (offense): 20 seconds Description Allied: Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door. Description Axis: Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them. Description neutral: The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls. ![]() ![]() ![]() ![]() ![]() ![]() Download Eichsfeld.pk3 Have Fun greetings kAmi This post has been edited by [RFC]K@MIK@ZE: Jun 14 2015, 07:14 PM |
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#2
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![]() ![]() Group: Members Joined: 29-October 06 From: France Member No.: 36715 ![]() |
Good evening,
First of all, thank you for making this map :) Also nice to see a map where the mapper took the time to drag edges to reduce the tris count! Aside the missing textures (I suggest you to have a clean install aside the gaming and/or mapping one(s) to check), I noticed few issues (but did not have the time to finish it earlier, will do): https://imgur.com/a/z1aHF In the order: - You can jump off that tower on a clip, then fall on crates and then you can only go below the tower, and you're stuck - Low FPS when you exit the Allied Spawn: beyond 50k tris :/ Also there, the body may block the movement, you could clip it so it's like a ramp to avoid that - Personal POV, but it's strange to have wood for that water bed... Since you lived there, I guess I can be wrong ^^' - Tracks of dirt while the whole place is made of pavements; That's not much, but I find it to be not that logical, but I understand you wanted to put some detail there :) - No dynamite hint while in front of that objective, even though there's a dynamite icon on the Command Map; Just an entity to add and it's done :) - Two textures at the same place, at the right of that door - You may select these faces and apply once the texture to avoid that noticeable effect I'd also suggest to put areaportals inside the last dynamitable door, to increase the FPS before it get exploded, up to you Regards, Mateos -------------------- |
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