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maps with bots |
Feb 22 2016, 09:30 AM
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#1
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Private 1st Class Group: Members Joined: 18-August 15 Member No.: 473259 |
waypoints and maps names with bots been updated today
1/ maps playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ 2/ waypoints: http://enemyterritory-stuff.net/files/file...waypoints-maps/ have fun |
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Jun 7 2016, 01:53 AM
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#2
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Sergeant Major Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 |
Thanks a lot for the great map and the excellent 'botfiles' This post has been edited by CS|kOoL: Jun 8 2016, 06:56 AM -------------------- |
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Jun 15 2016, 12:17 PM
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#3
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE .
In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this . Anyway, the bots work fine now and will contribute to the map objectives . -------------------- |
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Jun 16 2016, 02:07 AM
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#4
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Sergeant Major Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE . In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this . Anyway, the bots work fine now and will contribute to the map objectives . Hi, Thanks for sharing. I'll take a look and i'll integrate it our stock of maps later because while these last and next days i've a lot of work on a handful of maps to integrate as well... Moreover it is very often a long processus before to see the map(s) running on my server for finally an unique and worked rendering , what a pleasure ;) EDIT: I just come to take a fast look and 1 more time i can say that the map can be lighten easily because some textures in the map are exactly the same as in the game itself then i'll have to edit/modify a script for a smart slim down of the map And i specify that by advance (and even with any 'HD' textures into) the map on my server will be more light finally than the original map This post has been edited by CS|kOoL: Jun 16 2016, 05:03 PM -------------------- |
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