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#1
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![]() Group: Members Joined: 18-August 15 Member No.: 473259 ![]() |
waypoints and maps names with bots been updated today
1/ maps playable with bots http://enemyterritory-stuff.net/forums/top...maps-with-bots/ 2/ waypoints: http://enemyterritory-stuff.net/files/file...waypoints-maps/ have fun |
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#2
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Thanks a lot for the great map and the excellent 'botfiles' ![]() ![]() This post has been edited by CS|kOoL: Jun 8 2016, 06:56 AM -------------------- |
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE
![]() In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this ![]() ![]() -------------------- ![]() |
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#4
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE ![]() In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this ![]() ![]() Hi, Thanks for sharing. I'll take a look and i'll integrate it our stock of maps later because while these last and next days i've a lot of work on a handful of maps to integrate as well... Moreover it is very often a long processus before to see the map(s) running on my server for finally an unique and worked rendering , what a pleasure ;) EDIT: I just come to take a fast look and 1 more time i can say that the map can be lighten easily because some textures in the map are exactly the same as in the game itself then i'll have to edit/modify a script for a smart slim down of the map ![]() And i specify that by advance (and even with any 'HD' textures into) the map on my server will be more light finally than the original map ![]() This post has been edited by CS|kOoL: Jun 16 2016, 05:03 PM -------------------- |
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Lo-Fi Version | Time is now: 22nd February 2025 - 05:30 AM |