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panzerwar map and mapvotingcycle |
Oct 1 2016, 11:04 AM
Post
#1
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
i tried to add for our mapvotecycle.cfg
set d1 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map UJE_cartoon_panzer ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5" set d5 .............. so i made a UJE_cartoon_panzer.cfg and added it in the folder mapconfigs so i have here: 1/ the default: set omnibot_enable 1 set team_maxMedics "3" set team_maxEngineers -1 set team_maxFieldOps 3 set team_maxCovertOps -1 set g_maxTeamLandmines 10 set g_maxTeamTripmines 4 set team_maxPanzers 1 set team_maxMortars 1 set team_maxFlamers 1 set team_maxMG42s -1 set team_maxGrenLaunchers 3 set g_gravity 775 2/ the UJE_cartoon_panzer set team_maxMedics "3" set team_maxEngineers 0 set team_maxFieldOps 3 set team_maxCovertOps 0 set g_maxTeamLandmines 0 set g_maxTeamTripmines 0 set team_maxPanzers -1 set team_maxMortars 0 set team_maxFlamers 0 set team_maxMG42s 0 set team_maxGrenLaunchers 0 set g_gravity 100 but when the map 3 is loaded the waypoints are still all with the panzers any ideas how to fix thanks in advance -------------------- |
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