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panzerwar map and mapvotingcycle |
Oct 1 2016, 11:04 AM
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#1
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
i tried to add for our mapvotecycle.cfg
set d1 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map UJE_cartoon_panzer ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5" set d5 .............. so i made a UJE_cartoon_panzer.cfg and added it in the folder mapconfigs so i have here: 1/ the default: set omnibot_enable 1 set team_maxMedics "3" set team_maxEngineers -1 set team_maxFieldOps 3 set team_maxCovertOps -1 set g_maxTeamLandmines 10 set g_maxTeamTripmines 4 set team_maxPanzers 1 set team_maxMortars 1 set team_maxFlamers 1 set team_maxMG42s -1 set team_maxGrenLaunchers 3 set g_gravity 775 2/ the UJE_cartoon_panzer set team_maxMedics "3" set team_maxEngineers 0 set team_maxFieldOps 3 set team_maxCovertOps 0 set g_maxTeamLandmines 0 set g_maxTeamTripmines 0 set team_maxPanzers -1 set team_maxMortars 0 set team_maxFlamers 0 set team_maxMG42s 0 set team_maxGrenLaunchers 0 set g_gravity 100 but when the map 3 is loaded the waypoints are still all with the panzers any ideas how to fix thanks in advance -------------------- |
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Oct 1 2016, 12:47 PM
Post
#2
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ?
i meant crevasse_pe.cfg dubrovnik_final.cfg etc or when it is fixed with the password2.cfg all the nex maps will be fixed aswell? set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map UJE_oil ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map UJE_airport_final ; set nextmap vstr d8" set d8 "set g_gametype 6 ; map cathedral_final ; set nextmap vstr d9" set d9 "set g_gametype 6 ; map braundorf_final ; set nextmap vstr d10" set d10 "set g_gametype 6 ; map pha_chateau ; set nextmap vstr d11" set d11 "set g_gametype 6 ; map river_port ; set nextmap vstr d12" set d12 "set g_gametype 6 ; map battery ; set nextmap vstr d13" set d13 "set g_gametype 6 ; map ge_temple_v2a ; set nextmap vstr d14" set d14 "set g_gametype 6 ; map caen2 ; set nextmap vstr d15" set d15 "set g_gametype 6 ; map pirates ; set nextmap vstr d16" set d16 "set g_gametype 6 ; map et_dark_phx_final ; set nextmap vstr d17" set d17 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d18" set d18 "set g_gametype 6 ; map coast_b1 ; set nextmap vstr d19" set d19 "set g_gametype 6 ; map radar_phx_b_3 ; set nextmap vstr d20" set d20 "set g_gametype 6 ; map missile_b4 ; set nextmap vstr d21" set d21 "set g_gametype 6 ; map kerkyra ; set nextmap vstr d22" set d22 "set g_gametype 6 ; map rommel_final ; set nextmap vstr d23" set d23 "set g_gametype 6 ; map ctf_firelite_b1 ; set nextmap vstr d24" set d24 "set g_gametype 6 ; map UJE_2_towns ; set nextmap vstr d25" set d25 "set g_gametype 6 ; map oasis ; set nextmap vstr d1" vstr d1 thanks This post has been edited by macbeth: Oct 1 2016, 12:49 PM -------------------- |
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