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macbeth
post Oct 1 2016, 11:04 AM
Post #1


Group Icon Colonel

Group: Management

Joined: 12-February 11
From: France
Member No.: 97334



i tried to add for our mapvotecycle.cfg

set d1 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map UJE_cartoon_panzer ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5"
set d5 ..............

so i made a UJE_cartoon_panzer.cfg and added it in the folder mapconfigs
so i have here:
1/ the default:
set omnibot_enable 1
set team_maxMedics "3"
set team_maxEngineers -1
set team_maxFieldOps 3
set team_maxCovertOps -1
set g_maxTeamLandmines 10
set g_maxTeamTripmines 4
set team_maxPanzers 1
set team_maxMortars 1
set team_maxFlamers 1
set team_maxMG42s -1
set team_maxGrenLaunchers 3
set g_gravity 775

2/ the UJE_cartoon_panzer
set team_maxMedics "3"
set team_maxEngineers 0
set team_maxFieldOps 3
set team_maxCovertOps 0
set g_maxTeamLandmines 0
set g_maxTeamTripmines 0
set team_maxPanzers -1
set team_maxMortars 0
set team_maxFlamers 0
set team_maxMG42s 0
set team_maxGrenLaunchers 0
set g_gravity 100

but when the map 3 is loaded the waypoints are still all with the panzers

any ideas how to fix

thanks in advance




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macbeth
post Oct 1 2016, 12:47 PM
Post #2


Group Icon Colonel

Group: Management

Joined: 12-February 11
From: France
Member No.: 97334



yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ?
i meant crevasse_pe.cfg
dubrovnik_final.cfg etc

or when it is fixed with the password2.cfg all the nex maps will be fixed aswell?


set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5"
set d5 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d6"
set d6 "set g_gametype 6 ; map UJE_oil ; set nextmap vstr d7"
set d7 "set g_gametype 6 ; map UJE_airport_final ; set nextmap vstr d8"
set d8 "set g_gametype 6 ; map cathedral_final ; set nextmap vstr d9"
set d9 "set g_gametype 6 ; map braundorf_final ; set nextmap vstr d10"
set d10 "set g_gametype 6 ; map pha_chateau ; set nextmap vstr d11"
set d11 "set g_gametype 6 ; map river_port ; set nextmap vstr d12"
set d12 "set g_gametype 6 ; map battery ; set nextmap vstr d13"
set d13 "set g_gametype 6 ; map ge_temple_v2a ; set nextmap vstr d14"
set d14 "set g_gametype 6 ; map caen2 ; set nextmap vstr d15"
set d15 "set g_gametype 6 ; map pirates ; set nextmap vstr d16"
set d16 "set g_gametype 6 ; map et_dark_phx_final ; set nextmap vstr d17"
set d17 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d18"
set d18 "set g_gametype 6 ; map coast_b1 ; set nextmap vstr d19"
set d19 "set g_gametype 6 ; map radar_phx_b_3 ; set nextmap vstr d20"
set d20 "set g_gametype 6 ; map missile_b4 ; set nextmap vstr d21"
set d21 "set g_gametype 6 ; map kerkyra ; set nextmap vstr d22"
set d22 "set g_gametype 6 ; map rommel_final ; set nextmap vstr d23"
set d23 "set g_gametype 6 ; map ctf_firelite_b1 ; set nextmap vstr d24"
set d24 "set g_gametype 6 ; map UJE_2_towns ; set nextmap vstr d25"
set d25 "set g_gametype 6 ; map oasis ; set nextmap vstr d1"

vstr d1

thanks

This post has been edited by macbeth: Oct 1 2016, 12:49 PM


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