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> [MAP] Berghof Assault (Alpha 3)
Matéos
post Dec 15 2016, 10:00 AM
Post #1


Group Icon Sergeant

Group: Members

Joined: 29-October 06
From: France
Member No.: 36715



Good morning,

I'm looking for people to test a map ^^'

Screens: http://imgur.com/a/Um0JX

Download: https://www.dropbox.com/s/kkicoxou8u2s8nb/B...ult_A3.pk3?dl=0

Waypoints are available on Assembla OB repo (right clic, Save target as): https://app.assembla.com/spaces/omnibot/sub...on/commits/3224

If you're using Edge or it doesn't work, direct links:
http://svn.assembla.com/svn/omnibot/Enemy-...ghof_assault.gm
http://svn.assembla.com/svn/omnibot/Enemy-...ssault_goals.gm
http://svn.assembla.com/svn/omnibot/Enemy-...hof_assault.way

Currently reported/fixed stuff: http://forum.splatterladder.com/index.php?...ost&p=86870

Thank you!

This post has been edited by Matéos: Dec 15 2016, 08:48 PM


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Matéos
post Dec 15 2016, 08:22 PM
Post #2


Group Icon Sergeant

Group: Members

Joined: 29-October 06
From: France
Member No.: 36715



Thank you!

Current things changed:
- Moved a bit a tree so its leafs don't leak through a wall;
- Added an unidirectional clip patch mesh in front of the rock to prevent TJ;
- Fixed a whole in front of the Bunker, Allied-side, a bit east.

Trees passing through tents (would require to move them away, angle wouldn't help; that would make an unrealistic hole in the middle of the forest, as if Allies had cut some trees in the night for their tents x)), fallen tree not touching the wall (enough surface touching the ground, enough to hold it and prevent it from rolling from real life point of view), briefing too long for the interface were also reported but will not change ^^'

Far plane clip with fog really helped for the performances, otherwise FPS would be abyssal ^^'


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