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#1
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![]() ![]() Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 ![]() |
i mapped a et legacy version of pidginnest
Version : beta 1.0 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 ================================================================================ = Changelog etl_adlernest beta 1= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace screens https://postimg.cc/gallery/31gkt80fk/ download https://ufile.io/kmhs7 |
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#2
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![]() ![]() Group: Members Joined: 12-February 10 Member No.: 90298 ![]() |
First of all, congratulations on the release Devils Right Hand. I do however, need to stress that this is not an 'official' map overhaul by the ETL team.
I did mention this during the development of the map already, but these two models look highly suspicious. They look like they are ripped from a different game, maybe CoD2. IF this is the case, then this is copyright infringement and is not acceptable for 'official' ET: Legacy work. I also reported to Devils Right Hand during the development already that these boxes in the delivery room might have a big impact on gameplay as the defenders can camp behind them. This however would need testing. None of the map overhauls so far were 'perfect' with the first version release and I expect that there will be some feedback for this map as well. Before we can promote this version as a candidate for an official map overhaul, we primarily do require clear documentation on where the two vehicle models are coming from! After that and if everything is in order, we could have a test round with volunteers from the competitive community to see how the changes play out. It's wonderful to see that individual community members are stepping up and dedicate their personal time to contribute to ET: Legacy. After rising interest from the competitive community and bigger clans of pub play, it's great to see helping hands offering contributions to various sides of the development as well. -------------------- |
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
First of all, congratulations on the release Devils Right Hand. I do however, need to stress that this is not an 'official' map overhaul by the ETL team....Before we can promote this version as a candidate for an official map overhaul, we primarily do require clear documentation on where the two vehicle models are coming from! That really would be a pity, KeMoN, both those models are excellent "eye candy" in the map. I don't agree that the boxes would encourage and be a benefit to camping/defending the radio, I see them as an excellent addition to the map. However, as you mentioned, some testing on a busy server would definitely help in answering that question. -------------------- ![]() |
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#4
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![]() ![]() Group: Members Joined: 12-February 10 Member No.: 90298 ![]() |
Indeed, please don't take my word as rules set in stone. I don't have the golden formula for gameplay. If I had, I wouldn't have needed several version releases for my overhauls.
Everything need thorough testing. -------------------- |
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Lo-Fi Version | Time is now: 10th May 2025 - 12:45 AM |