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The Battle of Monte Cassino, first beta |
Feb 24 2019, 07:07 AM
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#1
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Corporal Group: Members Joined: 15-July 07 Member No.: 55970 |
Hi, i released the first Beta of my map , The Battle of Monte Cassino.
first i must say, its the first beta, so there are many things to do. Also i m on the memory limit for compile that map, if i have more Ram later in the year a can continue the work. Now the compile Quality is a bit low. but look yourself its playable, botfiles and official release are in work you can test it here if you want you can contact me here https://discordapp.com/invite/6yFPcR7 ETc|OnkelBob , thats me The Battle of Monte Cassino Beta 1 Ps. the file size is a bit bigger than usual here s a faster Download : https://wolke.zipwerk.de/index.php/s/iGRn8njqSg5oFDg <<<---- WITHOUT BOTFILES here s a smaller version : https://wolke.zipwerk.de/index.php/s/HTFnxQS4a7RT983 (200mb) <<<---- Botfiles are Compatible edit: the wolffiles news : https://www.wolffiles.de/index.php?news Download with botfiles included : https://wolffiles.de/index.php?filebase&fid=5072 (smaller version) thanks to wolffiles especially Wolf enstein for his bot files This post has been edited by onkelb0b: Mar 7 2019, 04:40 AM |
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Feb 24 2019, 11:11 AM
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#2
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Staff Sergeant Group: Members Joined: 12-February 10 Member No.: 90298 |
Okay. I see why you ran into memory limits and why the map is that large in terms of filesize...
Normal mapping, reflecting water, high res textures, env maps and a ton of custom models. I'm fairly certain you included close to all visual tricks there are in ET Because of the filesize, I assume this map is more a playground for you to test all those features rather than a map that is intended for actual play? Because in regards to gameplay, I think it might be very easy to camp things. The allied spawn has only one exit for example. It looks good with all those plants, no doubt, but from a gameplay perspective it's probably easy for the Axis to shut that route down. Also the objective room also has only one entrance and I only found one (max two) routes inside the casino to get around. From a gameplay perspective, I would assume that map becomes a slaughterhouse. From a technical/visual standpoint, I have to congratulate you to all those effects. It looks like you created a successful playground testing all those features and I'm sure you learned a lot about mapping and the ET engine while creating this map. Good work. [edited by Admin] -------------------- |
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