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> panzerwar map and mapvotingcycle
macbeth
post Oct 1 2016, 11:04 AM
Post #1


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Group: Management

Joined: 12-February 11
From: France
Member No.: 97334



i tried to add for our mapvotecycle.cfg

set d1 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map UJE_cartoon_panzer ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5"
set d5 ..............

so i made a UJE_cartoon_panzer.cfg and added it in the folder mapconfigs
so i have here:
1/ the default:
set omnibot_enable 1
set team_maxMedics "3"
set team_maxEngineers -1
set team_maxFieldOps 3
set team_maxCovertOps -1
set g_maxTeamLandmines 10
set g_maxTeamTripmines 4
set team_maxPanzers 1
set team_maxMortars 1
set team_maxFlamers 1
set team_maxMG42s -1
set team_maxGrenLaunchers 3
set g_gravity 775

2/ the UJE_cartoon_panzer
set team_maxMedics "3"
set team_maxEngineers 0
set team_maxFieldOps 3
set team_maxCovertOps 0
set g_maxTeamLandmines 0
set g_maxTeamTripmines 0
set team_maxPanzers -1
set team_maxMortars 0
set team_maxFlamers 0
set team_maxMG42s 0
set team_maxGrenLaunchers 0
set g_gravity 100

but when the map 3 is loaded the waypoints are still all with the panzers

any ideas how to fix

thanks in advance




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