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> Alps2 - Public Beta
TG|Recoil
post Jan 6 2006, 12:50 PM
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Alps 2: Public Beta release

Created by Moth and Recoil
Models and some brushwork created by Splash Damage

Download links
http://returntocastlewolfenstein.filefront...le/Alps_2;54126
http://www.junkpile.co.uk/et/alps2_pb.zip (direct link)

Put alps2_pb.pk3 in etmain, and alps2_pb_etpro in etpro. Then play.

Allies attacking, designed for 3v3-8v8.

Please report all bugs and any feedback to http://www.splashdamage.com/index.php?name...p=131500#131500. This is only a beta release, so there's no guarantees of perfection. There is still a substantial amount of work to be done, especially in increasing frame rates.

Conceived as the second part of a trilogy, Alps 2 sees the Allies advance into a mining village high in the Alps, where the Axis have blocked a key strategic train line. The village has been fortified with a large defensive wall, and two bunkers armed with anti-tank guns. A small detachment of Allied soldiers must break through the defenses and clear the tunnel, so that reinforcements can be brought by train.

A truck full of explosives has been brought with the Allied force in order to blast a hole in the wall once the anti-tank guns have been destroyed. However, maps of the area reveal an entrance to the mine outside the main defensive wall, and plans of the mine show a disused shaft passing through a railway service tunnel. If the mines can be broken into, this may be a possible attack route.

Screenshots
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Posts in this topic
- TG|Recoil   Alps2 - Public Beta   Jan 6 2006, 12:50 PM
- - elliotbelt   looks cool   Feb 14 2006, 09:04 PM
- - Dr.Jekyll   Affermative very cool   Apr 5 2006, 04:07 PM
- - RAX   look not bad this map test i in next time by our s...   May 14 2006, 01:09 PM
- - Han-Solo   This map looks might fine. btw. RAX, you have ...   May 14 2006, 02:03 PM
- - RAX   sorry han solo swat rax word gelöscht jetzt gibs ...   May 14 2006, 02:33 PM


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