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{WeB}*DoG*
post May 1 2014, 12:22 PM
Post #1


Group Icon Second Lieutenant

Group: Management

Joined: 18-August 05
From: Wellingborough UK
Member No.: 13132



Just a very quick question we have developed a minor issue with regard to bots if a human player selects medic class sometimes at next re spawn you can revert to soldier if a bot selects medic class on old server this was simply fixed by kicking bot, but right now if you kick the bot he immediately re spawns as a medic again. As we have the same server config as we did with YCN hosting I'm just wondering if I am missing something.

Many thanks in anticipation
Regards Dogster.


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StoerFaktoR
post May 1 2014, 12:47 PM
Post #2


Group Icon Colonel

Group: Members

Joined: 26-April 10
From: Düsseldorf
Member No.: 91640



ZITAT({WeB}*DoG @ May 1 2014, 01:22 PM) *
Just a very quick question we have developed a minor issue with regard to bots if a human player selects medic class sometimes at next re spawn you can revert to soldier if a bot selects medic class on old server this was simply fixed by kicking bot, but right now if you kick the bot he immediately re spawns as a medic again. As we have the same server config as we did with YCN hosting I'm just wondering if I am missing something.

Many thanks in anticipation
Regards Dogster.


cheers.gif cheers.gif


I think that's a Omnibot version (0.83) related issue.
We have the same problem with soldier (mortar) bots.
The bots try automatically to fill the slots with all or the best classes for the actual map.
Maybe you will find a solution in the omni-bot/et/scripts/et_classmanager.gm

Regards Stoer


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{WeB}*DoG*
post May 1 2014, 01:19 PM
Post #3


Group Icon Second Lieutenant

Group: Management

Joined: 18-August 05
From: Wellingborough UK
Member No.: 13132



Brilliant Stoer it's just good to know we ain't the only ones with the problem
Thanks for the rapid response
Regards Dogster
respect.gif

This post has been edited by {WeB}*DoG: May 1 2014, 01:19 PM


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