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[splatterladder] Board _ RtCW/ET - Servers _ Radar_tank_b2

Posted by: Teuthis May 16 2022, 09:13 PM

Hey folks,
Hope you’re doing all well. Not sure whether you have seen and tested the new map radar_tank_b2 already, but based on the feedback I got from the ETS clan (thanks Kate), we call this the final version of the map. I don’t see the map being played much, which might be also related to the fact that it’s not officially published yet. But call this project now closed. Feel free to publicly announce (or not) ;)

Best!
T

Posted by: Meister Gandalf May 19 2022, 07:42 PM

yeah really nice map.
i'll put it into my rotation

Posted by: macbeth May 22 2022, 07:20 AM

@Teuthis been waiting for you to publish this map, yes we still play it times to times
ask at ets for botfiles

what about an other map version soon cheers.gif cheers.gif

Posted by: macbeth May 22 2022, 11:08 AM

https://forum.splatterladder.eu/index.php?showtopic=15989&st=0&p=88838&#entry88838

Posted by: Teuthis May 23 2022, 07:25 PM

QUOTE (macbeth @ May 22 2022, 08:20 AM) *
@Teuthis what about an other map version soon cheers.gif cheers.gif


Any wishes & ideas for a new map version? It remains a problem that you guys always want maps that fit the 20 year old hunkmeg settings. This makes it difficult to create new map versions. The vanilla maps are made in a way that they are close to these hunkmeg settings. Any decent change will require higher hunkmegs. Since you don’t wanna play higher hunkmeg maps to not lose any player who can’t change the hunkmegs, we’re a bit hand-cuffed with our possibilities

Posted by: daredevil Jun 10 2022, 07:50 PM

Hello,

What's the difference between stock and custom version? Thanks in advance.

Posted by: Teuthis Jun 11 2022, 09:31 AM

QUOTE (daredevil @ Jun 10 2022, 08:50 PM) *
Hello,

What's the difference between stock and custom version? Thanks in advance.


The difference is that the original vanilla maps are at the edge of the default hunkmeg requirements. Any decent change of the map comes with changes in brushwork and entities and this increases graphical demands which increase the hunkmeg requirements. So only subtle changes are possible in most cases. Could be solved by that players change their config to allow higher graphic settings. If that‘s not wanted, we are limited in our possibilities.

Posted by: $mart Jun 12 2022, 10:36 AM

Hello Theutis and thanks for all your maps

Concerning hunkmegs, are you sure some tips permit to reduce them ?
I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ?

V55

Posted by: Teuthis Jun 13 2022, 09:14 PM

QUOTE ($mart @ Jun 12 2022, 11:36 AM) *
Hello Theutis and thanks for all your maps

Concerning hunkmegs, are you sure some tips permit to reduce them ?
I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ?

V55


That‘s not so easy answered. It depends on the map itself and if there are options to decrease graphical demand. As a rule of thump, the more the player can see from the landscape, the higher the graphical demand and hence the hunkmegs. The vanilla maps are either open terrain (Fueldump, Radar, etc) or very detailed (goldrush). This makes it difficult to change these maps without increasing the demand for the graphic memory. The ET default hunkmegs were made to fit the standards in 2003. unnecessary to say that our computers are now much faster and better equipped to deal with higher memory requirements. Imagine someone would ask you to play in the 2003 default screen resolution of 800x600. Would you still play? ETlegacy uses higher hunkmegs per default and this is the only way the game can stay alive. If people don‘t wanna change their hunkmegs, then we won‘t see much new maps out of my hands. Fueldump reverse was easy since I didn‘t change the brushwork. Radar tank is already borderline since we needed new tunnel. All other vanilla maps I changed all require higher hunkmegs and that‘s why I don‘t finish and publish them

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