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[splatterladder] Board _ RtCW/ET - Community _ Looking for some feedback for stats

Posted by: daredevil Mar 18 2019, 09:06 PM

This is our initial version - off course many internal changes -

https://fearless-assassins.com/et_stats/silent1/

Looking for some feedback. We will be enhancing it with more stats options like aliases, Headshots,Obj stuff, etc etc as we progress.

Posted by: Wolf Enstein Mar 18 2019, 09:59 PM

For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game.

I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too.

Your work so far is very good, I'm looking forward to seeing this idea progress nicken.gif .

Posted by: daredevil Mar 18 2019, 10:40 PM

QUOTE (Wolf Enstein @ Mar 18 2019, 10:59 PM) *
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game.

I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too.

Your work so far is very good, I'm looking forward to seeing this idea progress nicken.gif .


Your suggestions are in planned list for next future versions. Ex -
1. Dyno planted / defused
2. Medic revives.
3. Sprees

For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks.

Posted by: Ronboy Mar 19 2019, 12:28 AM

Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats. nicken.gif

Posted by: daredevil Mar 19 2019, 05:26 AM

QUOTE (Ronboy @ Mar 19 2019, 01:28 AM) *
Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats. nicken.gif


We are going to add those up for next Jaymod stats update. We will also try to show what weapons, teams, etc you use often. Ex - https://www.screencast.com/t/4qhNhg0gXR
Off course above is just sample but final outlook may change. But overall that's the goal.

Looking forward for some funny name/alias suggestions for Leaderboard.
Top 10 Killers
Top 10 Targets
Top 10 Dyno Planters
Top 10 Dyno Defuses
Top 10 Headhunters
Top 10 Suiciders (For self kill)
Max Damager (Top 10 for max damage given)


Posted by: daredevil Mar 20 2019, 01:22 AM

QUOTE (Ronboy @ Mar 19 2019, 01:28 AM) *
I'm looking forward to the team play and objective stats more so than the player's frag stats. nicken.gif


Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats?

Posted by: macbeth Mar 21 2019, 12:10 PM

QUOTE (daredevil @ Mar 20 2019, 01:22 AM) *
QUOTE (Ronboy @ Mar 19 2019, 01:28 AM) *
I'm looking forward to the team play and objective stats more so than the player's frag stats. nicken.gif


Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats?


maybe they want the players names doing the maps objectives ?
but will be hard i think, cuz almost servers have bots now and you have different kind of objectives to do

but i agree with wolfie and Ronboy since ET is focused on objectives

side note: @ DD when u added for our old nq server the nq stats program , did you still have that program for your FA nq servers ? this one been an usefull program

Good job DD

Posted by: macbeth Mar 21 2019, 12:17 PM

QUOTE (daredevil @ Mar 18 2019, 10:40 PM) *
QUOTE (Wolf Enstein @ Mar 18 2019, 10:59 PM) *
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game.

I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too.

Your work so far is very good, I'm looking forward to seeing this idea progress nicken.gif .


Your suggestions are in planned list for next future versions. Ex -
1. Dyno planted / defused
2. Medic revives.
3. Sprees

For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks.


2 weeks maybe will be the best to avoid server s crashes

Posted by: Wolf Enstein Mar 21 2019, 02:36 PM

QUOTE (daredevil @ Mar 20 2019, 03:22 AM) *
Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats?



You've highlighted a couple of them already, mate, with the planting/disarming dynamite.

You could also add to that:


1] Objectives constructed
2] Objectives destroyed
3] Objectives taken
4] Objectives returned
5] Documents successfully delivered to the cappoint


As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game super.gif .

Posted by: Ronboy Mar 22 2019, 03:35 AM

QUOTE (Wolf Enstein @ Mar 21 2019, 09:36 AM) *
You've highlighted a couple of them already, mate, with the planting/disarming dynamite.

You could also add to that:


1] Objectives constructed
2] Objectives destroyed
3] Objectives taken
4] Objectives returned
5] Documents successfully delivered to the cappoint


As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game super.gif .


I agree with Gman; that's what I had in mind, but I should have been more specific in my post above. bash.gif

Posted by: daredevil Mar 25 2019, 02:34 AM

Update -

https://fearless-assassins.com/et_stats/hc/player/243

Dynamites planted = Done
Dynamites defused = Done
Head-shots = Done
Objective Run = Done (Old data would show zero cos of no data available for old games)
Construction = Done
Destruction = Done

Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct.

Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP -

CODE
/connect hc.clan-fa.com:27960


http://et.splatterladder.com/?mod=serverinfo&idx=761941

Posted by: Wolf Enstein Mar 25 2019, 12:58 PM

You've made excellent progress with this already, Daredevil super.gif .


QUOTE (daredevil @ Mar 25 2019, 04:34 AM) *
For now only enabled for HC server. If players would like to test out...


That's your favourite F|A server, Ron nicken.gif . I'll definitely need to try this out.

Thanks for the update.

Posted by: Ronboy Mar 25 2019, 08:50 PM

QUOTE (daredevil @ Mar 24 2019, 09:34 PM) *
Update -

https://fearless-assassins.com/et_stats/hc/player/243

Dynamites planted = Done
Dynamites defused = Done
Head-shots = Done
Objective Run = Done (Old data would show zero cos of no data available for old games)
Construction = Done
Destruction = Done

Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct.

Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP -

CODE
/connect hc.clan-fa.com:27960


http://et.splatterladder.com/?mod=serverinfo&idx=761941


Nice work once again. This is looking promising! nicken.gif

Posted by: daredevil Mar 25 2019, 09:23 PM

QUOTE (Ronboy @ Mar 25 2019, 09:50 PM) *
QUOTE (daredevil @ Mar 24 2019, 09:34 PM) *
Update -

https://fearless-assassins.com/et_stats/hc/player/243

Dynamites planted = Done
Dynamites defused = Done
Head-shots = Done
Objective Run = Done (Old data would show zero cos of no data available for old games)
Construction = Done
Destruction = Done

Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct.

Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP -

CODE
/connect hc.clan-fa.com:27960


http://et.splatterladder.com/?mod=serverinfo&idx=761941


Nice work once again. This is looking promising! nicken.gif


Thank you! I look forward seeing you on our servers and your name will show up in our up coming leader board. :) I believe all objective lovers, are going to like new leader board!

Posted by: macbeth Mar 28 2019, 01:14 PM

@ DD i found the program you used for our nq server years ago https://enemyterritory-stuff.net/files/file/917-lg_nq-stats_b0-1/

Posted by: daredevil Mar 31 2019, 09:50 PM

QUOTE (macbeth @ Mar 28 2019, 02:14 PM) *
@ DD i found the program you used for our nq server years ago https://enemyterritory-stuff.net/files/file/917-lg_nq-stats_b0-1/


That one is not usable in it's current state. It doesn't work correctly on php 7 + DB schema is really bad (We had do many changes to get it working as is). We tried to fix lot's of issues on it and for now we are using it but it's not long term solution. Once our new framework is ready, it will be generic and then mod specific. We will be replacing our NQ1 stats as well since liberty one is really bad if you want to even achieve 30 days data. Forget anything above last 3 months. More or less, many calculations are plain wrong. It's just ocean to fix that and that to on bad schema, let alone leave the queries. So we took the approach to code it from start for other mods.

Once Jaymod stats are done, ETL is next for us and then ETPro, NQ and Nitmod.

Posted by: daredevil Apr 15 2019, 05:04 PM

If anyone is looking to run the stats for their clan/community - Feel free to get in touch with me on Discord or PM me here.

https://fearless-assassins.com/et_stats/hc/

Leaderboard - https://fearless-assassins.com/et_stats/hc/leaderboard#top_objr

Weapons - https://fearless-assassins.com/et_stats/hc/weapons#top_mpt

Each one supports, daily (yesterday), weekly and monthly view.

We are open for suggestions :)

Posted by: Wolf Enstein Apr 15 2019, 08:44 PM

Thanks for the update, Daredevil thanks.gif .

Posted by: Ronboy Apr 15 2019, 11:08 PM

I agree with Gman, nice work. respect.gif

Posted by: macbeth Apr 17 2019, 07:45 AM

yes good work but if other clans want to use it , if you click at the bottom at fairless in blue then you are redirected to their site rolleye.gif and this copyright is ofc needed but the best will be to only have their clan name and to dont be redirected at their site

Posted by: Wolf Enstein Apr 17 2019, 01:27 PM

At last, Wolf: ET engineers getting credit for their excellent work in-game nicken.gif :


sign_fixed.gif

Posted by: daredevil Apr 22 2019, 05:20 PM

QUOTE (macbeth @ Apr 17 2019, 07:45 AM) *
yes good work but if other clans want to use it , if you click at the bottom at fairless in blue then you are redirected to their site rolleye.gif and this copyright is ofc needed but the best will be to only have their clan name and to dont be redirected at their site


Initially you where against full copyright but it seems at least you understand after having conversation on discord. For the link, every product has link to the original company, group and/or website. Let's take your website for your example -

https://www.screencast.com/t/Ld9vBGqZ

It has link to theme site which you use - twice, link to your portal add-on and also link to IPS. Stat's is product from our community and has our site for copyright purposes. This is industry standard and non-negotiable.

Posted by: macbeth Apr 22 2019, 10:26 PM

dont think ET can be considered like an industry standard spanking.gif since it is not a money business

Posted by: Ronboy Apr 23 2019, 05:09 PM

QUOTE (macbeth @ Apr 22 2019, 05:26 PM) *
dont think ET can be considered like an industry standard spanking.gif since it is not a money business


I agree; people who contribute to Wolf ET and Rtcw also are doing it for fun, not for money. nicken.gif

Posted by: daredevil Apr 29 2019, 06:16 PM

QUOTE (macbeth @ Apr 22 2019, 05:26 PM) *
dont think ET can be considered like an industry standard spanking.gif since it is not a money business


So do you -
1. Host your ET servers for free?
2. Do you host your ET websites for free?
3. Does IPS - provides you for free upgrades for your ET website?
4. Do you get free addons for your ET site?

More or less, your English understanding is not correct. I never said ET is industry standard because it's a game. What industry standard is copyright. You put copyright for the things/work which you 'own'. More or less if copyright bothers you that much, I suggest, don't use the stats, then? Stats are provided for 'free' which is 'our' work and not a 'single' minute of your work? I seriously, can't believe people are annoyed over the copyright which every VSP stats in the past had it and every websites has it.

QUOTE (Ronboy @ Apr 23 2019, 05:09 PM) *
I agree; people who contribute to Wolf ET and Rtcw also are doing it for fun, not for money. nicken.gif


Do you also host your websites for free? I believe then your ISP would provide the internet for free to you since you play ET for fun? Free doesn't mean removing copyrights which links back to original organization who developed it for copyright purposes. It's like hosting the code base on github and asking github to remove the copyright. Would github agree to it? You be the best guess. :)

I mean no disrespect to you but may be use the same logic for your website and ask Wix to remove the banner? https://www.screencast.com/t/puXNYTf30x

Posted by: Ronboy Apr 30 2019, 05:32 PM

QUOTE (daredevil @ Apr 29 2019, 01:16 PM) *
Do you also host your websites for free? I believe then your ISP would provide the internet for free to you since you play ET for fun? Free doesn't mean removing copyrights which links back to original organization who developed it for copyright purposes. It's like hosting the code base on github and asking github to remove the copyright. Would github agree to it? You be the best guess. :)

I mean no disrespect to you but may be use the same logic for your website and ask Wix to remove the banner? https://www.screencast.com/t/puXNYTf30x


My website was created for free, but for a price, premium features can be unlocked. However, those don't concern me as well as the Wix banner that you mentioned in your post. It's a basic and free website that serves its purpose, nothing more than that. nicken.gif

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