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StoerFaktoR
post Jan 26 2015, 09:01 PM
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grin.gif

In the intro i'm calling him Spladderman damned spanking.gif spanking.gif



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TomDome
post Jan 26 2015, 10:55 PM
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Jesses Chris was hastn Du für nen Monitor? Das Ding sieht ja aus wie 21:9 grin.gif

Ich bin gespannt wie der Spladderman (Splatman hiess er mal xD) am Ende ausschaut super.gif


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StoerFaktoR
post Jan 27 2015, 06:51 AM
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QUOTE (TomDome @ Jan 26 2015, 10:55 PM) *
Jesses Chris was hastn Du für nen Monitor? Das Ding sieht ja aus wie 21:9 grin.gif

Ich bin gespannt wie der Spladderman (Splatman hiess er mal xD) am Ende ausschaut super.gif



16x9 grin.gif

Das Video ist original in 1600x900px aufgenommen und auf 1280x720px gerendert.
Deswegen vielleicht ^^


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schnoog
post Jan 27 2015, 07:48 AM
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Coole Sache


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ETc|Jay
post Jan 27 2015, 10:14 AM
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kannst du das als md3 speichern? würd das gerne mal in unsere neue map hauen die bald online kommt. Wird ne übelst geile Karte grin.gif


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CS|kOoL
post Jan 27 2015, 10:28 AM
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Work in progress...

Great work Stoer :)


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StoerFaktoR
post Jan 27 2015, 10:51 AM
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QUOTE (CS|kOoL @ Jan 27 2015, 10:28 AM) *
Work in progress...

Great work Stoer :)



Thx :)

@Jay

Als MD3 könnte ich es exportieren,
allerdings würde ET damit nicht zurecht kommen.
Der Kollege hat ~440 normale & ~135000 Subdivision Polygone.
Das ist zuviel für die Quake 3 Engine.




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ETc|Jay
post Jan 27 2015, 12:00 PM
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ah schade.
was hat q3 für nen limit?

btw. sieht schick aus :)

This post has been edited by ETc|Jay: Jan 27 2015, 12:03 PM


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StoerFaktoR
post Jan 27 2015, 12:19 PM
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QUOTE (ETc|Jay @ Jan 27 2015, 12:00 PM) *
ah schade.
was hat q3 für nen limit?

btw. sieht schick aus :)


Danke :)

QUOTE
was hat q3 für nen limit?


Ich glaube 10000 Pro Model , weis es aber nicht genau.


#########################################

Second part:



A lot of fixes, i have to correct right now.
Missing fingers and things like this grin.gif
At the moment , i don´t like the texture of the eyes and some other details. motz.gif


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Wolf Enstein
post Jan 27 2015, 05:43 PM
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That's great work, Stoer, he's really taking shape nicely. I'm looking forward to seeing the new improved Splattman grin.gif .


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TomDome
post Jan 27 2015, 06:13 PM
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einfach geil Chris winner.gif


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cheers Tom
...providing service for the sl since 2006.

Dont forget, this site is about games, friends and fun. Keep it all nice and friendly.



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ETc|Jay
post Jan 27 2015, 08:04 PM
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wäre es viel arbeit das model für et zum laufen zu bringen? Weil sL muss doch mal in irgend eine Map integriert werden.


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StoerFaktoR
post Jan 27 2015, 08:41 PM
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QUOTE (ETc|Jay @ Jan 27 2015, 08:04 PM) *
wäre es viel arbeit das model für et zum laufen zu bringen? Weil sL muss doch mal in irgend eine Map integriert werden.


Thnx guys :)

@Jay
Es sollte eigentlich möglich sein Ihn für ET zu optimieren.
Allerdings wird er dann aber ein paar Ecken und Kanten haben.
Das zweite wäre die Textur , es sei denn Ihr wollt Ihn nur einfarbig (goldig , silber , Steintextur etc.)
denn andererseits müsste ich alle Texturen in eine UV-Map umwandeln... crash.gif .

Ich werd Ihn erstmal soweit fertig basteln , und dann schau ich mal was sich machen lässt. ;)


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masahari
post Jan 27 2015, 08:54 PM
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WOW Stoer

Is really great to watch the skilled person doing things like that.
How long you took the time to make that? Its look great man... respect.gif cheers.gif cheers.gif


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StoerFaktoR
post Jan 28 2015, 07:34 AM
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QUOTE (masahari @ Jan 27 2015, 08:54 PM) *
WOW Stoer

Is really great to watch the skilled person doing things like that.
How long you took the time to make that? Its look great man... respect.gif cheers.gif cheers.gif


Thnx :)

Around 40-50 Minutes


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