Posted by: macbeth Mar 25 2021, 01:57 PM
Teuthis mades a new et map
https://ets-clan.com/index.php?/files/file/881-fueldump_reverse_b3/plus custom botfiles to test atm
we are testing it atm IP 108.61.18.109:27920
Posted by: Teuthis Mar 25 2021, 08:07 PM
QUOTE (Wolf Enstein @ Mar 25 2021, 04:42 PM)
Hey folks,
sorry for being late to the party. I apologise for being a bit silent and slow these days. I was swamped with family and work obligations. The beta3 is still up for you all to test, but the map is stable and plays well. I am open for criticism and wishes for the final version. I am deeply grateful that ETS tested the map, their comments have significantly improved the map.
and I am a great fan of splatterladder by they way :)
and please feel free to advertise the map.
btw. I am working on an axis attack version of goldrush. But I need to get a bit out of my way to continue working on it. Too much to do work-wise......
best!
T
Posted by: Wolf Enstein Mar 25 2021, 09:44 PM
QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
I am deeply grateful that ETS tested the map, their comments have significantly improved the map.
Yes, Kate is always a good help to the community.QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
...and I am a great fan of splatterladder by they way :)
QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
...please feel free to advertise the map.
Will do, mate .QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
btw. I am working on an axis attack version of goldrush. But I need to get a bit out of my way to continue working on it. Too much to do work-wise...
I'm looking forward to playing that version, Teuthis.
Posted by: macbeth Mar 25 2021, 10:11 PM
QUOTE (Wolf Enstein @ Mar 25 2021, 09:44 PM)
QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
I am deeply grateful that ETS tested the map, their comments have significantly improved the map.
Yes, Kate is always a good help to the community.QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
...and I am a great fan of splatterladder by they way :)
QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
...please feel free to advertise the map.
Will do, mate .QUOTE (Teuthis @ Mar 25 2021, 07:07 PM)
btw. I am working on an axis attack version of goldrush. But I need to get a bit out of my way to continue working on it. Too much to do work-wise...
I'm looking forward to playing that version, Teuthis.Since a while now I am not adding anymore the botfiles for our download sections
If you need them I will give you on our site
Teuthis had a lot to do for this map but all seems fine now
Posted by: Wolf Enstein Mar 25 2021, 10:30 PM
QUOTE (macbeth @ Mar 25 2021, 09:11 PM)
Since a while now I am not adding anymore the botfiles for our download sections
If you need them I will give you on our site.
Okay, Kate, I'll get the botfiles there, thanks again .
Posted by: ETc|Jay Apr 5 2021, 06:45 PM
@Teuthis
is it possible to add spawnable command post for allies at fueldump_reverse map?
Posted by: Teuthis Apr 6 2021, 07:34 PM
QUOTE (ETc|Jay @ Apr 5 2021, 06:45 PM)
@Teuthis
is it possible to add spawnable command post for allies at fueldump_reverse map?
Yes, sure. I assume you mean only at the allies CP, no? I asked for this actually when you guys tested the beta3 but the response was that it’s not needed atm. But if people think it’s good to spawn at the allied cp, then I can easily implement this in the final version. Not sure letting axis spawn at the axis cp is a good idea though.
Posted by: daredevil Apr 14 2021, 07:40 PM
Can some improvements related to FPS be made? Original fueldump lags with higher player count and also has entity issue sometimes. Also it would be nice to add some sniper places. Not to deviate too much from original map but some subtle changes, would add some interesting things to game play.
Posted by: Teuthis Apr 15 2021, 05:58 PM
Fueldump has a lot of open field, which all needs to be rendered in game. The more players are on the map, the more needs to be rendered at a time, which causes the lags. The only way to change this is to decrease the field of view, means I would need to place large mountains in the middle that block Vis. This would destroy the beauty of the map unfortunately and would not be liked I guess. And everything I add to enhance sniping would further decrease FPS I’m afraid since all this would need to be rendered and increases VIS data size. So i’m afraid we have to live with it.
Posted by: Meister Gandalf Jun 5 2021, 11:31 PM
my players also won't stop whining till the allies cp is spwanable :)