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> objectivecycle1 auto wechsel zu objectivecycle2 usw ?, objectivecycle1 auto wechsel zu objectivecycle2 usw ?
SL.Baldi
post Sep 14 2016, 09:12 AM
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objectivecycle1 auto wechsel zu objectivecycle2 usw ?

Noquarter 1.2.9 Version 2.60b


Wie kann man zwei objectivecycle automatisch wechseln lassen ?
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StoerFaktoR
post Sep 14 2016, 09:30 AM
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QUOTE (DSK Baldi @ Sep 14 2016, 10:12 AM) *
objectivecycle1 auto wechsel zu objectivecycle2 usw ?

Noquarter 1.2.9 Version 2.60b


Wie kann man zwei objectivecycle automatisch wechseln lassen ?


Damit sollte es gehen ;)

Beispiel von unserem Cycle

Objectivecycle.cfg --> Objectivecycle2.cfg

CODE
//Objectivecycle
set d1 "set g_gametype 4; map te_valhalla; set nextmap vstr d2"
set d2 "set g_gametype 4; map purefrag; set nextmap vstr d3"
set d3 "set g_gametype 4; map ron_desert_duel; set nextmap vstr d4"
set d4 "set g_gametype 4; map c_t_g; set nextmap vstr d5"
set d5 "set g_gametype 4; map ctf_multi2; set nextmap vstr d6"
set d6 "set g_gametype 4; map ctf_well; set nextmap vstr d7"
set d7 "set g_gametype 4; map doverbridge_final; set nextmap vstr d8"
set d8 "set g_gametype 4; map sickre; set nextmap vstr d9"
set d9 "set g_gametype 4; map bunker; set nextmap vstr d10"
set d10 "set g_gametype 4; exec objectivecycle2.cfg; set nextmap vstr d1"  // Executes objectivecycle2.cfg
vstr d1


CODE
//Objectivecycle2
set d1 "set g_gametype 4; map mp_sillyctf; set nextmap vstr d2"
set d2 "set g_gametype 4; map et_slide; set nextmap vstr d3"
set d3 "set g_gametype 4; map 1o1; set nextmap vstr d4"
set d4 "set g_gametype 4; map sandheli01b; set nextmap vstr d5"
set d5 "set g_gametype 4; map chariot; set nextmap vstr d6"
set d6 "set g_gametype 4; map bulldog; set nextmap vstr d7"
set d7 "set g_gametype 4; map bzz_Drunk; set nextmap vstr d8"
set d8 "set g_gametype 4; map Tower_b27j; set nextmap vstr d9"
set d9 "set g_gametype 4; map goldendunk_a2; set nextmap vstr d10"
set d10 "set g_gametype 4; exec objectivecycle.cfg; set nextmap vstr d1" // Executes objectivecycle.cfg
vstr d1



--------------------
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macbeth
post Sep 14 2016, 12:31 PM
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dont sure it is that you want but to have 2 objectivecycle.cfg running i add commands in the shrubbot.cfg

[command]
command = mainmaps
exec = exec objectivecycle.cfg
desc = Loads regular map cycle
levels = 10 11

[command]
command = mainmaps1
exec = exec objectivecycle.cfg
desc = Loads the second map cycle
levels = 10 11

* levels the guys who can run these commands

This post has been edited by macbeth: Sep 14 2016, 12:33 PM


--------------------
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SL.Baldi
post Sep 14 2016, 05:46 PM
Post #4


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From: Deutschland - Germany
Member No.: 70785



Danke erstmal für eure Hilfe,



--------

Ich habe es folgendermaßen gemacht :

objectivecycle2:

set d1 "set g_gametype 2 ; map adlernest ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map braundorf_final ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map bremen_b2 ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map school ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map et_mor ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map sw_battery ; set nextmap vstr d7"
set d7 "set g_gametype 2 ; map sp_delivery_te; set nextmap vstr d8"
set d8 "set g_gametype 2 ; map goldrush; set nextmap vstr d9"
set d9 "set g_gametype 2 ; map pirates ; set nextmap vstr d10"
set d10 "set g_gametype 2; exec objectivecycle3.cfg; set nextmap vstr d1" // Executes objectivecycle3.cfg
vstr d1


objectivecycle3:


set d1 "set g_gametype 2 ; map etcenter_final ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map et_ice ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map wolfsrudel_final ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map UrbanTerritory44 ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map supply ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map bergen ; set nextmap vstr d7"
set d7 "set g_gametype 2 ; map sp_delivery_te; set nextmap vstr d8"
set d8 "set g_gametype 2 ; map goldrush; set nextmap vstr d9"
set d9 "set g_gametype 2 ; map frostbite ; set nextmap vstr d10"
set d10 "set g_gametype 2; exec objectivecycle2.cfg; set nextmap vstr d1" // Executes objectivecycle2.cfg
vstr d1


objectivecycle1:


set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map fueldump ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map cathedral_final ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map warbell ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map teuthonia_final ; set nextmap vstr d7"
set d7 "set g_gametype 2 ; map trmfght_beta2; set nextmap vstr d8"
set d8 "set g_gametype 2 ; map Goldrush-GA; set nextmap vstr d9"
set d9 "set g_gametype 2 ; map et_beach ; set nextmap vstr d10"
set d10 "set g_gametype 2; exec objectivecycle2.cfg; set nextmap vstr d1" // Executes objectivecycle2.cfg
vstr d1







Sollte völlig ausreichen grin.gif
---------------------


Die laufen soweit auch, Nun kommt das ABER !!!!

Sowie eine Map gestartet wird wie zum Beispiel: Oasis, Battery ---------also diese Startart Maps,
dann verabschiedet sich der Server.



l.g. Baldi cheers.gif
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SL.Baldi
post Sep 14 2016, 08:44 PM
Post #5


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Joined: 21-April 08
From: Deutschland - Germany
Member No.: 70785



Problem gelöst :


./etded +set fs_gamepath +set fs_homepath +set fs_basepath +set fs_game +exec +set com_hunkmegs +set com_zonemegs +set sv_punkbuster +set g_password +set sv_hostname +set com_soundmegs +set dedicated 2 +set net_port {port} +sv_maxclients {slots}


com_hunkmegs 384
com_zonemegs 32
sound_megs 64


seit diesem Eintrag starten nun auch die Maps : Oasis, Fueldump, Battery usw.

grin.gif
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