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> [MAP] (Bramburg)- Dam Revenge - Released, [MAP] (Bramburg)- Dam Revenge - Released
Tardis
post Aug 1 2015, 02:15 PM
Post #1


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[MAP] (Bramburg)- Dam Revenge - Released

See

http://forums.warchest.com/showthread.php/...evenge-Released


Thanks Tardis aka Daniel


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TomDome
post Aug 1 2015, 02:41 PM
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Member No.: 31172



Thanks for the info Daniel.

I like Bramburg Dam as allies attack map, but i know a bunch of people who will love to see the map beeing played as axis attack.

Great Deal grin.gif


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CS|kOoL
post Aug 1 2015, 05:04 PM
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Hi all,

We will never thank enough the mappers as you who work hard for keeping our favourite game alive !!

Great idea to have made it in axis attack !!

But i guess it is a beta , i say that for several reasons...

1. The map can be easily lighted , i mean there are any useless textures and some double into and when u see her size (almost 37 Mo)...

2. A part is useless too...as well maybe the robot or it is only for fun or all that will be used in the next release :)

** I specify that these screenshots have been took without our HD textures !! **





3. Any textures have a ugly display...i think about "cm_pipes" and the american flag...







I hope you will understand that all this little feedback is for this great map has a great success !!

For my part , the problems about textures are easy to fix , in fact i say it for helping for all have a map lighter and clean :)

Again thanks for all your hard work since any years !!

This post has been edited by CS|kOoL: Aug 1 2015, 05:17 PM


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Tardis
post Aug 1 2015, 08:39 PM
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QUOTE (CS|kOoL @ Aug 1 2015, 05:04 PM) *
But i guess it is a beta , i say that for several reasons...


I May work on a final Verson We see how it gets on

QUOTE (CS|kOoL @ Aug 1 2015, 05:04 PM) *
1. The map can be easily lighted , i mean there are any useless textures and some double into and when u see her size (almost 37 Mo)...

This is manly the sound files as there is no Axis attack sounds in the normal stock maps for The Truck and Tank also others.

QUOTE (CS|kOoL @ Aug 1 2015, 05:04 PM) *
2. A part is useless too...as well maybe the robot or it is only for fun or all that will be used in the next release :)

The Dalek (robot as you call it) is there as a bit of Fun / Eye candy as I am Tardis from Doctor Who so is the Dalek ;)
QUOTE (CS|kOoL @ Aug 1 2015, 05:04 PM) *
I hope you will understand that all this little feedback is for this great map has a great success !!

I thank you for any feedback :)
QUOTE (CS|kOoL @ Aug 1 2015, 05:04 PM) *
For my part , the problems about textures are easy to fix , in fact i say it for helping for all have a map lighter and clean :)

This is a conversion of Bramburg Dam (mp_dam) designed and released by Splashdamage for Return to Castle Wolfenstein
QUOTE
I May work on a final Verson We see how it gets on

QUOTE ( @ Aug 1 2015, 05:04 PM) *
Again thanks for all your hard work since any years !!

Thank You !! :)

This post has been edited by Tardis: Aug 1 2015, 08:48 PM


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CS|kOoL
post Aug 2 2015, 12:21 AM
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Hi,

As expected , i have lighten your map (about textures + models + sounds)...

Anyway i have the habit to do it because i always do it for each map on my server (and often for an amazing gain of size) but i count on you for checking my little job.

Before your map had a size about 37 Mo and now it has a size about...21 Mo.

The main gain of size has been in the textures + models (about 14/15 Mo).

And after for finishing i have put my nose in the sounds...

I have done my best with my bit of skills and i hope that it will be usefull for you too.

Link:

http://www.filedropper.com/damrevengelighten

This post has been edited by CS|kOoL: Aug 2 2015, 12:24 AM


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Wolf Enstein
post Aug 6 2015, 02:27 PM
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First of all, congratulations on a great map, Tardis, it's a whole load of fun to play cheers.gif .

I took a look at the botfiles and made a few changes to them, in order to give the bots more purpose and to run smoother too. I removed the access to the roof from the Axis first spawn because the roof door itself causes mayhem and the bots are routinely crushed.

I removed all waypoints leading to the pipes and then replaced them. No matter what combination of waypoints I had tried, the Axis bots hated using the ladders to descend to the pipes. Therefore, I waypointed a small trickjump for the bots to use in the elevator shaft and then made the waypoint direction "one way" all the way back up the ladders to the main attack route.

I added a couple of escort goals for the tank and truck and a cappoint goal for the docs, everything runs quite smoothly now and all objectives can be completed by the bots. I hope you find them useful. Thanks again for an excellent Axis-attack map, Tardis thanks.gif .


Get the new botfiles
HERE super.gif


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CS|kOoL
post Aug 6 2015, 02:52 PM
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Thx for sharing Mr. G !!!



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