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map syphonfilter |
Feb 11 2019, 11:45 PM
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#1
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Sergeant Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 |
i fixed my map vis perfomance new design etc
Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================ screens https://postimg.cc/gallery/1fs49xbg0/ download https://ufile.io/ye6c0 |
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Feb 17 2019, 07:43 PM
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#2
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Sergeant Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 |
i ask it here, some1 like to make waypointz?, or only at those omnibot forums?
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Feb 17 2019, 07:50 PM
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#3
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
Devils u have Wolfie working to make botfiles for 1 of your map, did you tested the botfiles for your etl adlernest map ?
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Feb 17 2019, 08:21 PM
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#4
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Sergeant Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 |
nop i didnt test bot file , how i test them? ,is there a server who playes adlernest + the botfiles now and i can join to see if stupid botz work?, yea i know nice work of wolf to make waypoints for one of my map, i ask on fa clan if they can make of my other 2 maps biohazard beta + syphonfilter
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Feb 22 2019, 11:44 PM
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#5
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here's the botfiles for "Syphonfilter", DRH. There's over 1000 waypoints in this one, it reminded me of waypointing for "Dingenskirchen Beta 1" and Praetoria Mission 3" .
Download botfiles here: Syphonfilter ...how i test them? Put them in your "ET: Legacy omni-bot" folder. There should be a folder inside it called "nav", then host the map and the bots will join you . -------------------- |
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Feb 23 2019, 06:15 PM
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#6
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Sergeant Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 |
ok i got it to run omni-bot,so botz from first run 10vs10 was alies-58% axis-46% win, second run alies 72% axis 20% win,hmm ok the alies at first/second run go only at the right stairs near the elevator to hell and not left too,so they dont make a comanpost,axis go on the left side stairs and make a comandpost,later dump alies make a comandpost,this need a live server to see better the % win ,so the second axis spawns is not to far away to get back the obj
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Feb 25 2019, 10:37 PM
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#7
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Something else that I noticed, DRH, when testing this map, is that the Axis are always "playing catch-up", the Allies are always too far in front of them.
In order to resolve this, I would give the Axis team the option of changing spawn to their second spawn, when this fence is destroyed: ...so that they can properly defend the objectives . -------------------- |
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Feb 27 2019, 10:13 PM
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#8
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Sergeant Group: Members Joined: 12-November 18 From: netradiant-custom-win64 Member No.: 542692 |
i consider where to add the spawns to be right that the map go no easy,so when alies try to go down to base ,axis can defend it,until dump alies can make a comandpost this is not to view that alies players got angry because they cant reach the down base,they have 45 min ,after the comandpost build from alies there i consider to put axis to second spawn to defend obj, from me it is to easy when alies destroy upper base gate and axis got forced to second spawns,sure like u say if alies destroy the gate and axis got to second spawns to defend is good but , a example like in frostbite axis are near the docs to defend,and i maked the same for the gate
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