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some questions about rating |
Nov 24 2009, 02:27 PM
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#1
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Sergeant Group: Members Joined: 20-October 09 Member No.: 87805 |
Hi,
I have some questions about the ranking system. I say sorry in advance if they have already been answered before, but I searched a bit, without finding a clear answer. So, here are my questions: 1. How come that ‘new’ players start with a rating of 0? If the rating should somewhat reflect a player’s skill, then it’s a bit improbable for a player to have 0 skill, especially if he’s a pro player who just changed nickname. 2. Do these ‘new’ players count, for the rating of the other players in a map? I mean, if a pro player with 0 rating plays a session, he will lower the average rating (because he has 0), but raise the average ppm (because he’s not bad), thus giving a poorer evaluation for all the others. Is this correct? 3. In chess, afaik, players with lower elo have a bigger ‘k-factor’, that is their score can change faster than the one of a higher rated player. Is SL score like this, too, or everyone has the same factor? In short, I think that giving a base rating to new players, maybe not counting them for x hours (in the other's player rating calculation), and possibly making their score adjust faster for a while, to reflect their real performance as fast as possible, would be more accurate for all. Of course I know that if something has not been implemented, there must have been a valid reason for it, but I was just curious to know. thanks for your time |
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Nov 24 2009, 09:55 PM
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#2
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Tastenklimperer Group: Management Joined: 4-August 06 From: "Toscana of Germany" (Dreieck KA-LU-NW) Member No.: 31172 |
Hi,
please take a look at the sl.wiki. The main calculation is based on elo. It is not possible to start with a rating x instead of 0 for a new nick. And yes the rating of a skilled player with rating 0 is changing faster than the rating of a skilled player with rating x. If you have further questions feel free to ask. -------------------- |
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