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[MAP] - Kerkyra B1 - Released |
Dec 28 2016, 08:37 PM
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#1
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Corporal Group: Members Joined: 22-April 15 Member No.: 461405 |
Hey!
After several years of developing, balancing and testing Sage and Pegazus from SM-Mapping are proud to release this unique map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy! Story: In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible. These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength. Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu. Objective for attacking team: Axis: 1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn Screenshots: Download from Enemy-Territory-Stuff Full readme: CODE //================================================================================
===================>>> // Mapname : Kerkyra B1 // BSPname : kerkyra // Released: December 2016 // Version : Beta 1 //Version 8 // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // // Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) // Contact Pegazus : Pegazus @ splashdamage.com/forums // SM-Mapping site: *Not active* //================================================================================ ===================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible. These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength. Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu. ======================================================= Objectives: Axis: 1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn Allies: 1] Stop them from escorting the Vehicle 2] Defend the Palace Gates from being breached 3] Stop them from stealing the Emperor's Chalice 4] Stop them from stealing the Achilles' Sword 5] Stop them from stealing the the King's Crown 6] Stop them from escaping with the Vehicle 7] *Side Objective: Keep the Tunnel Door intact 8] *Side Objective: Prevent Axis from establishing a Command Post Spawn ======================================================= Disclaimer: We can not be held responsible for anything. ======================================================= Credits: http://www.cgtextures.com "One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." Avoc For a flower texture Rayban For an alpha tree texture GANG$TA For great bot files Achillion Palace For welcoming visitors Sage's Camera For working while needed Sage's parents For paying the holiday so many years ago ======================================================= Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ Dark Alchemy Community http://www.dark-alchemy.com/ UJE Clan http://www.ujeclan.com/ Bunker Community http://bunker.aaxxss.com/ Ets| Community http://enemyterritory-stuff.net/ Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Old-Owl from DA Community Niek from [UJE] Clan o-0._.0-o from |>B<| Community Kate from Ets| Community ======================================================= Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. ===================================================== Changelog: Concept2: -World First Playable: -Removed Flag from city -Added Vehicle -Made the gate not dynomitable FP2: -New route into palace (basement) -Tank blows a hole in the wall -Tank takes 2 nades to damage -New Health and ammo at the tunnels -Allies spawntime 10->15 -Timelimit 20->30 -Better signs -Objective not stealable before gate is blown -Changed some doors (force open etc.) FP3: -Timelimit split -> 20+10 -Tunnel door charge 1->0.75 -Moved Barriers FP4: -Added Axis CP at tunnel (active once gates are blown) -Moved tunnel door to the wine cellar -Moved tank start point closer to spawn -Removed timelimit split. Remove // to re-enable -Spawnpoint for Allies at the tunnel (until gate is blown) -Once Axis starts escaping Allies reclaim tunnel spawn FP5: -More varied bot files -Locations -Clipping and easying travelling -Small tweaks, cosmetics and optimisations -LMS script -Removed 60 entities for performance -Improved some routes and spawn exits -Changed Barrier #1 area for better coverage + new route -Added balcony MG and 3rd floor health&ammo for better defence B1: -Improved bot files -Allies regain tunnel spawn 1 spline earlier -Clipped some walls -Random minor fixes -Attempted improving of FPS at Barrier 2 area |
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Dec 28 2016, 09:31 PM
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#2
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Staff Sergeant Group: Members Joined: 12-February 10 Member No.: 90298 |
Two maps in two months? You guys are on fire!
The screenshots look great, but unfortunately I won't have time to test it this year. (This sounds worse than it is ) I'll make sure to try your map as soon as possible in 2017. Cheers and a happy new year to both of you! -------------------- |
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Dec 28 2016, 10:05 PM
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#3
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Second Lieutenant Group: Members Joined: 22-November 11 From: Serbia Member No.: 120893 |
Map looks nice! Great work!
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Dec 28 2016, 10:31 PM
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#4
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
with the previous version servers been crashing but now no servers crashes anymore
the problem not fixed is than at some points the fps is jumping -------------------- |
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May 17 2017, 10:06 AM
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#5
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Staff Sergeant Group: Members Joined: 6-July 14 From: Goldrush Member No.: 438751 |
Kerkyra, all in all, top notch environment. Sage knows creative design, you heartless Sage!!
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May 17 2017, 04:01 PM
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#6
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Kerkyra, all in all, top notch environment. Sage knows creative design........... Yep, Sage is an artist of Wolfenstein mapping, for sure, bro . -------------------- |
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Lo-Fi Version | Time is now: 24th November 2024 - 01:23 AM |