sl.Home | sl.Search | sl.Forum | sl.Settings | sl.Serverlist | sl.Maplist | sl.Team | sl.Wiki |
RtCW 2021/2022 |
Sep 15 2020, 05:13 PM
Post
#151
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
The new 'Steam' loading screen for 'RealRtCW' :
-------------------- |
|
|
May 29 2021, 04:40 PM
Post
#152
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
A superb video update from William Faure in regards to his 'Wolfenstein: Enemy Territory' singleplayer project :
-------------------- |
|
|
Jul 13 2021, 05:02 PM
Post
#153
|
|
Master of Desaster Group: Management Joined: 7-March 06 From: Wehr Member No.: 23716 |
-------------------- |
|
|
Jul 13 2021, 06:44 PM
Post
#154
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Another new video update from Chris Sewell's 'Return to Castle Wolfenstein - Unreal Engine 4' project. He's added surrounding terrain to the 'Escape 1' map, with lots of trees and even a lighthouse in the distance:
-------------------- |
|
|
Jul 15 2021, 02:41 PM
Post
#155
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here's another update from Chris, in regards to using bodies of water in-game and how to improve their usage in respects to in-game quality. This is what he has to say:
"I've removed the old water, which is both visually better and drastically better for performance, the old water was using a very large landscape which is never ideal but it did the job. Now, I have a super scalable and optimised ocean blueprint which means I can remove all of those." - Chris Sewell Here's a video update: -------------------- |
|
|
Lo-Fi Version | Time is now: 10th November 2024 - 10:15 AM |