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> Radar_tank_b2
Teuthis
post May 16 2022, 09:13 PM
Post #1


Group Icon Sergeant

Group: Members

Joined: 12-August 14
Member No.: 439171



Hey folks,
Hope you’re doing all well. Not sure whether you have seen and tested the new map radar_tank_b2 already, but based on the feedback I got from the ETS clan (thanks Kate), we call this the final version of the map. I don’t see the map being played much, which might be also related to the fact that it’s not officially published yet. But call this project now closed. Feel free to publicly announce (or not) ;)

Best!
T
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$mart
post Jun 12 2022, 10:36 AM
Post #2


Group Icon Major

Group: Members

Joined: 19-September 07
From: South of France xDDDDD
Member No.: 59683



Hello Theutis and thanks for all your maps

Concerning hunkmegs, are you sure some tips permit to reduce them ?
I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ?

V55


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Teuthis
post Jun 13 2022, 09:14 PM
Post #3


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Group: Members

Joined: 12-August 14
Member No.: 439171



QUOTE ($mart @ Jun 12 2022, 11:36 AM) *
Hello Theutis and thanks for all your maps

Concerning hunkmegs, are you sure some tips permit to reduce them ?
I mean look at the "Praetoria - mission 2" map , very beautiful and many places, but only 56 MB required ?

V55


That‘s not so easy answered. It depends on the map itself and if there are options to decrease graphical demand. As a rule of thump, the more the player can see from the landscape, the higher the graphical demand and hence the hunkmegs. The vanilla maps are either open terrain (Fueldump, Radar, etc) or very detailed (goldrush). This makes it difficult to change these maps without increasing the demand for the graphic memory. The ET default hunkmegs were made to fit the standards in 2003. unnecessary to say that our computers are now much faster and better equipped to deal with higher memory requirements. Imagine someone would ask you to play in the 2003 default screen resolution of 800x600. Would you still play? ETlegacy uses higher hunkmegs per default and this is the only way the game can stay alive. If people don‘t wanna change their hunkmegs, then we won‘t see much new maps out of my hands. Fueldump reverse was easy since I didn‘t change the brushwork. Radar tank is already borderline since we needed new tunnel. All other vanilla maps I changed all require higher hunkmegs and that‘s why I don‘t finish and publish them
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