sl.Home | sl.Search | sl.Forum | sl.Settings | sl.Serverlist | sl.Maplist | sl.Team | sl.Wiki |
Alps2 - Public Beta |
Jan 6 2006, 12:50 PM
Post
#1
|
|
Private Group: Members Joined: 12-February 05 Member No.: 4262 |
Alps 2: Public Beta release
Created by Moth and Recoil Models and some brushwork created by Splash Damage Download links http://returntocastlewolfenstein.filefront...le/Alps_2;54126 http://www.junkpile.co.uk/et/alps2_pb.zip (direct link) Put alps2_pb.pk3 in etmain, and alps2_pb_etpro in etpro. Then play. Allies attacking, designed for 3v3-8v8. Please report all bugs and any feedback to http://www.splashdamage.com/index.php?name...p=131500#131500. This is only a beta release, so there's no guarantees of perfection. There is still a substantial amount of work to be done, especially in increasing frame rates. Conceived as the second part of a trilogy, Alps 2 sees the Allies advance into a mining village high in the Alps, where the Axis have blocked a key strategic train line. The village has been fortified with a large defensive wall, and two bunkers armed with anti-tank guns. A small detachment of Allied soldiers must break through the defenses and clear the tunnel, so that reinforcements can be brought by train. A truck full of explosives has been brought with the Allied force in order to blast a hole in the wall once the anti-tank guns have been destroyed. However, maps of the area reveal an entrance to the mine outside the main defensive wall, and plans of the mine show a disused shaft passing through a railway service tunnel. If the mines can be broken into, this may be a possible attack route. Screenshots |
|
|
Feb 14 2006, 09:04 PM
Post
#2
|
|
Sergeant Group: Members Joined: 12-October 05 From: holland Member No.: 16078 |
looks cool
-------------------- |
|
|
Apr 5 2006, 04:07 PM
Post
#3
|
|
Private 1st Class Group: Members Joined: 19-March 06 Member No.: 24380 |
Affermative very cool
-------------------- My PC
MB:Abit NF7-S2G CPU:AMD Athlon XP 2000+ VPU:Nvidia GeForce 6600 GT RAM:1gb S3+ (512 mb X2) HD:Maxtor 120gb POWERSUPPLY:Chieftech 400W |
|
|
May 14 2006, 01:09 PM
Post
#4
|
|
Lieutenant General Group: Members Joined: 24-September 05 From: Germany Member No.: 15079 |
look not bad this map test i in next time by our server
-------------------- |
|
|
May 14 2006, 02:03 PM
Post
#5
|
|
Captain Group: Members Joined: 23-June 05 From: Berlin / Germany Member No.: 10102 |
This map looks might fine.
btw. RAX, you have more banners than Google on a good day. Maybe U should think about removing one or too, so that the pages can load faster. Just a suggestion m8. -------------------- |
|
|
May 14 2006, 02:33 PM
Post
#6
|
|
Lieutenant General Group: Members Joined: 24-September 05 From: Germany Member No.: 15079 |
sorry han solo swat rax word gelöscht jetzt gibs den swat clan net mehr
mach ich gleich update habs gefixt.....nur swat rax is gelöscht und sky rax is geändert...:) This post has been edited by RAX: May 14 2006, 03:05 PM -------------------- |
|
|
Lo-Fi Version | Time is now: 9th November 2024 - 09:19 AM |