sl.Home | sl.Search | sl.Forum | sl.Settings | sl.Serverlist | sl.Maplist | sl.Team | sl.Wiki |
Warbell Gold Crates Script |
Apr 26 2021, 02:47 PM
Post
#1
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending.
I have these other 'Warbell' scripts already, featured on Antman's website: Antman Scripts -------------------- |
|
|
Apr 26 2021, 08:26 PM
Post
#2
|
|
Corporal Group: Members Joined: 14-December 06 From: UK Member No.: 40422 |
Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending. I have these other 'Warbell' scripts already, featured on Antman's website: Antman Scripts Think this is the one from Ailmanki. This post has been edited by <=TM=>MrMuppet: Apr 26 2021, 08:44 PM -------------------- |
|
|
Apr 26 2021, 08:43 PM
Post
#3
|
|
Corporal Group: Members Joined: 14-December 06 From: UK Member No.: 40422 |
Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending. I have these other 'Warbell' scripts already, featured on Antman's website: Antman Scripts Added as .txt as the site wont accept certain file types
Attached File(s)
-------------------- |
|
|
Apr 26 2021, 10:52 PM
Post
#4
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Thanks, mate, Dogster found a copy on one of his old hard drive back-ups. It's on the server now and really improves the Warbell gameplay .
Thanks for taking the time to look for the script . If anyone else wants to use the 'Warbell Gold Crates' script you can download it here: Warbell Gold -------------------- |
|
|
Apr 27 2021, 09:58 PM
Post
#5
|
|
Sergeant Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 |
sounds interessting. but we play normaly so bad at our server that we dont have much time at the end of the map :)
|
|
|
Apr 28 2021, 08:19 AM
Post
#6
|
|
Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
what did you have to do with this gold ?
and did we can add the other warbell script aswell ? This post has been edited by macbeth: Apr 28 2021, 12:47 PM -------------------- |
|
|
Apr 28 2021, 03:50 PM
Post
#7
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
what did you have to do with this gold ? Normally, at the end of the map, any Axis soldier can jump into the pillars of flame, in order to win the map. This makes the pillars almost impossible for the Allies to defend. However, with this 'gold crates' script, only the Axis troops carrying the gold crates can enter the pillars, making it fairer for the Allied team. The Allies can see who's carrying the gold crates and who isn't, they can also defend the gold crates at the command post too. ...and did we can add the other warbell script aswell ? You can get the other 2 Warbell scripts here: Antman -------------------- |
|
|
May 3 2021, 07:09 PM
Post
#8
|
|
Sergeant Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 |
i was able to integrate the script with the ammo crates into that script - so it should not be a problem 4 you.
as i now have seen how the script for the ammo crates is looking i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly? |
|
|
May 4 2021, 11:22 AM
Post
#9
|
|
General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
...i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly? I wish I did know how to create scripts for maps too, Gandalf. I've never seen a video on this subject. I'd also like to see a script being available that gives server owners the option to remove the 'bunny hopping' from our game. Wolfetplayer, the creator of 'RealRtCW', managed to do this for one of his releases. -------------------- |
|
|
May 14 2021, 03:19 PM
Post
#10
|
|
Second Lieutenant Group: Members Joined: 10-November 08 From: US Member No.: 78526 |
i was able to integrate the script with the ammo crates into that script - so it should not be a problem 4 you. as i now have seen how the script for the ammo crates is looking i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly? Are you looking \viewpos command OR through gtkradiant? I am not a good scripter so apologize if I misunderstood your question. -------------------- |
|
|
May 15 2021, 11:41 PM
Post
#11
|
|
Sergeant Group: Members Joined: 23-May 08 From: Stuttgart Member No.: 72085 |
as i have no plan i'll try out viewpos.
i thought about putting some medic stands eventually in a map. gonna try modifying another script - maybe that is working |
|
|
Lo-Fi Version | Time is now: 1st November 2024 - 09:55 PM |