IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Probs with Omni-bot
mrcool
post Jan 28 2017, 07:23 PM
Post #1


Group Icon Private 1st Class

Group: Members

Joined: 22-January 09
From: Holland
Member No.: 80908



If a sniper map all bots start as covert ops.After they die, the go other class. What do I need to adjust to prevent change classes.
I use Silent Mod with mapvoting.

tx

mc
Go to the top of the page
 
+Quote Post
ETc|Jay
post Jan 28 2017, 08:24 PM
Post #2


Group Icon Major General

Group: Members

Joined: 21-November 05
From: etclan.de:27960
Member No.: 18126



make a backup of your file and try to use this one.

File: omnibot/et/scripts/et_autoexec.gm

i added
|| GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
and
|| GetModName()=="silent" && GetCvar("g_panzerwar")==1 )

i hope this works for you.
QUELLTEXT
// New module format
global Util = import("utilities");
global ETUtil = import("et_utilities");

// Load any other scripts that we will need.
ExecScript("et_navconfig.gm");
ExecScript("commands.gm");
ExecScript("et_commands.gm");
ExecScript("server_manager.gm");
ExecScript("et_weapontables.gm");
//ExecScript("autowaypoint.gm");

global RegionTrigger = import("et_regiontriggers");
global ClassManager = import("et_classmanager");

ExecScript("et_botnames_ext.gm"); // note: must be loaded after et_classmanager

// global debug flags
global DEBUG_MAP_SCRIPTS = false;
global DEBUG_GOAL_AVAILABILITY = false;

global DEBUG_SCRIPT_GOALS = false;
global DEBUG_SCRIPT_GOALS_FILTER = {};
DEBUG_SCRIPT_GOALS_FILTER["pathfailed"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["timedout"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["disabled"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["regiontrigger"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["initialized"] = 1;


// global flag to turn off bot chat in supported maps
global MAP_TALK = true;

// enable / disable the class manager
global DisableClassManager = 0;

// set up the class counts
Util.InitializeClassTables();
countAxis = Server.MinClassCount[TEAM.AXIS];
countAllies = Server.MinClassCount[TEAM.ALLIES];
if ( Server.MaxBots < 10 && Server.MaxBots > 0 )
{
    countAxis[CLASS.SOLDIER] = 0;
    countAxis[CLASS.MEDIC] = 2;
    countAxis[CLASS.ENGINEER] = 2;
    countAxis[CLASS.COVERTOPS] = 1;
    countAxis[CLASS.FIELDOPS] = 0;

    countAllies[CLASS.SOLDIER] = 0;
    countAllies[CLASS.MEDIC] = 2;
    countAllies[CLASS.ENGINEER] = 2;
    countAllies[CLASS.COVERTOPS] = 1;
    countAllies[CLASS.FIELDOPS] = 0;
}
else
{
    countAxis[CLASS.SOLDIER] = 0;
    countAxis[CLASS.MEDIC] = 2;
    countAxis[CLASS.ENGINEER] = 2;
    countAxis[CLASS.COVERTOPS] = 1;
    countAxis[CLASS.FIELDOPS] = 0;

    countAllies[CLASS.SOLDIER] = 0;
    countAllies[CLASS.MEDIC] = 2;
    countAllies[CLASS.ENGINEER] = 2;
    countAllies[CLASS.COVERTOPS] = 1;
    countAllies[CLASS.FIELDOPS] = 0;

    if (CLASS.SCIENTIST)
    {
        countAxis[CLASS.SCIENTIST] = 1;
        countAllies[CLASS.SCIENTIST] = 1;
    }
    if (CLASS.SUPER_SOLDIER)
    {
        countAxis[CLASS.SUPER_SOLDIER] = 1;
        countAllies[CLASS.SUPER_SOLDIER] = 1;
    }
}


global PostMapLoad = function()
{
    ETUtil.MapStartTime = GetTime() - 1.75; // seems to be a bit of a delay
    Util.ProcessMovers();

    if ( Map.SnipeMap
        || GetModName()=="Jaymod" && GetCvar("g_sniperwar")==1
        || GetModName()=="nitmod" && GetCvar("g_war")==2 )
        || GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
    {
        Util.SnipeMap();
    }
    else if ( Map.PanzerMap
        || GetModName()=="Jaymod" && GetCvar("g_panzerwar")==1
        || GetModName()=="nitmod" && GetCvar("g_war")==1 )
        || GetModName()=="silent" && GetCvar("g_panzerwar")==1 )
    {
        ETUtil.PanzerMap();
    }

    if ( GetGameType() == 5 ) // last man standing
    {
        foreach(goal in Util.GoalTable())
        {
            if(goal.GoalType!="AMMOCAB" && goal.GoalType!="HEALTHCAB") {
                goal.DisableGoal(true);
            } else {
                goal.SetAvailable(0,true);
            }
        }
        Util.MapDebugPrint( "Running " + GetMapName() + " in LMS mode." );
    }

    if ( GetModName() == "infected" )
    {
        foreach(goal in Util.GoalTable()) {
            goal.DisableGoal(true);
        }
        Map.DontDispenseAmmo = true;
    }

};

print("ET autoexec script executed.");


This post has been edited by ETc|Jay: Jan 28 2017, 08:35 PM


--------------------



Go to the top of the page
 
+Quote Post
mrcool
post Jan 29 2017, 08:15 AM
Post #3


Group Icon Private 1st Class

Group: Members

Joined: 22-January 09
From: Holland
Member No.: 80908



No sorry, than Omni-bot doesn't work at all


QUOTE(ETc|Jay @ Jan 28 2017, 08:24 PM) *
make a backup of your file and try to use this one.

File: omnibot/et/scripts/et_autoexec.gm

i added
|| GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
and
|| GetModName()=="silent" && GetCvar("g_panzerwar")==1 )

i hope this works for you.
CODE
// New module format
global Util = import("utilities");
global ETUtil = import("et_utilities");

// Load any other scripts that we will need.
ExecScript("et_navconfig.gm");
ExecScript("commands.gm");
ExecScript("et_commands.gm");
ExecScript("server_manager.gm");
ExecScript("et_weapontables.gm");
//ExecScript("autowaypoint.gm");

global RegionTrigger = import("et_regiontriggers");
global ClassManager = import("et_classmanager");

ExecScript("et_botnames_ext.gm"); // note: must be loaded after et_classmanager

// global debug flags
global DEBUG_MAP_SCRIPTS = false;
global DEBUG_GOAL_AVAILABILITY = false;

global DEBUG_SCRIPT_GOALS = false;
global DEBUG_SCRIPT_GOALS_FILTER = {};
DEBUG_SCRIPT_GOALS_FILTER["pathfailed"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["timedout"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["disabled"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["regiontrigger"] = 1;
DEBUG_SCRIPT_GOALS_FILTER["initialized"] = 1;


// global flag to turn off bot chat in supported maps
global MAP_TALK = true;

// enable / disable the class manager
global DisableClassManager = 0;

// set up the class counts
Util.InitializeClassTables();
countAxis = Server.MinClassCount[TEAM.AXIS];
countAllies = Server.MinClassCount[TEAM.ALLIES];
if ( Server.MaxBots < 10 && Server.MaxBots > 0 )
{
    countAxis[CLASS.SOLDIER] = 0;
    countAxis[CLASS.MEDIC] = 2;
    countAxis[CLASS.ENGINEER] = 2;
    countAxis[CLASS.COVERTOPS] = 1;
    countAxis[CLASS.FIELDOPS] = 0;

    countAllies[CLASS.SOLDIER] = 0;
    countAllies[CLASS.MEDIC] = 2;
    countAllies[CLASS.ENGINEER] = 2;
    countAllies[CLASS.COVERTOPS] = 1;
    countAllies[CLASS.FIELDOPS] = 0;
}
else
{
    countAxis[CLASS.SOLDIER] = 0;
    countAxis[CLASS.MEDIC] = 2;
    countAxis[CLASS.ENGINEER] = 2;
    countAxis[CLASS.COVERTOPS] = 1;
    countAxis[CLASS.FIELDOPS] = 0;

    countAllies[CLASS.SOLDIER] = 0;
    countAllies[CLASS.MEDIC] = 2;
    countAllies[CLASS.ENGINEER] = 2;
    countAllies[CLASS.COVERTOPS] = 1;
    countAllies[CLASS.FIELDOPS] = 0;

    if (CLASS.SCIENTIST)
    {
        countAxis[CLASS.SCIENTIST] = 1;
        countAllies[CLASS.SCIENTIST] = 1;
    }
    if (CLASS.SUPER_SOLDIER)
    {
        countAxis[CLASS.SUPER_SOLDIER] = 1;
        countAllies[CLASS.SUPER_SOLDIER] = 1;
    }
}


global PostMapLoad = function()
{
    ETUtil.MapStartTime = GetTime() - 1.75; // seems to be a bit of a delay
    Util.ProcessMovers();

    if ( Map.SnipeMap
        || GetModName()=="Jaymod" && GetCvar("g_sniperwar")==1
        || GetModName()=="nitmod" && GetCvar("g_war")==2 )
        || GetModName()=="silent" && GetCvar("g_sniperwar")==1 )
    {
        Util.SnipeMap();
    }
    else if ( Map.PanzerMap
        || GetModName()=="Jaymod" && GetCvar("g_panzerwar")==1
        || GetModName()=="nitmod" && GetCvar("g_war")==1 )
        || GetModName()=="silent" && GetCvar("g_panzerwar")==1 )
    {
        ETUtil.PanzerMap();
    }

    if ( GetGameType() == 5 ) // last man standing
    {
        foreach(goal in Util.GoalTable())
        {
            if(goal.GoalType!="AMMOCAB" && goal.GoalType!="HEALTHCAB") {
                goal.DisableGoal(true);
            } else {
                goal.SetAvailable(0,true);
            }
        }
        Util.MapDebugPrint( "Running " + GetMapName() + " in LMS mode." );
    }

    if ( GetModName() == "infected" )
    {
        foreach(goal in Util.GoalTable()) {
            goal.DisableGoal(true);
        }
        Map.DontDispenseAmmo = true;
    }

};

print("ET autoexec script executed.");


This post has been edited by mrcool: Jan 29 2017, 08:15 AM
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 5th November 2024 - 03:35 PM