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> Hitboxen beim neuen ETpro 3.2.6, Aimingschwierigkeiten und andere perversitäten.
Neuer Patch sexy?
Was meint ihr vom neuen Patch im Bereich Hitboxen?
Ja! Neuer Patch rockt wie Sau! [ 3 ] ** [60.00%]
Nein! Treffe nur noch ganz schlecht! [ 2 ] ** [40.00%]
Merke da Null unterschied / War schon immer schlecht =P [ 0 ] ** [0.00%]
Total Votes: 5
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HEROOFKID
post Oct 9 2006, 09:30 PM
Post #1


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Joined: 31-July 05
From: nähe Bremen
Member No.: 12149



Ja hi leute...

ich weiß ja nicht wie es euch geht, deswegen diese umfrage:

Seid dem neuen Patch von etpro von 2.3.5 auf 3.2.6 hab ich enorme schwierigkeiten zutreffen...
wenn ich andere frage kommen immer antworten wie:
- Ja haste recht
- Ne besser als vorher
- merke keinen unterschied.

ich bin der meinung die hitboxen sind kleiner geworden aber aufjedenfall hat sich irgenwas geändert!

deswegen möchte ich mal eure meinung wissen!

serz the hero

This post has been edited by HEROOFKID: Oct 9 2006, 09:31 PM


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sLy ?
post Oct 9 2006, 09:33 PM
Post #2


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Joined: 24-September 05
From: Germany
Member No.: 15079



also ich hab in etpro forum gelesen das die hitboxen alt waren von etpro 3,1,0 das se die neu gemacht haben jetzt....naja ich kann mich au verlesen haben .....und ich finds besser is besseres train find ich !!


cheers.gif friends.gif


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Sorry for my english, long time ago that i used this language.


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Cyber_Knecht_Man...
post Oct 10 2006, 02:21 AM
Post #3


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Joined: 16-June 05
From: Entenhausen
Member No.: 9788



Huhu

Laut aussage eines bekannten sind die HS boxen kleiner ! sign_fixed.gif

Hab was dazu gefunden !

Das neue Et Pro 3.2.6. ist draußen (Finale Version).

Hier sind sämtlich Änderungen aufgelistet:

2.60b support
bring client example.cfg up to date
bring server example.cfg up to date
mortis fixes for fueldump and railgun
|FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
give semiadmins the same kick/mute protection as refs
Allow refs to surrender or callvote surrender even if vote is disabled
#944 - competition fueldump
Tank is completely removed, first half of map is skipped.
Depot side wall and depot gate are now dynamitable.
#964 - show who did team commands like pause, specinvite, readyteam
#959 - uncheatprotect cg_centertime
#967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
#960 - allow .config to require a particular mapscript
syntax: in a (non default) map block put
mapscripthash <40char sha1>

specinvite improvements:
show spectator invite status in /players.
Where /players previously showed a red X for axis or a blue L for allies, it shows the following for spectators
SH shoutcaster
SB invited both teams
SX invited axis only
SL invited allies only
S not invited
This could be made more verbose if people think it is too obscure.
add specuninvite command. Refs and shoutcasters may not be invited or uninvited

lua changes:
ps.viewangles added
s.eventParm added
ps.origin added

The default values should keep flooders from lagging others off the server.
#xxx - Fix a bug that let you use prone to go through walls via wedging yourself and turning, with the legs *slightly* a way from the wall, but not far enough
#xxx - Prevent players from shoving players that are stuck in another player - e.g. after revive, someone's standing in them.
#xxx - Fix g_initialCamera buffer overrun
#983 - mapscript cvar commands are broken
#977 - clients show wrong warmup info if match is paused in warmup before countdown
#984 - workaround for bug in nvidia 91.xx drivers not displaying commandmap icons properly

bugfixes:
#935 - fireteam invite confused by numbers in names, breaks when using ft menu too
#936 - players may suddenly drown if they go directly from waterlevel 0 to/from 3
#939 - etpro doesn't play the the prepare and fight sounds when unpaused
#954 - setcs rcon abuse
#948 - using a fixed MG pauses panzerfaust
#955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the first frame, or first 3 frames.
#949 - don't leave the player with an empty grenade launcher (weapalt bug);
#962 - revive can leave you with an empty rifle grenade launcher
#957 - weaponbank 10 crashes the client
Prevent antiwarp circumvention via pmove_fixed
#961 - Having too many counters drawn crashes the cgame
#969 - accum buffer index validation is borked. allow 10 global or local accums, and correctly print an error if the script tries to use too many.
#970 - some items in the etpro config menu first page cannot be bound. make resettimer, opentimerinput selectbuddy 6 and 7 bindable in menu.
fix scripting bug with thinktime causing thinks to get missed - http://www.splashdamage.com/index.ph...topic&p=135345
#965 - clients should no longer be able to get other client's ip
#966 - clients can force other clients to disconnect by generating a lot of commands

Three server cvars were added for #966:
b_floodKickRate - continuous commands/sec, default 15
b_floodKickBurst - max commands in a burst, default 20
b_floodKickTime - time to kick flooders for, default 0

if no mapscripthash is specified, any mapscript is allowed
if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.

the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it.
Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.


This post has been edited by Cyber_Knecht_Mana: Oct 10 2006, 02:30 AM
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HEROOFKID
post Oct 10 2006, 01:13 PM
Post #4


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Member No.: 12149



entweder bin ich blind oder es steht wirklich nix über eine veränderung der hitboxen drin.

das die boxen kleiner geworden sind jep, das war meine vermutung...
meine vermutung ist aber auch, dass sie mal wieder verschoben sind...
vorallem beim Snipen merke ich dass ganz stark... da gehen plötzliche die schüße durch den kopf durch.

serz the hero


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-= Heldentum beginnt immer da, wo der Verstand aufhört! =-
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