IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Warbell Gold Crates Script
Wolf Enstein
post Apr 26 2021, 02:47 PM
Post #1


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending.

I have these other 'Warbell' scripts already, featured on Antman's website:
Antman Scripts coffeenews.gif


--------------------
Go to the top of the page
 
+Quote Post
<=TM=>MrMu...
post Apr 26 2021, 08:26 PM
Post #2


Group Icon Corporal

Group: Members

Joined: 14-December 06
From: UK
Member No.: 40422



QUOTE (Wolf Enstein @ Apr 26 2021, 01:47 PM) *
Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending.

I have these other 'Warbell' scripts already, featured on Antman's website:
Antman Scripts coffeenews.gif


Think this is the one from Ailmanki.

This post has been edited by <=TM=>MrMuppet: Apr 26 2021, 08:44 PM


--------------------


Go to the top of the page
 
+Quote Post
<=TM=>MrMu...
post Apr 26 2021, 08:43 PM
Post #3


Group Icon Corporal

Group: Members

Joined: 14-December 06
From: UK
Member No.: 40422



QUOTE (Wolf Enstein @ Apr 26 2021, 01:47 PM) *
Hi folks, I was wondering if anyone had the 'gold crate' script for the Axis-attack map, 'Warbell'? With this script, at the conclusion of the map, instead of any Axis player being able to jump into the pillars of flame in the castle, only those carrying the gold crates can do so, making the end of the map fairer for the Allied team, in terms of defending.

I have these other 'Warbell' scripts already, featured on Antman's website:
Antman Scripts coffeenews.gif


Added as .txt as the site wont accept certain file types
Attached File(s)
Attached File  warbell.txt ( 53.93K ) Number of downloads: 7
 


--------------------


Go to the top of the page
 
+Quote Post
Wolf Enstein
post Apr 26 2021, 10:52 PM
Post #4


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



Thanks, mate, Dogster found a copy on one of his old hard drive back-ups. It's on the server now and really improves the Warbell gameplay nicken.gif .



Thanks for taking the time to look for the script thanks.gif .


If anyone else wants to use the 'Warbell Gold Crates' script you can download it here:
Warbell Gold


--------------------
Go to the top of the page
 
+Quote Post
Meister Gandalf
post Apr 27 2021, 09:58 PM
Post #5


Group Icon Sergeant

Group: Members

Joined: 23-May 08
From: Stuttgart
Member No.: 72085



sounds interessting. but we play normaly so bad at our server that we dont have much time at the end of the map :)
Go to the top of the page
 
+Quote Post
macbeth
post Apr 28 2021, 08:19 AM
Post #6


Group Icon Colonel

Group: Management

Joined: 12-February 11
From: France
Member No.: 97334



what did you have to do with this gold ?
and did we can add the other warbell script aswell ?


This post has been edited by macbeth: Apr 28 2021, 12:47 PM


--------------------
Go to the top of the page
 
+Quote Post
Wolf Enstein
post Apr 28 2021, 03:50 PM
Post #7


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (macbeth @ Apr 28 2021, 08:19 AM) *
what did you have to do with this gold ?


Normally, at the end of the map, any Axis soldier can jump into the pillars of flame, in order to win the map. This makes the pillars almost impossible for the Allies to defend. However, with this 'gold crates' script, only the Axis troops carrying the gold crates can enter the pillars, making it fairer for the Allied team. The Allies can see who's carrying the gold crates and who isn't, they can also defend the gold crates at the command post too.


QUOTE (macbeth @ Apr 28 2021, 08:19 AM) *
...and did we can add the other warbell script aswell ?


You can get the other 2 Warbell scripts here: Antman


--------------------
Go to the top of the page
 
+Quote Post
Meister Gandalf
post May 3 2021, 07:09 PM
Post #8


Group Icon Sergeant

Group: Members

Joined: 23-May 08
From: Stuttgart
Member No.: 72085



i was able to integrate the script with the ammo crates into that script - so it should not be a problem 4 you.
as i now have seen how the script for the ammo crates is looking i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly?
Go to the top of the page
 
+Quote Post
Wolf Enstein
post May 4 2021, 11:22 AM
Post #9


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (Meister Gandalf @ May 3 2021, 07:09 PM) *
...i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly?


I wish I did know how to create scripts for maps too, Gandalf. I've never seen a video on this subject. I'd also like to see a script being available that gives server owners the option to remove the 'bunny hopping' from our game. Wolfetplayer, the creator of 'RealRtCW', managed to do this for one of his releases.


--------------------
Go to the top of the page
 
+Quote Post
daredevil
post May 14 2021, 03:19 PM
Post #10


Group Icon Second Lieutenant

Group: Members

Joined: 10-November 08
From: US
Member No.: 78526



QUOTE (Meister Gandalf @ May 3 2021, 07:09 PM) *
i was able to integrate the script with the ammo crates into that script - so it should not be a problem 4 you.
as i now have seen how the script for the ammo crates is looking i now want to know where i can get that koordinates from so that i could write my own scripts for other maps . dos anybody know how to get theses coordinates or how to build scripts normaly?


Are you looking \viewpos command OR through gtkradiant? I am not a good scripter so apologize if I misunderstood your question.


--------------------
Fearless Assassins Multi Gaming Community running servers for W:ET, COD4, BF3, CS:S, TF2, Minecraft and Teamspeak

Go to the top of the page
 
+Quote Post
Meister Gandalf
post May 15 2021, 11:41 PM
Post #11


Group Icon Sergeant

Group: Members

Joined: 23-May 08
From: Stuttgart
Member No.: 72085



as i have no plan i'll try out viewpos.
i thought about putting some medic stands eventually in a map. gonna try modifying another script - maybe that is working
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 9th November 2024 - 04:45 PM