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maps with bots |
Jun 4 2016, 11:48 PM
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#31
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Major General Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
thanks for the great work. -------------------- |
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Jun 5 2016, 10:36 AM
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#32
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
thnaks Gangsta
just tested the map with your botfiles and all is good http://enemyterritory-stuff.net/files/file...warmissile_fp4/ -------------------- |
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Jun 5 2016, 06:32 PM
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#33
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Thanks, folks, I'm glad you like them. That is a wonderful Wolf ET map, Jay, it reminds me very much of an epic Return to Castle Wolfentein adventure .
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Jun 7 2016, 01:53 AM
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#34
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Sergeant Major Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 |
Thanks a lot for the great map and the excellent 'botfiles' This post has been edited by CS|kOoL: Jun 8 2016, 06:56 AM -------------------- |
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Jun 15 2016, 12:17 PM
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#35
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE .
In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this . Anyway, the bots work fine now and will contribute to the map objectives . -------------------- |
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Jun 16 2016, 02:07 AM
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#36
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Sergeant Major Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 |
Here's my finished bots for "Fueldump-Z2", the correct map version for these botfiles is included in the download, you can get them HERE . In order to save time, I made the mistake of using someone else's waypoint file, which ended up giving me even more work. I found that I had to repair/replace/delete/add waypoint files from the start to the finish of the map because of this . Anyway, the bots work fine now and will contribute to the map objectives . Hi, Thanks for sharing. I'll take a look and i'll integrate it our stock of maps later because while these last and next days i've a lot of work on a handful of maps to integrate as well... Moreover it is very often a long processus before to see the map(s) running on my server for finally an unique and worked rendering , what a pleasure ;) EDIT: I just come to take a fast look and 1 more time i can say that the map can be lighten easily because some textures in the map are exactly the same as in the game itself then i'll have to edit/modify a script for a smart slim down of the map And i specify that by advance (and even with any 'HD' textures into) the map on my server will be more light finally than the original map This post has been edited by CS|kOoL: Jun 16 2016, 05:03 PM -------------------- |
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Jun 22 2016, 01:04 PM
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#37
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
i modified the botsfiles names to have them working for this map: they are not perfect but cant be used
http://enemyterritory-stuff.net/files/file...ia1d-waypoints/ -------------------- |
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Jun 22 2016, 02:05 PM
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#38
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Good stuff, Kate, hopefully they work the way they should. I've finished testing my bots for "ET Dark PHX Beta 3", they run well and complete all map objectives. Both teams will camp/attack various objectives, escort/attack the tank, activate/de-activate the air raid siren and so on. The new crypt area was difficult to waypoint, it's awkward for the bots, but they can get the job done there too .
If anyone wants the new bots and the new map version you can download them both HERE -------------------- |
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Aug 8 2016, 01:18 PM
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#39
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
today i updated the waypoints
like usual if somes are missing please let us know http://enemyterritory-stuff.net/files/file...waypoints-maps/ the maps list names updated aswell -------------------- |
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Sep 17 2016, 12:46 PM
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#40
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
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Sep 23 2016, 03:33 AM
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#41
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Major General Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
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Sep 23 2016, 02:40 PM
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#42
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
I've downloaded the map, Jay, I'll take a look at it soon. I'm finishing bots just now for "Monte Cassino 2" for Kate. They are almost ready.
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Sep 24 2016, 10:26 AM
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#43
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
cant wait
hope to have more free times for october to waypointing myself -------------------- |
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Sep 24 2016, 02:47 PM
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#44
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General of the Army Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 |
Here you go, Kate, the bots you wanted for "Monte Cassino Final/Final 2", they have te same .bsp name. The gold crates were labelled as "radarbox1" and "radarbox2", which was a pain in the ass. Also, there's so many possible switches at the gates in the map that I left out some of the underground routes, it would have ruined the over-all bot attack/defence routes and gameplay. I found a way of getting the bots to open the important gates without having to create a switch goal for them, it works quite well.
You can download the bots HERE Anyone else wanting to test the map can download it HERE -------------------- |
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Sep 24 2016, 03:44 PM
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#45
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
thanks you very much Bill
we will test the map tomorrow with the botfiles not a fan to work on the servers the afternoons and evenings usually i do that when i woke up -------------------- |
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