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> Let's play with source engine
StoerFaktoR
post Sep 7 2016, 02:02 PM
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Me and my GPU are bored of the Q3 Engine ...
That's why i try to rebuild the enemy territory standard maps for
day of defeat source.
It's not 1=1 but i want to try to have the enemy territory feeling in dod's.
Let's see how long i need for goldrush map grin.gif





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Wolf Enstein
post Sep 7 2016, 05:19 PM
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That looks great already, Stoer, I'm looking forward to seeing the end result respect.gif . You can plant dyna/tnt at the barriers and escort tanks too, as you know already, just like Wolf ET, so this should be a blast nicken.gif .


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{WeB}*DoG*
post Sep 7 2016, 05:28 PM
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Also the great news is it should be portable into day of infamy too but I agree it looks great already great work Stoer

cheers.gif


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StoerFaktoR
post Sep 7 2016, 06:16 PM
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Thanx ^^

ZITAT
That looks great already, Stoer, I'm looking forward to seeing the end result respect.gif . You can plant dyna/tnt at the barriers and escort tanks too, as you know already, just like Wolf ET, so this should be a blast


I dunno if it's possible , Hammer (Source engine) doesn't use scripts like Enemy Territory.
If there are maps where you can escort a tank then just give me the name of this map and i will see if it's possible. grin.gif

ZITAT
is it should be portable into day of infamy

Maybe. I opened a "day of infamy" map with Hammer editor.
But i had this game only one day then the devs removed the game from my lib (Alpha Ver.)


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{WeB}*Subbie*
post Sep 7 2016, 08:35 PM
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QUOTE (StoerFaktoR @ Sep 7 2016, 07:16 PM) *
Thanx ^^

QUOTE
That looks great already, Stoer, I'm looking forward to seeing the end result respect.gif . You can plant dyna/tnt at the barriers and escort tanks too, as you know already, just like Wolf ET, so this should be a blast


I dunno if it's possible , Hammer (Source engine) doesn't use scripts like Enemy Territory.
If there are maps where you can escort a tank then just give me the name of this map and i will see if it's possible. grin.gif

QUOTE
is it should be portable into day of infamy

Maybe. I opened a "day of infamy" map with Hammer editor.
But i had this game only one day then the devs removed the game from my lib (Alpha Ver.)



Hi
Thats some Nice work stoer also as you did have the day of infamy key for the day,if you can have a look in the day of infamy bin folder there you will find some good tools

F:\Program Files (x86)\Steam\steamapps\common\dayofinfamy\bin were f: would be the drive you installed steam in. also there is a good editor for loading .map for most of the quake based games and then exporting to the source engine.
if you want to i will provide a link to my dropbox for textures and stuff..


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Wolf Enstein
post Sep 7 2016, 08:36 PM
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QUOTE (StoerFaktoR @ Sep 7 2016, 07:16 PM) *
...I dunno if it's possible , Hammer (Source engine) doesn't use scripts like Enemy Territory.
If there are maps where you can escort a tank then just give me the name of this map and i will see if it's possible. grin.gif



It is possible, bro. Remember all the maps we asked you to upload to the SL Day of Defeat Source server? That was the start of our "detonation" map collection, some with escortable vehicles and tank barriers to be destroyed nicken.gif .

Here's an excellent example of this:
DoD V2 - Beta 3


The tank's wheels are not animated and the model needs clipped, but it still works really well super.gif .


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StoerFaktoR
post Sep 7 2016, 09:27 PM
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ZITAT
if you want to i will provide a link to my dropbox for textures and stuff.


I think i had this converter in the past but it would be great :)

ZITAT
Here's an excellent example of this: DoD V2 - Beta 3


I will take a look of DoD V2 . But the first point is the rebuild the maps himself ;)


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StoerFaktoR
post Sep 8 2016, 12:40 PM
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a really short preview.
Thanks to Subbie for the hint with the converter :)



PS: sorry for the loud music :P


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Wolf Enstein
post Sep 8 2016, 01:28 PM
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That looks epic, Stoer, it's really starting to take shape super.gif .


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StoerFaktoR
post Sep 8 2016, 06:23 PM
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ZITAT({WeB}GANG$TA @ Sep 8 2016, 02:28 PM) *
That looks epic, Stoer, it's really starting to take shape super.gif .


Thanks :)

I believe in 2 - 3 weeks the map is playable (raw version - no objectives atm.)
The objectives i will try when i finished the world.



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Wolf Enstein
post Sep 9 2016, 10:23 AM
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QUOTE (StoerFaktoR @ Sep 8 2016, 08:23 PM) *
.....The objectives i will try when i finished the world.





arbeit.gif grin.gif


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StoerFaktoR
post Sep 9 2016, 04:08 PM
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Houston we have a problem!!!

Converting is a good method to make fast a small map
BUT Goldrush is a big map and i believe it's a bad idea to convert Goldrush into Source.
Because of the converting in some places the fps falls from around 300fps down to 60fps or less.
THATS BAD!!!
It means I have to rebuild all the maps without using a converter and this takes a lot more time.

BUT I NEVER GIVE UP!!! grin.gif
Stay tuned :P


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Wolf Enstein
post Sep 9 2016, 05:35 PM
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Well, that's a pity, Stoer, but I'm glad that you're not giving up super.gif .


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Rogan21
post Sep 9 2016, 06:44 PM
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I must say Stoer,the first screenies look damn great man,and the video damn even more awesome.Good luck in finishing it :)

This post has been edited by Rogan21: Sep 9 2016, 06:52 PM


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N3rwitZ
post Sep 10 2016, 10:57 AM
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Success in the endeavour Stoer! Your previous RTCW > ET converts were remarkable!

-Nerwitz


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