IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Alps2 - Public Beta
TG|Recoil
post Jan 6 2006, 12:50 PM
Post #1


Private

Group: Members

Joined: 12-February 05
Member No.: 4262



Alps 2: Public Beta release

Created by Moth and Recoil
Models and some brushwork created by Splash Damage

Download links
http://returntocastlewolfenstein.filefront...le/Alps_2;54126
http://www.junkpile.co.uk/et/alps2_pb.zip (direct link)

Put alps2_pb.pk3 in etmain, and alps2_pb_etpro in etpro. Then play.

Allies attacking, designed for 3v3-8v8.

Please report all bugs and any feedback to http://www.splashdamage.com/index.php?name...p=131500#131500. This is only a beta release, so there's no guarantees of perfection. There is still a substantial amount of work to be done, especially in increasing frame rates.

Conceived as the second part of a trilogy, Alps 2 sees the Allies advance into a mining village high in the Alps, where the Axis have blocked a key strategic train line. The village has been fortified with a large defensive wall, and two bunkers armed with anti-tank guns. A small detachment of Allied soldiers must break through the defenses and clear the tunnel, so that reinforcements can be brought by train.

A truck full of explosives has been brought with the Allied force in order to blast a hole in the wall once the anti-tank guns have been destroyed. However, maps of the area reveal an entrance to the mine outside the main defensive wall, and plans of the mine show a disused shaft passing through a railway service tunnel. If the mines can be broken into, this may be a possible attack route.

Screenshots
user posted image
user posted image
user posted image
user posted image
Go to the top of the page
 
+Quote Post
elliotbelt
post Feb 14 2006, 09:04 PM
Post #2


Group Icon Sergeant

Group: Members

Joined: 12-October 05
From: holland
Member No.: 16078



looks cool super.gif


--------------------
user posted image
Go to the top of the page
 
+Quote Post
Dr.Jekyll
post Apr 5 2006, 04:07 PM
Post #3


Group Icon Private 1st Class

Group: Members

Joined: 19-March 06
Member No.: 24380



Affermative very cool flak.gif


--------------------
My PC
MB:Abit NF7-S2G CPU:AMD Athlon XP 2000+ VPU:Nvidia GeForce 6600 GT RAM:1gb S3+ (512 mb X2) HD:Maxtor 120gb POWERSUPPLY:Chieftech 400W
Go to the top of the page
 
+Quote Post
sLy ?
post May 14 2006, 01:09 PM
Post #4


Group Icon Lieutenant General

Group: Members

Joined: 24-September 05
From: Germany
Member No.: 15079



look not bad this map test i in next time by our server zwinker2.gif super.gif


--------------------
Sorry for my english, long time ago that i used this language.


Go to the top of the page
 
+Quote Post
Han-Solo
post May 14 2006, 02:03 PM
Post #5


Group Icon Captain

Group: Members

Joined: 23-June 05
From: Berlin / Germany
Member No.: 10102



This map looks might fine. super.gif

btw. RAX, you have more banners than Google on a good day. old.gif Maybe U should think about removing one or too, so that the pages can load faster. Just a suggestion m8. cheers.gif


--------------------
IPB Image

IPB Image
Go to the top of the page
 
+Quote Post
sLy ?
post May 14 2006, 02:33 PM
Post #6


Group Icon Lieutenant General

Group: Members

Joined: 24-September 05
From: Germany
Member No.: 15079



sorry han solo swat rax word gelöscht jetzt gibs den swat clan net mehr zwinker2.gif crash.gif super.gif

mach ich gleich



update habs gefixt.....nur swat rax is gelöscht und sky rax is geändert...:) sign_fixed.gif thanks.gif

This post has been edited by RAX: May 14 2006, 03:05 PM


--------------------
Sorry for my english, long time ago that i used this language.


Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 16th November 2024 - 07:59 AM