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#1
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![]() ![]() Group: Management Joined: 18-August 05 From: Wellingborough UK Member No.: 13132 ![]() |
Just a very quick question we have developed a minor issue with regard to bots if a human player selects medic class sometimes at next re spawn you can revert to soldier if a bot selects medic class on old server this was simply fixed by kicking bot, but right now if you kick the bot he immediately re spawns as a medic again. As we have the same server config as we did with YCN hosting I'm just wondering if I am missing something.
Many thanks in anticipation Regards Dogster. ![]() ![]() -------------------- |
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#2
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![]() ![]() Group: Members Joined: 26-April 10 From: Düsseldorf Member No.: 91640 ![]() |
Just a very quick question we have developed a minor issue with regard to bots if a human player selects medic class sometimes at next re spawn you can revert to soldier if a bot selects medic class on old server this was simply fixed by kicking bot, but right now if you kick the bot he immediately re spawns as a medic again. As we have the same server config as we did with YCN hosting I'm just wondering if I am missing something. Many thanks in anticipation Regards Dogster. ![]() ![]() I think that's a Omnibot version (0.83) related issue. We have the same problem with soldier (mortar) bots. The bots try automatically to fill the slots with all or the best classes for the actual map. Maybe you will find a solution in the omni-bot/et/scripts/et_classmanager.gm Regards Stoer -------------------- |
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#3
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![]() ![]() Group: Management Joined: 18-August 05 From: Wellingborough UK Member No.: 13132 ![]() |
Brilliant Stoer it's just good to know we ain't the only ones with the problem
Thanks for the rapid response Regards Dogster ![]() This post has been edited by {WeB}*DoG: May 1 2014, 01:19 PM -------------------- |
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