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#1
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
This is our initial version - off course many internal changes -
https://fearless-assassins.com/et_stats/silent1/ Looking for some feedback. We will be enhancing it with more stats options like aliases, Headshots,Obj stuff, etc etc as we progress. -------------------- |
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#2
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game.
I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() -------------------- ![]() |
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#3
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game. I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() Your suggestions are in planned list for next future versions. Ex - 1. Dyno planted / defused 2. Medic revives. 3. Sprees For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks. This post has been edited by daredevil: Mar 18 2019, 11:59 PM -------------------- |
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#4
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats.
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#5
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Sounds and looks great so far, daredevil. I agree with Gman though about the 'k/d ratio' stats and those stats that are related to it. I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() We are going to add those up for next Jaymod stats update. We will also try to show what weapons, teams, etc you use often. Ex - https://www.screencast.com/t/4qhNhg0gXR Off course above is just sample but final outlook may change. But overall that's the goal. Looking forward for some funny name/alias suggestions for Leaderboard. Top 10 Killers Top 10 Targets Top 10 Dyno Planters Top 10 Dyno Defuses Top 10 Headhunters Top 10 Suiciders (For self kill) Max Damager (Top 10 for max damage given) This post has been edited by daredevil: Mar 19 2019, 05:27 AM -------------------- |
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#6
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? -------------------- |
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#7
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
I'm looking forward to the team play and objective stats more so than the player's frag stats. ![]() Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? maybe they want the players names doing the maps objectives ? but will be hard i think, cuz almost servers have bots now and you have different kind of objectives to do but i agree with wolfie and Ronboy since ET is focused on objectives side note: @ DD when u added for our old nq server the nq stats program , did you still have that program for your FA nq servers ? this one been an usefull program Good job DD -------------------- |
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#8
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
For me and many other players, the whole "k/d ratio" aspect of the game is of very little importance, especially in a team-based, objective-focussed "FPS" game. I'd like to see, as you mentioned, the inclusion of an "objectives completed" stat, that would be superb. Also, to reward the real medic players of "Wolf: ET", (not those rambo clowns), I'd like to see the a "medic revive" stat too. Your work so far is very good, I'm looking forward to seeing this idea progress ![]() Your suggestions are in planned list for next future versions. Ex - 1. Dyno planted / defused 2. Medic revives. 3. Sprees For now we are trying to create optimized solution so we can store the data for longer period of time before pumping massive data to DB. This way players can see their old stats for pro-long period of time. You will be also able to see your game play performance of last 2 weeks in nice format. Right now we are targeting last 30 days but depending on DB size, we might opt for 2 weeks. 2 weeks maybe will be the best to avoid server s crashes -------------------- |
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#9
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Can you please provide some more details on it? So we can take a look further? I mean what exactly you look for objective stats? You've highlighted a couple of them already, mate, with the planting/disarming dynamite. You could also add to that: 1] Objectives constructed 2] Objectives destroyed 3] Objectives taken 4] Objectives returned 5] Documents successfully delivered to the cappoint As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game ![]() -------------------- ![]() |
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#10
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
You've highlighted a couple of them already, mate, with the planting/disarming dynamite. You could also add to that: 1] Objectives constructed 2] Objectives destroyed 3] Objectives taken 4] Objectives returned 5] Documents successfully delivered to the cappoint As you know, these are the things that should be focussed on most of all in a team-based, objective-orientated "FPS" game ![]() I agree with Gman; that's what I had in mind, but I should have been more specific in my post above. ![]() -------------------- |
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#11
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Update -
https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 This post has been edited by daredevil: Mar 25 2019, 04:22 AM -------------------- |
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#12
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
You've made excellent progress with this already, Daredevil
![]() For now only enabled for HC server. If players would like to test out... That's your favourite F|A server, Ron ![]() Thanks for the update. -------------------- ![]() |
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#13
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![]() ![]() Group: Members Joined: 15-February 19 Member No.: 543036 ![]() |
Update - https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 Nice work once again. This is looking promising! ![]() -------------------- |
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#14
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![]() Group: Members Joined: 10-November 08 From: US Member No.: 78526 ![]() |
Update - https://fearless-assassins.com/et_stats/hc/player/243 Dynamites planted = Done Dynamites defused = Done Head-shots = Done Objective Run = Done (Old data would show zero cos of no data available for old games) Construction = Done Destruction = Done Note - your profile avatar is auto generated based on your last class. Might be buggy, but we need more testers on server to make sure it's 100% correct. Off course leader board would be much more advanced. For now only enabled for HC server. If players would like to test out - below is server IP - CODE /connect hc.clan-fa.com:27960 http://et.splatterladder.com/?mod=serverinfo&idx=761941 Nice work once again. This is looking promising! ![]() Thank you! I look forward seeing you on our servers and your name will show up in our up coming leader board. :) I believe all objective lovers, are going to like new leader board! This post has been edited by daredevil: Mar 25 2019, 09:24 PM -------------------- |
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#15
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![]() Group: Management Joined: 12-February 11 From: France Member No.: 97334 ![]() |
@ DD i found the program you used for our nq server years ago https://enemyterritory-stuff.net/files/file..._nq-stats_b0-1/
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Lo-Fi Version | Time is now: 23rd August 2024 - 09:50 PM |