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panzerwar map and mapvotingcycle |
Oct 1 2016, 11:04 AM
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#1
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
i tried to add for our mapvotecycle.cfg
set d1 "set g_gametype 6 ; map el_kef_final ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map UJE_cartoon_panzer ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5" set d5 .............. so i made a UJE_cartoon_panzer.cfg and added it in the folder mapconfigs so i have here: 1/ the default: set omnibot_enable 1 set team_maxMedics "3" set team_maxEngineers -1 set team_maxFieldOps 3 set team_maxCovertOps -1 set g_maxTeamLandmines 10 set g_maxTeamTripmines 4 set team_maxPanzers 1 set team_maxMortars 1 set team_maxFlamers 1 set team_maxMG42s -1 set team_maxGrenLaunchers 3 set g_gravity 775 2/ the UJE_cartoon_panzer set team_maxMedics "3" set team_maxEngineers 0 set team_maxFieldOps 3 set team_maxCovertOps 0 set g_maxTeamLandmines 0 set g_maxTeamTripmines 0 set team_maxPanzers -1 set team_maxMortars 0 set team_maxFlamers 0 set team_maxMG42s 0 set team_maxGrenLaunchers 0 set g_gravity 100 but when the map 3 is loaded the waypoints are still all with the panzers any ideas how to fix thanks in advance -------------------- |
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Oct 1 2016, 12:32 PM
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#2
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Major General Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
create a password2.cfg
add here: bot kickall wait 500 bot maxbots 10 all bots get kicked and connect new, this should give them the normal weapons again. -------------------- |
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Oct 1 2016, 12:47 PM
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#3
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ?
i meant crevasse_pe.cfg dubrovnik_final.cfg etc or when it is fixed with the password2.cfg all the nex maps will be fixed aswell? set d3 "set g_gametype 6 ; map password2 ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map crevasse_pe ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map UJE_oil ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map UJE_airport_final ; set nextmap vstr d8" set d8 "set g_gametype 6 ; map cathedral_final ; set nextmap vstr d9" set d9 "set g_gametype 6 ; map braundorf_final ; set nextmap vstr d10" set d10 "set g_gametype 6 ; map pha_chateau ; set nextmap vstr d11" set d11 "set g_gametype 6 ; map river_port ; set nextmap vstr d12" set d12 "set g_gametype 6 ; map battery ; set nextmap vstr d13" set d13 "set g_gametype 6 ; map ge_temple_v2a ; set nextmap vstr d14" set d14 "set g_gametype 6 ; map caen2 ; set nextmap vstr d15" set d15 "set g_gametype 6 ; map pirates ; set nextmap vstr d16" set d16 "set g_gametype 6 ; map et_dark_phx_final ; set nextmap vstr d17" set d17 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d18" set d18 "set g_gametype 6 ; map coast_b1 ; set nextmap vstr d19" set d19 "set g_gametype 6 ; map radar_phx_b_3 ; set nextmap vstr d20" set d20 "set g_gametype 6 ; map missile_b4 ; set nextmap vstr d21" set d21 "set g_gametype 6 ; map kerkyra ; set nextmap vstr d22" set d22 "set g_gametype 6 ; map rommel_final ; set nextmap vstr d23" set d23 "set g_gametype 6 ; map ctf_firelite_b1 ; set nextmap vstr d24" set d24 "set g_gametype 6 ; map UJE_2_towns ; set nextmap vstr d25" set d25 "set g_gametype 6 ; map oasis ; set nextmap vstr d1" vstr d1 thanks This post has been edited by macbeth: Oct 1 2016, 12:49 PM -------------------- |
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Oct 1 2016, 01:04 PM
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#4
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Major General Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ? i meant crevasse_pe.cfg dubrovnik_final.cfg etc or when it is fixed with the password2.cfg all the nex maps will be fixed aswell? only for the next map you have to add it. or this is maybe easier: set d3 "set g_gametype 6 ; map password2; bot kickall; wait 500; bot maxbots 10 ; set nextmap vstr d4" This post has been edited by ETc|Jay: Oct 1 2016, 01:07 PM -------------------- |
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Oct 1 2016, 01:28 PM
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#5
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ? i meant crevasse_pe.cfg dubrovnik_final.cfg etc or when it is fixed with the password2.cfg all the nex maps will be fixed aswell? only for the next map you have to add it. or this is maybe easier: set d3 "set g_gametype 6 ; map password2; bot kickall; wait 500; bot maxbots 10 ; set nextmap vstr d4" thanks Jay -------------------- |
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Oct 1 2016, 03:53 PM
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#6
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
yes but for all the next maps in the rotation? i will have to create the same mapname.cfg ? i meant crevasse_pe.cfg dubrovnik_final.cfg etc or when it is fixed with the password2.cfg all the nex maps will be fixed aswell? only for the next map you have to add it. or this is maybe easier: set d3 "set g_gametype 6 ; map password2; bot kickall; wait 500; bot maxbots 10 ; set nextmap vstr d4" works perfect but i think we have to reduce the map times limit when we include a panzerwar map in the rotation cuz might be boring to do that 30 mns lol -------------------- |
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Oct 1 2016, 04:27 PM
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#7
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Major General Group: Members Joined: 21-November 05 From: etclan.de:27960 Member No.: 18126 |
works perfect but i think we have to reduce the map times limit when we include a panzerwar map in the rotation cuz might be boring to do that 30 mns lol with enough regular players this makes fun the whole night :P -------------------- |
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Oct 1 2016, 06:32 PM
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#8
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Colonel Group: Management Joined: 12-February 11 From: France Member No.: 97334 |
we played with many today but they said 5 mns will be enough
i will start one of our other servers with panzerwar maps only -------------------- |
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