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#1
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
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Eichsfeld Final custom ET map - by #kAmi.ET ----------------------------------------------------- ![]() ![]() Homepage: www.danger-gaming.de ----------------------------------------------------- PK3 file: Eichsfeld.pk3 Map name: Eichsfeld.bsp Version: 1.0 FINAL From: fastdl.gameserver.gamed.de/s722528/etmain/Eichsfeld.pk3 Installation: Place the eichsfeld.pk3 file in your etmain directory. Default timelimit: 12 minutes Axis spawn (defense): 30 seconds Allied spawn (offense): 20 seconds Description Allied: Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door. Description Axis: Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them. Description neutral: The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls. ![]() ![]() ![]() ![]() ![]() ![]() Download Eichsfeld.pk3 Have Fun greetings kAmi This post has been edited by [RFC]K@MIK@ZE: Jun 14 2015, 07:14 PM |
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#2
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Hi,
Thanks for this great map ! Note just that i have seen that there are any missing textures... Then if you need some help for completing your map i can provide to you all the textures that you need , none problem :) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks again for keeping our favourite game alive too ! This post has been edited by CS|kOoL: Jun 14 2015, 11:44 PM -------------------- |
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#3
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
![]() Looks great, Kami, thanks for the new map ![]() ![]() -------------------- ![]() |
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#4
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![]() ![]() Group: Members Joined: 26-April 10 From: Düsseldorf Member No.: 91640 ![]() |
Nice map :)
In Eichsfeld i was born ![]() -------------------- |
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#5
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
@ CS|kOoL thx. for the information.
I have attached the missing Textures and to upload the new pk3 file. Download fixed Eichsfeld.pk3 In Eichsfeld i was born ![]() I lived 22 years in Eichsfeld... born in Heiligenstadt and stayed in Leinefelde... do you know I think. ![]() The name from my Next map is Leinefelde greetz ![]() This post has been edited by [RFC]K@MIK@ZE: Jun 15 2015, 06:13 PM |
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#6
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Great K@MI :)
But say me , can you fix the flashing of the texture "luff.tga" ? I have tried to replace by another tga , a jpeg , i have all tried and nothing changes then it comes from the map i guess. I hope you understand me , i mean it displays and after it doesn't , it displays etc etc.. -------------------- |
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#7
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
But say me , can you fix the flashing of the texture "luff.tga" ? I have tried to replace by another tga , a jpeg , i have all tried and nothing changes then it comes from the map i guess. I hope you understand me , i mean it displays and after it doesn't , it displays etc etc.. done... mistake in the Eichsfeld.shader file ... but repaired. ;) textures/decals/luff { polygonOffset entityMergable { map textures/decals/luff.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex alphaGen vertex } } greetz |
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#8
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
U are too strong bro :)
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#9
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![]() ![]() Group: Members Joined: 26-April 10 From: Düsseldorf Member No.: 91640 ![]() |
ZITAT I lived 22 years in Eichsfeld... born in Heiligenstadt and stayed in Leinefelde... do you know I think. grin.gif The name from my Next map is Leinefelde greetz cheers.gif Na dann mal Gruß in die Heimat. Ich bin in Leinefelde gebohren ![]() Aber du weist das Leinefelde erst in den 60gern zur Stadt wurde.? Davor war es noch ein kleines Dörfchen. ;) Aber ich bin tierisch gespannt... Gruß, Stoer -------------------- |
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#10
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![]() ![]() Group: Members Joined: 29-October 06 From: France Member No.: 36715 ![]() |
Good evening,
First of all, thank you for making this map :) Also nice to see a map where the mapper took the time to drag edges to reduce the tris count! Aside the missing textures (I suggest you to have a clean install aside the gaming and/or mapping one(s) to check), I noticed few issues (but did not have the time to finish it earlier, will do): https://imgur.com/a/z1aHF In the order: - You can jump off that tower on a clip, then fall on crates and then you can only go below the tower, and you're stuck - Low FPS when you exit the Allied Spawn: beyond 50k tris :/ Also there, the body may block the movement, you could clip it so it's like a ramp to avoid that - Personal POV, but it's strange to have wood for that water bed... Since you lived there, I guess I can be wrong ^^' - Tracks of dirt while the whole place is made of pavements; That's not much, but I find it to be not that logical, but I understand you wanted to put some detail there :) - No dynamite hint while in front of that objective, even though there's a dynamite icon on the Command Map; Just an entity to add and it's done :) - Two textures at the same place, at the right of that door - You may select these faces and apply once the texture to avoid that noticeable effect I'd also suggest to put areaportals inside the last dynamitable door, to increase the FPS before it get exploded, up to you Regards, Mateos -------------------- |
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#11
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
thanks for the information.
I'll even take the next day off and fix it. Greeting Kami |
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#12
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Hi,
Yesterday night a good idea has been proposed by Mr. G: Is it possible to make this map where it is the Axis who attack ? And for all those who want to get the lastest version you have to visit the "#kAmi.ET ETPro 3.2.6": http://et.splatterladder.com/?mod=serverinfo&idx=758914 Thanks again "kAmi" for all your hard work :) -------------------- |
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#13
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![]() ![]() Group: Members Joined: 15-February 12 From: FRANCE Member No.: 131459 ![]() |
Hi all,
Is there someone who has made or who is making the "WP" for this map ?? @kami I wanted to warn you that i have seen that there were any useless textures inside...as any banners etc... I say it because i guess that you go to release a new version shortly then if you can think to lighten it at the same time it would be appreciated for sure !! Thanks again "kAmi" for all your hard work :) -------------------- |
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#14
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Is there someone who has made or who is making the "WP" for this map ?? I started the waypoints a couple of days ago, Kool, I'll let you know when they are usable ![]() -------------------- ![]() |
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#15
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![]() Group: Members Joined: 21-October 04 From: Moenchengladbach Member No.: 1073 ![]() |
servus...
What textures do you mean the Hack crosses ? If so, do not worry have been replaced by other flags . And the Team*dg! banner on the projector in Axen Spawn is from my ET Clan . ; ) But thanks for the Info , am still revising and going all out then bring as Eichsfeld-v2 . Learn more about this in due time here or you will soon be under kami-mapping.de Regards kAmi This post has been edited by [RFC]K@MIK@ZE: Jun 28 2015, 09:15 PM |
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