![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]()
Post
#146
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Do we need ADS (Aim down sights) in RtCW? ![]() That's the question that Wolfetplayer, the creator of 'RealRtCW', is asking over on 'ModDB', folks. Here's a video of an older 'Wolf:ET' mod, entitled 'FalckonET', that gives us an idea of what it might look like: ADS Demo ![]() The discussion is taking place here on ModDB you don't have to be a registered member in order to post a comment ![]() -------------------- ![]() |
|
|
![]()
Post
#147
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Hello folks,
I was over on the 'SplashDamage' forums, in the 'RtCW' mapping section, where I saw a post from the superb 'RtCW' mapper, Dialog. He's been trying to fix this error for over a month and I was wondering if you'd know how to help him with it, please? Here's a screenshot of the error: ![]() You can post your 'fix' ideas here or contact Dialog directly, over on his Youtube Channel HERE ![]() -------------------- ![]() |
|
|
![]()
Post
#148
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Yoshik has managed to port the model of Wilhelm Strasse's hunting dog, from the 'xbox' version of 'Return to Castle Wolfenstein', for use in the 'pc' version of the game
![]() -------------------- ![]() |
|
|
![]()
Post
#149
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Vicpas has released two videos that showcase unfinished maps for 'Return to Castle Wolfenstein' singleplayer
![]() These maps were made for an 'RtCW' addon called, 'Blood Sunrise' An 'RtCW' map made by Nexus, now renamed to 'Tower2' -------------------- ![]() |
|
|
![]()
Post
#150
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
![]() With 'RealRtCW' being made available on the 'Steam' platform, the new training level has been updated and it's looking rather good ![]() ![]() -------------------- ![]() |
|
|
![]()
Post
#151
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
The new 'Steam' loading screen for 'RealRtCW'
![]() ![]() -------------------- ![]() |
|
|
![]()
Post
#152
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
A superb video update from William Faure in regards to his 'Wolfenstein: Enemy Territory' singleplayer project
![]() -------------------- ![]() |
|
|
![]()
Post
#153
|
|
![]() ![]() Group: Management Joined: 7-March 06 From: Wehr Member No.: 23716 ![]() |
-------------------- |
|
|
![]()
Post
#154
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Another new video update from Chris Sewell's 'Return to Castle Wolfenstein - Unreal Engine 4' project. He's added surrounding terrain to the 'Escape 1' map, with lots of trees and even a lighthouse in the distance:
-------------------- ![]() |
|
|
![]()
Post
#155
|
|
![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's another update from Chris, in regards to using bodies of water in-game and how to improve their usage in respects to in-game quality. This is what he has to say:
"I've removed the old water, which is both visually better and drastically better for performance, the old water was using a very large landscape which is never ideal but it did the job. Now, I have a super scalable and optimised ocean blueprint which means I can remove all of those." - Chris Sewell Here's a video update: -------------------- ![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 4th July 2025 - 08:07 AM |