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Post
#151
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
The new 'Steam' loading screen for 'RealRtCW'
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Post
#152
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
A superb video update from William Faure in regards to his 'Wolfenstein: Enemy Territory' singleplayer project
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#153
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![]() ![]() Group: Management Joined: 7-March 06 From: Wehr Member No.: 23716 ![]() |
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Post
#154
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Another new video update from Chris Sewell's 'Return to Castle Wolfenstein - Unreal Engine 4' project. He's added surrounding terrain to the 'Escape 1' map, with lots of trees and even a lighthouse in the distance:
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Post
#155
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![]() ![]() Group: Management Joined: 5-August 05 From: Scotland Member No.: 12398 ![]() |
Here's another update from Chris, in regards to using bodies of water in-game and how to improve their usage in respects to in-game quality. This is what he has to say:
"I've removed the old water, which is both visually better and drastically better for performance, the old water was using a very large landscape which is never ideal but it did the job. Now, I have a super scalable and optimised ocean blueprint which means I can remove all of those." - Chris Sewell Here's a video update: -------------------- ![]() |
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Lo-Fi Version | Time is now: 26th April 2025 - 04:40 AM |