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Wolf Enstein
post Jan 5 2015, 05:22 PM
Post #46


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (schnoog @ Jan 2 2015, 07:31 PM) *
Work is still in progress...
But if you want so, visit it: http://cheat.splatterladder.com



That looks awesome, Schnoogmei$ter super.gif .


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schnoog
post Jan 6 2015, 09:13 AM
Post #47


Group Icon Master of Desaster

Group: Management

Joined: 7-March 06
From: Wehr
Member No.: 23716



Thanks guys.
But I ran into a problem ..or lets call it challenge:

I`m not able to fetch the players GUID in Silent / other mods when PB is disabled.
Therefor I need a workarround to do so:

To be able to fetch this data, on server-side an additional LUA script is needed

first draft:
CODE
function et_ConsoleCommand()

    if string.lower(et.trap_Argv(0)) == "advstatus" then        --chech if advstatus is called
    advstatus()
    return 1
    end
return 0
end


function advstatus()


    delim="-|||||||||||||-"
    for i=0, tonumber(et.trap_Cvar_Get("sv_maxclients"))-1, 1 do
        guis = et.Info_ValueForKey( et.trap_GetUserinfo( i ), "cl_guid" )
        GUID = string.upper( guis )
        local cname = et.Info_ValueForKey( et.trap_GetUserinfo( i ), "name" )
        local name = et.Q_CleanStr( cname )
        ip = string.upper(et.Info_ValueForKey( et.trap_GetUserinfo( i ), "ip" ))


        LINE = i .. delim .. GUID .. delim .. name .. delim .. ip .. "\n"  
        mylen = string.len(LINE)
            if (mylen > 50)
            then
                et.G_Print( LINE )
            end

    end
end


more info will follow :)

cheers
Schnoog


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rehhhh
post Jan 6 2015, 09:36 AM
Post #48


Group Icon Sergeant Major

Group: Members

Joined: 28-December 10
From: Germany, MV
Member No.: 95085



Added the .function to the server, lets see (148.251.46.49:27615)


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Wolf Enstein
post Jan 6 2015, 06:35 PM
Post #49


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



Have all of us to add that new code to our server configs, Schnoog$ter?


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schnoog
post Jan 6 2015, 09:02 PM
Post #50


Group Icon Master of Desaster

Group: Management

Joined: 7-March 06
From: Wehr
Member No.: 23716



I`ll try to explain it:

If a server has pb enabled, ,I`m able to get the playerdata by rcon command (pb_sv_plist)
If a server has pb disabled, I`m not able to get more data than IP and Playername by default.

So, if a server is PB "protected",there is no need for this lua script.

But if a server is not protected by PB, this lua script is needed.
What it does:

When the command "advstatus" is recognized (/rcon advstatus), the complete playerlist, including a GUID for each player is returned.

In princip, this is just a wrapper script to fetch the information from userinfostring and send it to console /rcon connection.


What the sl-server does (hopefully soon.....):

->getstatus
get the playerlist (name, xp , ping)
if players available ( ping not "0" or "999")
->If pb is enabled, then
QUOTE
->rcon pb_sv_ver (to see if it`s really on, and extract the PB-prefix)
->rcon pb_sv_plist ( to get the player list)

->If pb is disabled
QUOTE
->rcon advstatus (to get the player list)


Those data is then dropped into the database

Later on each player-entry will be checked against the cheater-database and the defined actions performed


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Wolf Enstein
post Jan 7 2015, 03:46 AM
Post #51


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (schnoog @ Jan 6 2015, 10:02 PM) *
I`ll try to explain it:

If a server has pb enabled, ,I`m able to get the playerdata by rcon command (pb_sv_plist)
If a server has pb disabled, I`m not able to get more data than IP and Playername by default.



Dogster activated Punkbuster on our server again, Schnoog, so you can test the player data by rcon command.


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$mart
post Jan 8 2015, 07:35 AM
Post #52


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Joined: 19-September 07
From: South of France xDDDDD
Member No.: 59683



Hi schnoog, I've put the LUA on my 'etnam' server, not still on the 'silent' sorry. Before doing-it, does-it work on the etnam please ?
188.165.65.174:27970
V55


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CS|kOoL
post Jan 8 2015, 12:18 PM
Post #53


Group Icon Sergeant Major

Group: Members

Joined: 15-February 12
From: FRANCE
Member No.: 131459



Hi,

Great new , i have put the "Lua" on my "Silent" server... :)

Again thanks "Schnoogmei$ter" for your hard work !!


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{WeB}*DoG*
post Jan 8 2015, 02:13 PM
Post #54


Group Icon Second Lieutenant

Group: Management

Joined: 18-August 05
From: Wellingborough UK
Member No.: 13132



Ok seems reactivating pb is causing concerns with some of our regulars with lag issues any chance someone could walk me through how to put in the lua commands on our server.

Many thanks in anticipation.
Dogster......


cheers.gif


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LONG LIVE ET ! LONG LIVE SL ! LONG LIVE {WeB}!!!
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schnoog
post Jan 8 2015, 02:53 PM
Post #55


Group Icon Master of Desaster

Group: Management

Joined: 7-March 06
From: Wehr
Member No.: 23716



It`s simple.
Add the code (from above) in a text-file, and call it "advstatus.lua"
Place this file within the mod folder (nq, silent, or whatever supporting LUA) and add the new file to your config

set lua_modules "advstatus.lua"

if already a lua module is loaded, simply add it like this:

set lua_modules "myoldscript.lua advstatus.lua"

Then restart the server.
When you then connect to the server and put
/rcon >yourrconpassword< advstatus
in the console, a list of all the player currently only should appear within the console.


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{WeB}*DoG*
post Jan 8 2015, 03:59 PM
Post #56


Group Icon Second Lieutenant

Group: Management

Joined: 18-August 05
From: Wellingborough UK
Member No.: 13132



Awesome Schnoog I'll try that as soon as I get home I'll keep you posted as to the success /miserable failure lol
cheers.gif


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LONG LIVE ET ! LONG LIVE SL ! LONG LIVE {WeB}!!!
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rehhhh
post Jan 8 2015, 04:17 PM
Post #57


Group Icon Sergeant Major

Group: Members

Joined: 28-December 10
From: Germany, MV
Member No.: 95085



QUOTE ({WeB}*DoG @ Jan 8 2015, 02:13 PM) *
* .. pb is causing concerns with some of our regulars with lag issues ..*
Dogster......

cheers.gif


For this kinda part I'd suggest tryna set pb_sleep fivehunnit at yer player config.. (+pb_system 0)


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Wolf Enstein
post Jan 8 2015, 07:07 PM
Post #58


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (rehhhh @ Jan 8 2015, 06:17 PM) *
For this kinda part I'd suggest tryna set pb_sleep fivehunnit at yer player config.. (+pb_system 0)



What does this actually do, Rehhhh bro?


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{WeB}*Subbie*
post Jan 8 2015, 08:26 PM
Post #59


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Joined: 20-December 13
From: Nairn
Member No.: 429690



QUOTE ({WeB}GANG$TA @ Jan 8 2015, 07:07 PM) *
QUOTE (rehhhh @ Jan 8 2015, 06:17 PM) *
For this kinda part I'd suggest tryna set pb_sleep fivehunnit at yer player config.. (+pb_system 0)



What does this actually do, Rehhhh bro?


PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible
List of pb comands
http://www.evenbalance.com/publications/et...ex.htm#settings


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Wolf Enstein
post Jan 8 2015, 08:55 PM
Post #60


Group Icon General of the Army

Group: Management

Joined: 5-August 05
From: Scotland
Member No.: 12398



QUOTE (Subbie @ Jan 8 2015, 10:26 PM) *
PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible.







Cheers, Subbie bro thanks.gif .


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