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> Splatterladder Cheat List Section
$mart
post Jan 12 2015, 10:05 PM
Post #76


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From: South of France xDDDDD
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I hope so 01lol.gif <<- Yes I see mines, and only mines
Hey, it is also our responsibility to make frequent backups of our conf+database, we can encounter many surprise not only from you mate xD
Hey thanks lolroy for rapidity xD

This post has been edited by $mart: Jan 12 2015, 10:06 PM


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Wolf Enstein
post Jan 13 2015, 03:16 AM
Post #77


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No problem, Schnoog, that's our server added once again super.gif .


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daredevil
post Jan 16 2015, 03:34 AM
Post #78


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QUOTE (schnoog @ Jan 11 2015, 11:13 AM) *
daredevil.That sounds like a good idea to me :)


I will get the list going soon. I have started it but not even half way through yet. I will send u PM with more info.

@All:
You can also use proxy list to ban cheaters playing from proxies. I am going to update the proxy list also soon.

http://mygamingtalk.com/forums/topic/2501-...ble-makers-etc/

Proxy list is still effective and here is proof:

CODE
2015-01-06 12:00:45 Subnetban (184.75.21*) Blocked connection from player FreshInstallOfHate silEnT GUID(38B96E488A2D5237E3D90CCD7B67E3DA) IP(184.75.213.162)


GUID is useless since i believe cheater is not going to use again and IP is proxy IP so no harm in sharing full one.

This post has been edited by daredevil: Jan 16 2015, 03:35 AM


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schnoog
post Jan 17 2015, 03:12 PM
Post #79


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From: Wehr
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Guys, I need your help....

I need some information, and all the sparetime I have is running into development.
The section will have 2 alert levels:

a) Inform the player on the server about a reported player
b) Kick/ban the reported player

I need to send the commands via rcon, but I always used adminmod, and therefore I`m not sure about the commands to use
Can you please give me an advice about the rcon commands used to

-kick a player ( pb-enabled and disabled server)
-send a message to the server

Later on, I need you to test the system....

I also implemented the proxy ip list, but like everywhere a few lines of code need to be written.......


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lolroy
post Jan 17 2015, 07:16 PM
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QUOTE (schnoog @ Jan 17 2015, 02:12 PM) *
Guys, I need your help....

I need some information, and all the sparetime I have is running into development.
The section will have 2 alert levels:

a) Inform the player on the server about a reported player
b) Kick/ban the reported player

I need to send the commands via rcon, but I always used adminmod, and therefore I`m not sure about the commands to use
Can you please give me an advice about the rcon commands used to

-kick a player ( pb-enabled and disabled server)
-send a message to the server

Later on, I need you to test the system....

I also implemented the proxy ip list, but like everywhere a few lines of code need to be written.......


To print a message by rcon to all players, you can use qsay (message) or cp (message)... qsay prints it in player console and chat area, cp in center of screen only.

To kick a player or ban, i think most servers can run mod specific commands into rcon console, so probably !kick <player / slot > or !ban / !banguid / !banip <whatever>. (that means as if you used /rcon !kick player -- /rcon !ban player)

Pb command to kick is pb_sv_Kick [slot # /name] [minutes] [reason | private] -- if no minutes given it takes default

pb_sv_BanGuid [guid] [name] [ip] [reason]
pb_sv_Ban [slot # /name] [reason | private]
pb_sv_BanMask [mask] [optional name/reason]

This post has been edited by lolroy: Jan 17 2015, 07:19 PM
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Krauersaut
post Jan 18 2015, 02:35 AM
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As far as I remember, /rcon kick playername and /rcon clientkick client-id (from /rcon status) should work without mod-specific shrubbot commands.


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schnoog
post Jan 18 2015, 03:22 PM
Post #82


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From: Wehr
Member No.: 23716



Thanks, I think the universal kick command is the right one :)


I have setup a test-page, where player ac-rating can be tested:
Test-Form

and here are the listed bans/incidents which are active for testing:
Ban/Incident list

The testform contains a report section, to record the tests you made, the expected result and the real result.

And now I need you, to test all the combinations you can imagine.
Please test and report what you can.

The server-dropdown field containing all server and the set
warn and kick level (1-Bad behaviour ---- 5 hacking)


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lolroy
post Jan 18 2015, 05:22 PM
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QUOTE (schnoog @ Jan 18 2015, 02:22 PM) *
Thanks, I think the universal kick command is the right one :)


I have setup a test-page, where player ac-rating can be tested:
Test-Form

and here are the listed bans/incidents which are active for testing:
Ban/Incident list

The testform contains a report section, to record the tests you made, the expected result and the real result.

And now I need you, to test all the combinations you can imagine.
Please test and report what you can.

The server-dropdown field containing all server and the set
warn and kick level (1-Bad behaviour ---- 5 hacking)



What I see for now:

On the "Result" part, the message that is supposed to be shown at server is badly shown.

Example:

I test Level5Tester at level 5 ban server. Result is the one expected (Result: KICK -- Player Level5 kicked known for hacking).
I test now same Level5Tester at level 3 ban server. Result is: Player Level5 kicked known for bugusing / glitching. Player level5 kicked known for cheating. Player level5 kicked known for hacking.
Test with Level5Tester at level1 ban server. Result: Player kicked known for (level1 reason) / Result: Player kicked known for (level2 reason)/Result: Player kicked known for (level3 reason)/Result: Player kicked known for (level4 reason)/Result: Player kicked known for (level5 reason)

Also warn cases get kick as result, and cases with no action supposed to be taken, also kick (with wrong reasons as described before)
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schnoog
post Jan 18 2015, 06:33 PM
Post #84


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Thanks for testing it :)

Hopefully some more are using it, so I can trace each issue statisically.

Please have a look at
QUOTE
Playeridentification: -same subnet-

which means, this player is on the same subnet (254 IPs) as the level 5 incident:
http://cheat.splatterladder.com/?mod=incident&id=36




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lolroy
post Jan 19 2015, 10:04 PM
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QUOTE (schnoog @ Jan 18 2015, 05:33 PM) *
Thanks for testing it :)

Hopefully some more are using it, so I can trace each issue statisically.

Please have a look at
QUOTE
Playeridentification: -same subnet-

which means, this player is on the same subnet (254 IPs) as the level 5 incident:
http://cheat.splatterladder.com/?mod=incident&id=36



I used all the cases possible, few yesterday and few today.

I used also the form but i'll comment it here.

When i use the user "Testuser" which has an IP (12.12.12.12) different from the others, result is as expected in any case. Playeridentification is --same guid - same user - same IP--

When I use any of the LevelX user, on any kind of warnlevel/banlevel, the result is always the same (KICK). Even on level 4 wearn/level 5 ban the Level1User would be kicked, with playeridentification --same subnet--.

I don't know if this is really how you want it to work (All IP's in a range get a kick no matter if they did level 1 infraction or level 5), but i think it's wrong somehow (And also the message shown is repeated X times with a reason from min banlevel set to server to max banlevel supported).

I hope those tests may have helped, i'll be off for a while but i'll try to keep in touch if something is needed :)
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schnoog
post Jan 19 2015, 10:23 PM
Post #86


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I`ll try to explain it:

this are the current settings:

CODE
$ac_settings['minlevel']=60;
$ac_settings['samename']=50;
$ac_settings['sameguid']= 100;
$ac_settings['invguids']= array("","UNKNOWN","NO_GUID");
$ac_settings['sameip']= 100;
$ac_settings['samesubnet'] = 70;
$ac_settings['sameas'] = 50;


The identity is calculated as follows:

same guid => +100
same name => +50
same ip => 100
if not the same ip, but the same subnet (for example: Cheat-Player-IP 199.199.199.12 , actual challenge 199.199.199.24) => + 70
if not same ip and subnet, but the same AS => +50

If the sum of the addition is higher than $ac_settings['minlevel'] , which mean 60, the player is identified (the single rated can be discussed)

If a player-incident assignment is made and the incident is approved, the incident level of the server is used to choose either to raise an action or not.


To come to the more practical way:
If you enter an IP adress which is in the same subnet (254 valid adresses) with a level 5 incident, the IP adress raises the action defined for the server and level 5 type
Each IP adress in the range of 188.188.188.1 to 188.188.188.255 will raise a level 5 kick

If it would be easier, I can change the IP adresses for the LevelXUser to different subnets

For testing purposes it would be very nice to see combinations of good/bad IP, GUID, Name, all crazy things anybody can imagine :)


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daredevil
post Jan 21 2015, 09:55 PM
Post #87


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Few suggestions:

1. On cheater submission page (Report incident) - can we remove timezone drop down? Is that really necessary?

2. Also if you forget to put in something page gets reloaded and you have to enter everything back again. Can we make either so that page doesn't get refreshed if something is missing OR it retains the data until you have successful submission.

3. Can we change from "Set" button to "Submit" ?

4. Also we can adjust color fonts? http://cheat.splatterladder.com/?mod=incident&id=25

I mean black fonts with current background is really hard to read. Something like this would be nice: http://www.pbbans.com/mbi-viewban-0f359571-vb382092.html

Well to be honest, I don't see point in keeping SL logo on the background page. I would keep it plain page + little bigger fonts. So it's easy to read.

This post has been edited by daredevil: Jan 21 2015, 10:05 PM


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schnoog
post Jan 21 2015, 10:20 PM
Post #88


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good points, daredevil.

The incident report page will be rewritten in the next days, so that inputs made will stay available and the button will be renamed.
The timezone is internally used to asign incidents to scanned data. Thats why I made this field.



Design:
@Stoer: Kannst Du da mal ein wenig spielen?



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StoerFaktoR
post Jan 22 2015, 06:57 AM
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QUOTE (schnoog @ Jan 21 2015, 10:20 PM) *
good points, daredevil.

The incident report page will be rewritten in the next days, so that inputs made will stay available and the button will be renamed.
The timezone is internally used to asign incidents to scanned data. Thats why I made this field.



Design:
@Stoer: Kannst Du da mal ein wenig spielen?


Kann ich machen ;)


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lolroy
post Jan 23 2015, 12:17 AM
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---edit, i figured it out---

I did run some more tests tonight, tomorrow will try a few more :)

BTW, could you put a real IP, to test the "AS" part with other ips in same AS? I have a few that may help


--- How to run the tests ---

Go to the test link (http://cheat.splatterladder.com/test_ac.php ) and put in the fields any of these at beginning:

Playername: Level1Tester, Level2Tester, Level3Tester, Level4Tester, Level5Tester
GUID: Level1GUID, Level2GUID, Level3GUID, Level4GUID, Level5GUID
IP: 188.188.188.188 to 188.188.188.192

Then click test. Check if the expected results are okay, and fill the form below the test (All OK / Wrong, Result expected and result shown)

Example:

Level1Tester with Level1GUID and IP 188.188.188.188 => Result expected: KICK because it's on same subnet as the LEvel5Tester.
Level1Tester with Level1GUID and IP 12.21.12.21 => Result expected: KICK in server with banlevel 1, WARN in server with warnlevel 1, NOTHING in server with warnlevel&banlevel > 1

BlaBla with Level5GUID and IP 0.0.0.0 => Result: KICK for hacking (same guid as Level5Tester)
testuser with "asdasdasd" as GUID and IP 12.12.12.12 => Result: WARN in server with warnlevel 1, KICK in servers with banlevel 1, NOTHING in servers with warn/banlevel > 1
----

You just play with all these cases, you can put your own made names, guid & ips to check the possible combinations, and see if the result is what you expected, and then fill the form at end of page.
----------------o---------------

We jjust need to change some IP's to be out of the subnet, or new entries because ell the LevelXTester gets a kick :) (I wanna test same name&ip but different guids)

This post has been edited by lolroy: Jan 23 2015, 12:36 AM
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